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Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 10:52 am
by Megar
i'm being serious yo

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 11:12 am
by Emral
Natsu, I'm not gonna send you any sprites yet because I might want to make a second one whether or not I end up being one of the kings. Or is it all set for bomber and me already?

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 11:14 am
by ElTipsta
I would be willing to level design, and about the antagonist? I actually think Valtteri is a great idea too, though maybe Wraith might be a good idea too, seeing as he's very critical of the level design in the SMBX community nowadays.

Also, we could do what TOFCE and have four antagonists split over the four different playables. This would allow for more slots, but may be a nightmare with technical stuff.

Also, am I allowed to nominate myself to be a king? Apparently I'm the "King of Nonlinearity" as was coined by castlewars, so there's the potential for jokes if that is what you want to do.

About a sprite? I actually dunno, but I'll have a look.

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 11:21 am
by Fuyu
Well, believe me or not I thought about adding some sort of additional antagonists to this project, but as you said, that'd be too much work since we already need sprites for those that would like to appear in this project and all we need before we can actually start with anything.

About running as a king, sure, I'll add you to the list of Elects.

@Emral: Nope, Blueoak and Darkonius are also running for the election, and ElTipsta just joined now. =P


Also, I'll be taking my time to explain, if there are already much elects as positions for a main antagonist or kings, don't give up yet, since people are just running as them, the elections are based on votes, so anyone still has a chance of even becoming the Main Antagonist.

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 11:43 am
by zlaker
I'll send ya a review soon, but is it okay if I can make a trailer to promote this collab?

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 11:44 am
by Emral
zlakerboy357 wrote: I'll send ya a review soon, but is it okay if I can make a trailer to promote this collab?
what's a trailer without content

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 11:45 am
by zlaker
Emral wrote:
zlakerboy357 wrote: I'll send ya a review soon, but is it okay if I can make a trailer to promote this collab?
what's a trailer without content
I'm talking about when the collab has gotten some levels.

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 11:58 am
by Fuyu
Yeah, sure.

Also, I think I might say so right now, since I believe there are a lot of people that would like to make levels so yeah. I'm allowing people to make levels for world one which is a Grassland/Lake themed world. People are free to start making, they have a lot of time till we actually get started with designing stuff. Keep in mind that W1 shall have 6 levels, one fortress and once castle, making a total of 8 levels. So let your imagination begin.

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 12:15 pm
by Emral
Are Dragon Coins going to be featured?

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 12:17 pm
by FanofSMBX
I'd like to run for Main Antagonist

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 12:23 pm
by Fuyu
@Emral: Yes, they are.

@FanofSMBX: Your words are commands myevillord.

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 12:37 pm
by zlaker
Is it possible to have some LunaDLL features in the game, such as P-Wing will appear after certain amounts of deaths or timer?

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 12:42 pm
by Fuyu
I don't see why not, but the problem is that people would have to download LunaDLL to play this project. Maybe if someone would take his time to make a compiled file with SMBX and LudaDLL installed that'd be great. Sorry if I'm causing too much trouble with this.

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 12:47 pm
by zlaker
Well once the levels are sent to the judges and accepted you could send me them so I could I add the LunaDLL stuff you want me to add, and to make it easier why not making a new SMBX folder so i or someone else could put the LunaDLL styff inside it.

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 1:05 pm
by Fuyu
Yeah, that's what I actually wanted, a SMBX folder with LunaDLL included on it. That'd make things easier.

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 1:18 pm
by silent_
I really am skeptical about the idea with LunaDLL. Just let this be a normal, fresh, SMBX episode, not complex with a bunch of additional features. I'm against it, number one since I can't get it to work even with user's help, and two, for the people who don't have LunaDLL and there's a version of this episode that doesn't require that program, there will be levels left out which would suck.

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 1:20 pm
by zlaker
They only thing they have to do is make the level, then send them to the judges, then to me so I can add the features. Simple.

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 1:23 pm
by silent_
zlakerboy357 wrote:They only thing they have to do is make the level, then send them to the judges, then to me so I can add the features. Simple.
What features are there to add? To summarize, there is no reason to have LunaDLL in this project at all. It is an unfair advantage to those who don't have, and people who do OR don't have it shouldn't make a collaboration project having LunaDLL unless only people who do have it are allowed level designers.

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 1:26 pm
by FanofSMBX
Wizard wrote:
zlakerboy357 wrote:They only thing they have to do is make the level, then send them to the judges, then to me so I can add the features. Simple.
What features are there to add? To summarize, there is no reason to have LunaDLL in this project at all. It is an unfair advantage to those who don't have, and people who do OR don't have it shouldn't make a collaboration project having LunaDLL unless only people who do have it are allowed level designers.
...advantage? This isn't a contest. All it does is add a few functions. It's not like it's a whole new SMBX version that nulls 1.3.

Re: You knew this was coming, it finally did. SMC - Quest to

Posted: Sun May 04, 2014 1:29 pm
by silent_
FanofSMBX wrote:
Wizard wrote:
zlakerboy357 wrote:They only thing they have to do is make the level, then send them to the judges, then to me so I can add the features. Simple.
What features are there to add? To summarize, there is no reason to have LunaDLL in this project at all. It is an unfair advantage to those who don't have, and people who do OR don't have it shouldn't make a collaboration project having LunaDLL unless only people who do have it are allowed level designers.
...advantage? This isn't a contest. All it does is add a few functions. It's not like it's a whole new SMBX version that nulls 1.3.
I don't understand you whatsoever. Regardless of whether it's a contest or episode or not, it's an unfair advantage that zlakerboy has LunaDLL and will edit the project and some don't have LunaDLL and can't play it unless you have LunaDLL.