Rosalina's Satellite (RESTARTING!)

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TheNightingale
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Re: Rosalina's Satellite

Postby TheNightingale » Tue Jan 22, 2019 9:06 am

LGLMAKING wrote:
Tue Jan 22, 2019 2:26 am
VanillaDude wrote:
Mon Jan 21, 2019 11:30 am
ThePieSkyHigh wrote:
Mon Jan 21, 2019 11:27 am


I agree, so are you saying there should be a hub with doors leading to galaxies with smw stars scattered around and only 1 star that ends the level? (Being the most direct and easy to get)

Not that I'm helping because I don't have my laptop yet, but have I seen this done before? Star expedition I think

It's a good idea
Yeah, maybe I could replace the dragon coins (I have 5 in each level) for the SMW stars? And the big star to end the level? Also I could put some lumas with useful messages. That would fit more the SMG style.
I don't think it would be a good idea to replace all five dragon coins with SMW stars, is it would render the main objectives useless. Rather, place lots of coins in the bonus areas which originally contained dragon coins. Or you can place launch star pieces or (in some levels) silver stars. Use normal stars for the main objectives and grand stars (which I will explain later) for major boss levels.

You could use domes. On the main hub you could have door warps leading to other levels. These levels are the domes. In the domes you can touch an instant warp shown as a pull star to another room. Upon entering this room you touch a fairy pendant and toggle the pull star in the previous room. In this room you have an instant warp in the center of the room, shown as the hub itself. Touching it will take you back to the hub. Around it you have circling on layers warps (which each require a certain amount of stars) to the world maps. Each world map is the mission selection screen for the corresponding galaxy.


Is something not clear? Please notify me.
Let me see if I understood:

The hub would be the auto-start level, and the domes are the levels (yeah I have planned putting the warp doors to the levels in the hub), and the doors lead to the world map (or the mission selection screen) of each galaxy. Each one has three missions: the first and the second for some collectibles like starbits and with the pull star at the end (the thing is that I don't know how to use it in SMBX, can you give m a explanation?), and touching it will lead you to the world map as a warp exit then the next mission would be unlocked, and the third mission would be the boss with the grand star, and touching it will take the player to the hub, to join to the next galaxies. I will have to remake all those levels :P

Maybe not exactly what you said but at least now I know how to make this more loyal to SMG. Thanks!

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Re: Rosalina's Satellite

Postby LGLMAKING » Tue Jan 22, 2019 10:44 am

VanillaDude wrote:
Tue Jan 22, 2019 9:06 am
LGLMAKING wrote:
Tue Jan 22, 2019 2:26 am
VanillaDude wrote:
Mon Jan 21, 2019 11:30 am

Yeah, maybe I could replace the dragon coins (I have 5 in each level) for the SMW stars? And the big star to end the level? Also I could put some lumas with useful messages. That would fit more the SMG style.
I don't think it would be a good idea to replace all five dragon coins with SMW stars, is it would render the main objectives useless. Rather, place lots of coins in the bonus areas which originally contained dragon coins. Or you can place launch star pieces or (in some levels) silver stars. Use normal stars for the main objectives and grand stars (which I will explain later) for major boss levels.

You could use domes. On the main hub you could have door warps leading to other levels. These levels are the domes. In the domes you can touch an instant warp shown as a pull star to another room. Upon entering this room you touch a fairy pendant and toggle the pull star in the previous room. In this room you have an instant warp in the center of the room, shown as the hub itself. Touching it will take you back to the hub. Around it you have circling on layers warps (which each require a certain amount of stars) to the world maps. Each world map is the mission selection screen for the corresponding galaxy.


Is something not clear? Please notify me.
Let me see if I understood:

The hub would be the auto-start level, and the domes are the levels (yeah I have planned putting the warp doors to the levels in the hub), and the doors lead to the world map (or the mission selection screen) of each galaxy. Each one has three missions: the first and the second for some collectibles like starbits and with the pull star at the end (the thing is that I don't know how to use it in SMBX, can you give m a explanation?), and touching it will lead you to the world map as a warp exit then the next mission would be unlocked, and the third mission would be the boss with the grand star, and touching it will take the player to the hub, to join to the next galaxies. I will have to remake all those levels :P

Maybe not exactly what you said but at least now I know how to make this more loyal to SMG. Thanks!
Yes. It is your project after all. Tweaking the system is what makes it original. SMG2 isn't 100% loyal to its prequel either.

If you need any inspiration for your project, I will be there. Especially for the bosses.

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Re: Rosalina's Satellite (UPDATE!)

Postby TheNightingale » Tue Jan 22, 2019 11:13 am

LGLMAKING wrote:
Tue Jan 22, 2019 10:44 am
VanillaDude wrote:
Tue Jan 22, 2019 9:06 am
LGLMAKING wrote:
Tue Jan 22, 2019 2:26 am


I don't think it would be a good idea to replace all five dragon coins with SMW stars, is it would render the main objectives useless. Rather, place lots of coins in the bonus areas which originally contained dragon coins. Or you can place launch star pieces or (in some levels) silver stars. Use normal stars for the main objectives and grand stars (which I will explain later) for major boss levels.

You could use domes. On the main hub you could have door warps leading to other levels. These levels are the domes. In the domes you can touch an instant warp shown as a pull star to another room. Upon entering this room you touch a fairy pendant and toggle the pull star in the previous room. In this room you have an instant warp in the center of the room, shown as the hub itself. Touching it will take you back to the hub. Around it you have circling on layers warps (which each require a certain amount of stars) to the world maps. Each world map is the mission selection screen for the corresponding galaxy.


Is something not clear? Please notify me.
Let me see if I understood:

The hub would be the auto-start level, and the domes are the levels (yeah I have planned putting the warp doors to the levels in the hub), and the doors lead to the world map (or the mission selection screen) of each galaxy. Each one has three missions: the first and the second for some collectibles like starbits and with the pull star at the end (the thing is that I don't know how to use it in SMBX, can you give m a explanation?), and touching it will lead you to the world map as a warp exit then the next mission would be unlocked, and the third mission would be the boss with the grand star, and touching it will take the player to the hub, to join to the next galaxies. I will have to remake all those levels :P

Maybe not exactly what you said but at least now I know how to make this more loyal to SMG. Thanks!
Yes. It is your project after all. Tweaking the system is what makes it original. SMG2 isn't 100% loyal to its prequel either.

If you need any inspiration for your project, I will be there. Especially for the bosses.
Thanks for the support!

Well, since I like the way on how I made these levels (though they are a bit boring), I will keep them like this. They will stay like a bonus level in each hub room, and there will be 5 of them in the whole satellite, with like 5 or 6 galaxies each one (what I mean is, a normal level that you can join without needing stars, the only requirement is reaching the correspondent hub room. Also, I will replace the star exits in them, because they are collected while defeating the bosses). Check the "Features" section of the main post for more information.

Also LGLMAKING, can you give some idea of how to use the pull star (which will be in the end of every mission)?

PD: I still need someone to help me to build the satellite...

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Re: Rosalina's Satellite (UPDATE!)

Postby LGLMAKING » Tue Jan 22, 2019 11:40 am

VanillaDude wrote:
Tue Jan 22, 2019 11:13 am
LGLMAKING wrote:
Tue Jan 22, 2019 10:44 am
VanillaDude wrote:
Tue Jan 22, 2019 9:06 am

Let me see if I understood:

The hub would be the auto-start level, and the domes are the levels (yeah I have planned putting the warp doors to the levels in the hub), and the doors lead to the world map (or the mission selection screen) of each galaxy. Each one has three missions: the first and the second for some collectibles like starbits and with the pull star at the end (the thing is that I don't know how to use it in SMBX, can you give m a explanation?), and touching it will lead you to the world map as a warp exit then the next mission would be unlocked, and the third mission would be the boss with the grand star, and touching it will take the player to the hub, to join to the next galaxies. I will have to remake all those levels :P

Maybe not exactly what you said but at least now I know how to make this more loyal to SMG. Thanks!
Yes. It is your project after all. Tweaking the system is what makes it original. SMG2 isn't 100% loyal to its prequel either.

If you need any inspiration for your project, I will be there. Especially for the bosses.
Thanks for the support!

Also LGLMAKING, can you give some idea of how to use the pull star (which will be in the end of every mission)?
:mrgreen:
Tomorrow

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Re: Rosalina's Satellite

Postby TheNightingale » Tue Jan 22, 2019 9:21 pm

New screenshot!
DELETED SCREENSHOT

It's from the first galaxy (remember, the other levels are no longer the galaxies, check main post for more info)!
Last edited by TheNightingale on Wed Mar 13, 2019 4:19 pm, edited 1 time in total.

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Re: Rosalina's Satellite

Postby LGLMAKING » Wed Jan 23, 2019 1:31 am

Awesome screenshot man!

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Re: Rosalina's Satellite

Postby TheNightingale » Wed Jan 23, 2019 8:23 am

LGLMAKING wrote:
Wed Jan 23, 2019 1:31 am
Awesome screenshot man!
Thanks!

This is from the 1st mission of one of the galaxies, and the first missions probably will be always collectibles (starbits most of the times)

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Re: Rosalina's Satellite

Postby ThePieSkyHigh » Wed Jan 23, 2019 11:36 am

Epic as always

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Re: Rosalina's Satellite

Postby LGLMAKING » Wed Jan 23, 2019 12:31 pm

VanillaDude wrote:
Wed Jan 23, 2019 8:23 am
LGLMAKING wrote:
Wed Jan 23, 2019 1:31 am
Awesome screenshot man!
Thanks!

This is from the 1st mission of one of the galaxies, and the first missions probably will be always collectibles (starbits most of the times)
No need to make that a rule. You can make it a minigame. Or a boss. Or a platforming mission (you have those as well). Really anything that comes in mind as fitting!

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Re: Rosalina's Satellite

Postby King_Bowser » Wed Jan 23, 2019 1:41 pm

Wow this plot sounds amazing... can't wait to see more of it.

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Re: Rosalina's Satellite

Postby TheNightingale » Wed Jan 23, 2019 2:01 pm

LGLMAKING wrote:
Wed Jan 23, 2019 12:31 pm
No need to make that a rule. You can make it a minigame. Or a boss. Or a platforming mission (you have those as well). Really anything that comes in mind as fitting!
It was planned for the second missions of each galaxy, but since I'm just starting with them, I guess I can agree with you :lol:
ThePieSkyHigh wrote:Epic as always
King_Bowser wrote:Wow this plot sounds amazing... can't wait to see more of it.
Thanks everyone. It's good to see people interested in this. Don't forget to put the image in their signatures if you like the project :mrgreen:
Last edited by TheNightingale on Thu Jan 24, 2019 9:03 am, edited 1 time in total.

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Re: Rosalina's Satellite

Postby ThePieSkyHigh » Wed Jan 23, 2019 3:13 pm

I already did, why not it's a well thought project

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Re: Rosalina's Satellite

Postby TheNightingale » Wed Jan 23, 2019 10:03 pm

What do you think about this for the mission selection screens?
Image

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Re: Rosalina's Satellite

Postby LGLMAKING » Thu Jan 24, 2019 1:24 am

VanillaDude wrote:
Wed Jan 23, 2019 10:03 pm
What do you think about this for the mission selection screens?
Image
Use the star road stars and dotted lines in between them instead. Looks pretty nice otherwise

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Re: Rosalina's Satellite

Postby Cedur » Thu Jan 24, 2019 4:16 am

If you already have a hud, why are you not keeping it similar to New Super Galaxy X? Instead of bland world map roads you can make a 1-screen level each and again use level warps

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Re: Rosalina's Satellite

Postby TheNightingale » Thu Jan 24, 2019 8:47 am

Cedur wrote:
Thu Jan 24, 2019 4:16 am
If you already have a hud, why are you not keeping it similar to New Super Galaxy X? Instead of bland world map roads you can make a 1-screen level each and again use level warps
Because the players shall complete the missions in order and in my opinion the world map is better for that, otherwise I think I will be almost stealing the NSMGX style since I'm using the same Course Select song.
LGLMAKING wrote:
Thu Jan 24, 2019 1:24 am
VanillaDude wrote:
Wed Jan 23, 2019 10:03 pm
What do you think about this for the mission selection screens?
Image
Use the star road stars and dotted lines in between them instead. Looks pretty nice otherwise
What do you mean by dotted lines?

PD: I already finished the first mission, the only thing that is missing is the pull star whch will lead to the world map to unlock the next mission. Any thoughts on how to use it in SMBX?

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Re: Rosalina's Satellite

Postby Cedur » Thu Jan 24, 2019 9:40 am

VanillaDude wrote:What do you mean by dotted lines?

the kind of path that you use to cross water.

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Re: Rosalina's Satellite

Postby LGLMAKING » Thu Jan 24, 2019 9:44 am

VanillaDude wrote:
Thu Jan 24, 2019 8:47 am
Cedur wrote:
Thu Jan 24, 2019 4:16 am
If you already have a hud, why are you not keeping it similar to New Super Galaxy X? Instead of bland world map roads you can make a 1-screen level each and again use level warps
Because the players shall complete the missions in order and in my opinion the world map is better for that, otherwise I think I will be almost stealing the NSMGX style since I'm using the same Course Select song.
LGLMAKING wrote:
Thu Jan 24, 2019 1:24 am
VanillaDude wrote:
Wed Jan 23, 2019 10:03 pm
What do you think about this for the mission selection screens?
Image
Use the star road stars and dotted lines in between them instead. Looks pretty nice otherwise
What do you mean by dotted lines?

PD: I already finished the first mission, the only thing that is missing is the pull star whch will lead to the world map to unlock the next mission. Any thoughts on how to use it in SMBX?
There is a kind of path usually used when creating paths across seas. It looks like a series of dots.

That pull star is just for the looks. Request the bgo and place an instant warp over it.

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Re: Rosalina's Satellite

Postby TheNightingale » Thu Jan 24, 2019 10:30 am

LGLMAKING wrote:
Thu Jan 24, 2019 9:44 am
VanillaDude wrote:
Thu Jan 24, 2019 8:47 am
Cedur wrote:
Thu Jan 24, 2019 4:16 am
If you already have a hud, why are you not keeping it similar to New Super Galaxy X? Instead of bland world map roads you can make a 1-screen level each and again use level warps
Because the players shall complete the missions in order and in my opinion the world map is better for that, otherwise I think I will be almost stealing the NSMGX style since I'm using the same Course Select song.
LGLMAKING wrote:
Thu Jan 24, 2019 1:24 am


Use the star road stars and dotted lines in between them instead. Looks pretty nice otherwise
What do you mean by dotted lines?

PD: I already finished the first mission, the only thing that is missing is the pull star whch will lead to the world map to unlock the next mission. Any thoughts on how to use it in SMBX?
There is a kind of path usually used when creating paths across seas. It looks like a series of dots.

That pull star is just for the looks. Request the bgo and place an instant warp over it.
Ok, here's an updated screenshot:
Image

And thanks for the thing of the pull star, it's easier than I thought

Also I guess that the bosses would be something like a custom NPC with generators of projectiles around, right?

PD: Sorry for the cursor in the screenshot XD

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Re: Rosalina's Satellite (NEW POLL!)

Postby TheNightingale » Thu Jan 24, 2019 11:52 am

There's a new poll to rate! Let's go, I want to see your thoughts!


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