Cedur wrote: ↑Fri Apr 26, 2019 4:58 am
MegaDood wrote: ↑Fri Apr 26, 2019 2:15 am
Looks neat, it looks pretty difficult and fun.
Have you taken any closer look towards it? Have you already started playing it? "Pretty difficult" is somewhat an understatement and it's probably not "fun" in a classical sense
Alright sorry, I was just giving a base impression of it... I'm going to give it a try anyway, don't worry about it.
Added in 38 minutes 40 seconds:
I played it, and here is my opinion of this episode. First off, as many said, it was very difficult. I didn't find it to be Kaizo level, but it may have been close to it. I really did like how all the levels were available from the start, meaning if you got bored and tired of trying a level you could go onto another. This helped as after exiting a level and playing another, I was able to come back and complete the one I was stuck on. Perhaps the episode was intended for those who really just want some sort of challenge.
This brings me to my negatives. Level design wise, it was very bland and unappealing, with little background. The levels all felt the same to me, relying heavily on switch blocks to create a challenge,and there were many blind jumps. I found the episode to be a bit too repetitive overall, but I did find a few things, like precise bullet bill jumps to serve as a good challenge to take on.
Overall, I feel this episode can be justified as one that needs work with its challenge, artificial challenge can make people frustrated and annoyed. I hope you all agree with this review.
(No I didn't play through much, or the whole thing, but I played enough to feel that this review is justified.)