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Re: Mario's Big Journey
Posted: Fri May 10, 2019 5:23 pm
by KBorg64
I may have poorly described what cave and sand area specifically:
The pipes in this cave and the blocks in this sand area. Even then, the minimal clash present in all of the episode's screenshots don't bother me, and most work well. A few had pointed out clash, so I'd thought I'd do the same. Still, these are pretty minimal and I wouldn't care too much if these were left in. What I mean't to say in my original post was that these 2 areas of clashed could be easily fixed, as the inconsistency of graphics here seem pointless, doesn't add any to the aesthetics, and could be easily remedied. Overall, I love this episode's aesthetics.
Re: Mario's Big Journey
Posted: Mon May 13, 2019 12:54 pm
by tangy
Yeah but who actually cares about clash
Edit: Complaining about silly graphic mismatches isn't something that rational people do. Instead we should all focus on complaining about actually bad level design
Re: Mario's Big Journey
Posted: Mon May 13, 2019 5:49 pm
by KBorg64
tangeruse wrote: ↑Mon May 13, 2019 12:54 pm
Yeah but who actually cares about clash
Edit: Complaining about silly graphic mismatches isn't something that rational people do. Instead we should all focus on complaining about actually bad level design
That's a little insulting to say rational people don't care about clash. As I said in my post before, the clash doesn't bug me that much, and you have mixed different graphics pretty well. Only a few times did it not work well, but, overall, you did a great job. I'll also try and play through some more of your episode and give a sort of review over your level design.
Re: Mario's Big Journey
Posted: Tue May 14, 2019 7:18 am
by Cedur
tangeruse wrote: ↑Mon May 13, 2019 12:54 pm
Yeah but who actually cares about clash
Edit: Complaining about silly graphic mismatches isn't something that rational people do. Instead we should all focus on complaining about actually bad level design
Enjl already backed you up in his posts and there has been some "Enlightement" going on about clash in the recent time
Re: Mario's Big Journey
Posted: Mon May 20, 2019 1:35 am
by tangy
Here's a few progress screenshots for world 5.

5-1, Mount Munitions

5-2, Deep Exploration
Also what is probably going to be the first level of world 8.

Re: Mario's Big Journey
Posted: Mon Jun 03, 2019 12:16 am
by tangy
Hate to bump but here's another screenshot. This level is called Suspended Stronghold
Re: Mario's Big Journey
Posted: Tue Jun 04, 2019 1:14 am
by TheNightingale
tangeruse wrote: ↑Mon Jun 03, 2019 12:16 am
Hate to bump but here's another screenshot. This level is called Suspended Stronghold
As far as gameplay goes this looks pretty decent, but there's some weird style mixing, the SMB3 airship pieces clash with the SMB1 blocks and SMW switches
Re: Mario's Big Journey
Posted: Tue Jun 04, 2019 2:17 am
by ElectriKong
How come we have returned to our old, wrong and out of date definition of clash?
Re: Mario's Big Journey
Posted: Tue Jun 04, 2019 5:15 pm
by tangy
Scroll wrote: ↑Tue Jun 04, 2019 1:14 am
clash
I hate to be the bearer of bad news but clash literally doesn't matter
Re: Mario's Big Journey
Posted: Sun Jun 09, 2019 3:54 pm
by tangy
heres another brand new screenshot

Re: Mario's Big Journey
Posted: Tue Jun 11, 2019 5:33 pm
by tangy
Hello! This project has been sitting in "screenshots only" mode for far too long. Here's a playable demo:
Mario's Big Journey
0.1 - WORLD 4 DEMO
Play with SMBX2 MAGLX3 build.
Finished levels for the entirety of the first 4 worlds. Contains
46 exits and
40 stars/medals.
Also contains some unfinished level files for worlds 5, 8, and 9, but those aren't actually inserted into the overworld, so player discretion advised.
Please give your opinion on how each level
plays, if there's anything catastrophically wrong, or if you're having a difficult time. Thanks!
Re: Mario's Big Journey
Posted: Tue Jun 11, 2019 5:49 pm
by sammerbro
The MaGLX3 build said to not release episodes in that build, it said to wait for Beta 4 to release episodes.
Re: Mario's Big Journey
Posted: Tue Jun 11, 2019 5:58 pm
by ElectriKong
sammerbro wrote:
The MaGLX3 build said to not release episodes in that build, it said to wait for Beta 4 to release episodes.
Added in 1 minute 28 seconds:
Though I doubt people will be a fan of the choice of site for hosting the download to the demo.
Re: Mario's Big Journey
Posted: Tue Jun 11, 2019 6:01 pm
by tangy
i'm going to wait until beta 4 (or further) to release the full episode
edit:
Google drive mirror for purists.
Re: Mario's Big Journey
Posted: Sun Jun 16, 2019 10:42 pm
by tangy
Bump. Requesting general level design critique.
Re: Mario's Big Journey
Posted: Mon Jul 15, 2019 5:12 pm
by tangy
Bump with screenshot

Re: Mario's Big Journey
Posted: Sun Aug 04, 2019 12:26 am
by MegaDood
The screenshots look ok, but what's with the one with all the signs everywhere?
Re: Mario's Big Journey
Posted: Wed Dec 11, 2019 12:56 am
by tangy
Newspost - World 5 is complete!
Screenshots:
Re: Mario's Big Journey
Posted: Sat Oct 24, 2020 10:50 pm
by tangy
It's been quite a while, but development has
not stopped. Here's some funky screenshots from world 6 to prove it.
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Plus some more non-world-6 levels with changes...
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Re: Mario's Big Journey
Posted: Wed Nov 04, 2020 10:28 pm
by tangy
something i threw together just for the hell of it