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Re: Eric Makes a Good Levels

Posted: Thu Dec 13, 2018 8:13 am
by KateBulka
bossedit8 wrote:
Wed Dec 12, 2018 8:39 am


OL: http://www.youtube.com/watch?v=CtztiDkBcD8
Oh thanks! I hope you liked this level.

Re: Eric Makes a Good Levels

Posted: Fri Jan 04, 2019 10:46 pm
by Archived
Archived

Re: Eric Makes a Good Levels

Posted: Thu Mar 14, 2019 11:34 am
by KateBulka
oh my god this lazy ass finally made a new level after nearly 4 months
Bubble Skies
Image
Info:
Spoiler: show
My second try on using lunalua.
I'm really proud of it.
Download - https://www.dropbox.com/s/38wbdr0avzajg ... s.zip?dl=0

Re: Eric Makes a Good Levels

Posted: Sun Mar 24, 2019 12:18 pm
by KateBulka
This level was redone 2 times, and i feel sad because of it. It's done now, but still.
Bomb-Foo Tower:
Image
Spoiler: show

Re: Eric Makes a Good Levels

Posted: Sun Mar 24, 2019 1:04 pm
by Eri7
So i played Bubble Skies and i have to say that the aesthetics were good and the gimmick was interesting, i also see that you have been inspired by level 1 and level 2 of my project, lol however the lack of checkpoints and the speed of the green bubbles makes the level hard to play and to fully enjoy it.
Bomb-Foo Tower was a good level, i liked the gimmicks and how they were executed, it was also easier than Bubble Skies and the whole atmosphere was nice as well.
I also wished some of the parts of the level didn't require super fast reflexes.
Overall decent levels.

Re: Eric Makes a Good Levels

Posted: Wed Mar 27, 2019 12:02 pm
by Archived
Archived

Re: Eric Makes a Good Levels

Posted: Thu Mar 28, 2019 2:56 am
by KateBulka
Eclipsed: Thanks for streaming my level.
Eri7: Thanks for your opinion and suggestions. I hope lacks of checkpoints won't occur again in my levels.

Re: Eric Makes a Good Levels

Posted: Sun Mar 31, 2019 7:36 pm
by MegaDood
Chorpe wrote:
Sun Mar 24, 2019 12:18 pm
This level was redone 2 times, and i feel sad because of it. It's done now, but still.
Bomb-Foo Tower:
Image
It's ok that it was redone. Refining something until you're happy would make a better result.

Re: Eric Makes a Good Levels

Posted: Mon Apr 01, 2019 9:43 am
by KateBulka
MegaDood wrote:
Sun Mar 31, 2019 7:36 pm
Chorpe wrote:
Sun Mar 24, 2019 12:18 pm
This level was redone 2 times, and i feel sad because of it. It's done now, but still.
Bomb-Foo Tower:
Image
It's ok that it was redone. Refining something until you're happy would make a better result.
I had to redo it because of electricity problems

Re: Core Makes a Good Levels

Posted: Thu Apr 11, 2019 7:30 am
by bossedit8

Re: Core Makes a Good Levels

Posted: Thu Apr 11, 2019 9:21 am
by KateBulka
bossedit8 wrote:
Thu Apr 11, 2019 7:30 am


OL: http://www.youtube.com/watch?v=xMmZUhk_uYg
Oh thanks! I'm really sorry, because it seems like the level was pretty hard.

Re: Core Makes a Good Levels

Posted: Thu Apr 18, 2019 2:23 pm
by Archived
Archived

Re: Core Makes a Good Levels

Posted: Thu May 16, 2019 9:53 am
by KateBulka
HOORAAY, finally it's allowed to upload your nova submissions!
Ghost Site:
Image
Spoiler: show
I made this for Nova contest, and.. i'm honestly proud of it heh
Download - https://www.dropbox.com/s/rhv64vur9p9r6 ... e.zip?dl=0

Re: Core Makes a Good Levels

Posted: Thu May 16, 2019 6:41 pm
by TheNightingale
Core wrote:
Thu May 16, 2019 9:53 am
HOORAAY, finally it's allowed to upload your nova submissions!
Ghost Site:
Image
Spoiler: show
I made this for Nova contest, and.. i'm honestly proud of it heh
Download - https://www.dropbox.com/s/rhv64vur9p9r6 ... e.zip?dl=0
I liked that level when I judged it. More length and less difficulty would be more fair though lol

Re: Core Makes a Good Levels

Posted: Fri May 17, 2019 8:42 pm
by MegaDood
These levels feel very unique and different from one another. Good job.

Re: Core Makes a Good Levels

Posted: Sat May 18, 2019 4:38 am
by KateBulka
Thank ya all! Also hey, it looks like i've just finished another level! wohoo!
(Warning, it's not maglx3 submission)
Flow with me and Bumper [Bmaglx3]:
Image
Spoiler: show
Actually this is a bit old level. I even
forgot about it, but then i've decided to finish it
by adding 4 new sections into it. Hooray!
Download - https://www.dropbox.com/s/t0vdrwal3mnqn ... r.zip?dl=0
Download new version - https://www.dropbox.com/s/7f3j05xtq2jpb ... 3.zip?dl=0

Re: Core Makes a Good Levels

Posted: Sat May 18, 2019 5:54 am
by Waddle
So I played Flow with me and Bumper (or fLOW With ME and Omper if we're going by the logo) and I thought it was pretty cool. It does a good job of introducing its gimmicks, but falters when it comes to the execution and combination of these gimmicks.

For one, the difficulty curve is all over the place, which may largely be prescribed to the super claustrophobic hallways in which the level is set. The player has very little room to maneuver and some setups make me wonder whether or not the level was ever intended to be played as big Mario. The second jump of the second section, however, is ridiculously tight when playing as small Mario. I imagine you never got hit in this section after collecting the checkpoint and, as a result, never had to go through the jump as small Mario. Even if you argue that it's doable, it's certainly a stark contrast with the rather mild first section.

The sections that follow have some cool setups, like the spinjumping on bouncing spinies. Unfortunately, it feels like there is so much untapped potential here. The level introduces an idea, uses it in one setup and maybe another two later in the level, but it doesn't really see any of them through to a point where they become really interesting. On another more architectural note, as the level went on it became more and more open, which I consider a good thing given the nature of its gimmicks. Despite this, however, the issue of rather claustrophobic setups came into play once more. Take this setup, for example: it's nigh impossible as big Mario since duck-jumping is not an option.
Spoiler: show
Image
Then there's the autoscroller. It's unfortunately on the short side and unrelenting in its opening seconds- the player starts out far too low and immediately loses sight of the floor they're standing on. It's also a rude introduction to the somewhat clunky SMB3 spinny platforms. The section which introduces them is quite charming- I didn't notice it at first and was sent back flying. To throw them at the player over a bottomless pit in a ruthlessly swiftly beginning autoscroller is a little much, though.

One final comment: where the coins at? I understand that placing them is by no means a necessity and more than anything convention, but I think that coin trails are actually immensely helpful at guiding the player's trajectory in tricky jumps, of which this level has a few.

In conclusion, you've basically got the first few steps down- the introductions to your gimmicks are really good and the individual setups which expand on them are too. However, the overall difficulty curve of the level and the final synthesis of all your ideas can use some work.

Re: Core Makes a Good Levels

Posted: Sat May 18, 2019 7:33 am
by KateBulka
Thank you Waddle for tips, suggestions and notices on level design! Level was updated btw!
Download updated version - https://www.dropbox.com/s/xpd7xitnd7i0x ... 0.zip?dl=0

Re: Core Makes a Good Levels

Posted: Sat May 18, 2019 11:57 am
by Archived
Archived

Re: Core Makes a Good Levels

Posted: Sat May 18, 2019 1:43 pm
by KateBulka
Eclipsed wrote:
Sat May 18, 2019 11:57 am
Core wrote:
Sat May 18, 2019 7:33 am
Thank you Waddle for tips, suggestions and notices on level design! Level was updated btw!
Download updated version - https://www.dropbox.com/s/xpd7xitnd7i0x ... 0.zip?dl=0
This level is unplayable in its current state. The white screen after the text never disappears.
1. Seems like it's unplayable only for you. Waddle had no problems as i see.
2. We talked about it, and i fixed a level for you.
Btw, level got updated again aaaaaa - https://www.dropbox.com/s/7f3j05xtq2jpb ... 3.zip?dl=0