Hi there, Scarecrow. I played through both your levels and here's what I think:
Project Beach:
- I liked the music and feel it fit the level really well.
- Really enjoyed the graphics - blocks, backgrounds, enemies, etc. The level flowed quite well and had a nice ambience. I was plesantly surprised to see that the baby fish wouldn't hurt me

- I'm a big fan of exploration levels and like that the first section of this level offered many ways to go which naturally interconnected.
- When warping through some of the pipes, it seems like the warps were placed in the middle of a horizontal pipe when Mario comes out of it rather than connecting with the ground. Not sure if that was intentional or a flaw but it looks strange...
- I think there was something wrong with the death animation for the green and red fish. When I killed some of them with a fireball, they all of a sudden turned very white. Hope it's not something that happened just to me.
- The level felt a bit short and didn't have a checkpoint but I guess this is better than having to endure an unnecessarily long level.
Project Jungle:
- Once again, music fits really well (can't criticise DKC!)
- Loved the graphics. Although I've seen them in other levels before, I feel that you combined them in a natural way. Saying that, the Twhomps felt a bit out of place for me in the jungle environment.
- I thought that some sections were quite hard and enemies were sometimes placed in an unfair way. For example, what Enjl has mentioned above about the last Dino enemy right before the end, which you can hardly avoid at all and damage is almost inevitable. Also, I really struggled with those Munchers at the top left corner of the first section (where the first dragon coin is, above the starting point). Perhaps removing one of the Munchers?
- The position of these 2 enemies:
I'd question whether the Thwomp is really necessary there.
- That random section with Mr Saturn was very bizarre. Was he there just as an Easter egg?
- Some vines were not climbable and that was easily confusing as there was a music block underneath one of them, making me think that I could climb it and it ultimately led to me falling down and dying. Perhaps getting rid of the vines that are not climbable or putting a warning sign for players?
- The level didn't feel too long (although no checkpoint in sight) but I did die a lot more times in it compared to the beach level. Especially in that first section...
Overall, I really enjoyed both levels, although I prefer the beach one. They had a really good graphics setting and were pleasant to go through. I'd recommend looking at changing some enemy placements but other than that, I felt they were both really good and allowed for sufficient amount of player exploration.
I'd give Project Beach 8.5/10 and Project Jungle 7.5/10.