Re: Exact Limits of the Worldmap-Editor of SMBX
Posted: Thu Sep 04, 2014 6:52 pm
I'm not gonna put many music blocks because some world will have the same music like world 2 and 3 because they have desert theme.
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How did I miss this post? That is good for me to know! Tht means I can place 10 times my current star count! As for any one reaching a limit on the world map, you should not reach it unless you share my personality! [I reached the level, tile, and path limit of my episode before I was half done with it!] the larger maps mean you can practically make rpy based Mario games due to the large limit, even if you would normally need 40.000+ tiles, sequels are for that! [I am not doing this since (thanks to castlewars) am going to place 9.999 stars in a 400 level game where every level has 3 or 30 stars in it!] so basically, the limit is high enough to not be effected by anyone! When in get internet, I will upload a world map file to show the limit! [zelda 2 replica were I had to use no tile and syenery, level, and page as actual tile, and I have a screen shot for the level cap!] also, I will stop compareing to my project, I will put that in my signiture when I get internet!castlewars wrote:Also I found that the limit to the number of stars you can have in an episode is 9999. As soon as you add a 5th digit it crashes the editor, as I once experimented with.
ToB Episodes never had that many Stars in Total in the previous Episodes and even the latest... well, only very few Members are hitting the Limit anyway so that won't be a problem... except crash issues on specific PCs of course by having a high amount of objects in a Level/(World Map)...lighthouse64 wrote:I don't think any episode would have even 1000 stars. Well probably excepting TOB.
Isn't that normally with scenery??? Also, if anyone ever made an episode with 1000 stars, it would be super long.bossedit8 wrote:ToB Episodes never had that many Stars in Total in the previous Episodes and even the latest... well, only very few Members are hitting the Limit anyway so that won't be a problem... except crash issues on specific PCs of course by having a high amount of objects in a Level/(World Map)...lighthouse64 wrote:I don't think any episode would have even 1000 stars. Well probably excepting TOB.
Sorry for the bump, but how many peopel already forgot about my episode which had 1.000 stars but now has 9.999? How does one forget that?lighthouse64 wrote:Isn't that normally with scenery??? Also, if anyone ever made an episode with 1000 stars, it would be super long.bossedit8 wrote:ToB Episodes never had that many Stars in Total in the previous Episodes and even the latest... well, only very few Members are hitting the Limit anyway so that won't be a problem... except crash issues on specific PCs of course by having a high amount of objects in a Level/(World Map)...lighthouse64 wrote:I don't think any episode would have even 1000 stars. Well probably excepting TOB.
Then I won't do 32. What about level entrances? How far can we go with those?FanofSMBX wrote:Scenery after 32 (idk if it includes 32) crash the game if you save a map with them currently being in it, and I don't think it ACTUALLY SAVES. Wohlstand's new editor fixes that, and btw it can save maps that are compatible with SMBX.
It doesn't include the 32 one.FanofSMBX wrote:Scenery after 32 (idk if it includes 32) crash the game if you save a map with them currently being in it, and I don't think it ACTUALLY SAVES. Wohlstand's new editor fixes that, and btw it can save maps that are compatible with SMBX.
Limits of scenery (which was already said, read better next time) are 5000, no matter what they are. Level entrances doesn't exist, I think you mean levels, and the limit for these ones are 400.mariofan 64 wrote:What's the limits with scenery and level entrances?
The redesign of the levels. How far can the redesign go before crashing/not saving?Christian07 wrote:Limits of scenery (which was already said, read better next time) are 5000, no matter what they are. Level entrances doesn't exist, I think you mean levels, and the limit for these ones are 400.mariofan 64 wrote:What's the limits with scenery and level entrances?
World editor. Level graphics selection. Like the four different toad houses, ghost house, bowser's castle, ect. Can those graphics be changed on the world map like the scenery and tiles can?Christian07 wrote:Go to level editor > view > debugger > Now you can see the limits of everything you can put in a single level.
The limit of size in a level is infinite, by the way.
21x400=8.400mariofan 64 wrote:21 sections, 21 stars per level. A couple hundred levels with 21 stars each level, you don't need a post game, though it would take a long time just for that to work, seeming as though it would take months just to design it the way you want. I need to save these limits somewhere. If I can remember 400 levels, great. What's the limits with scenery and level entrances? What can and can't be changed? I hear the scenery breaks after a certain number if you replace scenery starting at 30something. What's the limits there?
I could do that, but this topic then needs to be like "SMBX Worldmap Editor Crashes & Limit Information", as it is only meant to be for the worldmap editor of SMBX. I also need more information about possible solutions (other than using PGE, since that has none of the bugs as problems ^^).Kevsoft wrote:Wouldn't it better to transform the whole topic as "Crashes & Limit Information", also providing information of various error messages and their solutions?