Re: Cape Feather V1.0 w/ Custom GFX!
Posted: Wed May 23, 2018 10:22 pm
The Cape Feather power up looks great, I might use it for a custom level.
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Thank you! But after considering what Enjl said, I have to admit the powerup does lack a lot of features.SMBXFanBoi2013 wrote: ↑Wed May 23, 2018 10:22 pmThe Cape Feather power up looks great, I might use it for a custom level.
What extracting software are you using? You can also try extracting it online and download it as a .zip fileSMBXFanBoi2013 wrote: ↑Mon May 28, 2018 11:16 pmI tried to open the folder but I got an error saying:
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Well every RAR files work exept for that one.PixelPest wrote: ↑Mon May 28, 2018 11:21 pmWhat extracting software are you using? You can also try extracting it online and download it as a .zip fileSMBXFanBoi2013 wrote: ↑Mon May 28, 2018 11:16 pmI tried to open the folder but I got an error saying:
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Sometimes I'll have that issue as well, though using an online extractor will sometimes be able to make it work. Also just try redownloading the file if necessarySMBXFanBoi2013 wrote: ↑Mon May 28, 2018 11:24 pmWell every RAR files work exept for that one.PixelPest wrote: ↑Mon May 28, 2018 11:21 pmWhat extracting software are you using? You can also try extracting it online and download it as a .zip fileSMBXFanBoi2013 wrote: ↑Mon May 28, 2018 11:16 pmI tried to open the folder but I got an error saying:
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2.0 can't have new power up's yet but maybe Rednexala will change that after Beta4.....and this cape power up I think they all agreed still needed some work done to it.ThatDemonDaisy wrote: ↑Sun Jul 15, 2018 3:50 amThis is awesome! Honestly surprised this isn't in default SMBX. You know what I wanna see someone make (maybe even learn to use LunaLua one day just out of how awesome it would be) would be a collectible version of the creamy white Super Mario Galaxy luma that gives you a spin ability. People have made spin abilities in the past but, they aren't 2.0 compatible (not LumaLua based either I think) and not in the form of a power-up which I think would be better. Maybe you can tell Mario has the luma because it's following him, might be far fetched. Maybe a small luma is following his sprite. Tell me if you know of any tutorials that could help me make this a thing.
I don't know if that's true... Tempest's boomerang replacer works fine for me.Teemster2 wrote: ↑Sun Jul 15, 2018 10:33 am2.0 can't have new power up's yet but maybe Rednexala will change that after Beta4.....and this cape power up I think they all agreed still needed some work done to it.ThatDemonDaisy wrote: ↑Sun Jul 15, 2018 3:50 amThis is awesome! Honestly surprised this isn't in default SMBX. You know what I wanna see someone make (maybe even learn to use LunaLua one day just out of how awesome it would be) would be a collectible version of the creamy white Super Mario Galaxy luma that gives you a spin ability. People have made spin abilities in the past but, they aren't 2.0 compatible (not LumaLua based either I think) and not in the form of a power-up which I think would be better. Maybe you can tell Mario has the luma because it's following him, might be far fetched. Maybe a small luma is following his sprite. Tell me if you know of any tutorials that could help me make this a thing.