Super Luigi 2D World

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shadowcatcher02
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Re: Super Luigi 2D World

Postby shadowcatcher02 » Tue Aug 21, 2018 5:32 am

Hey guys,
new posts need new replys xD

Cedur, there are indeed over 100 stars like you probably discovered :D and yes, it's much. Besides that we're fixing the graphical design, so that we can release the improved version soon.
Thanks to ICCreator93[] for translating this episode into the English language. I linked your translated version beside the German version in our opening post.
And can you explain, what was wrong with the bowser fight? Chrissi doesn't think there is/was a mistake.

Shadow
Last edited by shadowcatcher02 on Thu Aug 23, 2018 4:35 pm, edited 1 time in total.

Cedur
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Re: Super Luigi 2D World

Postby Cedur » Tue Aug 21, 2018 5:39 am

Currently at World 7. The difficulty is really going through the roof. Not a bad thing but it becomes annoying that you're not sent back to the world map and you can't change your character. Luigi's better jump indeed matters sometimes. And in many cases there are zero mushrooms beyond the mid-point, which makes some sequences really annoying. Take the lakitu in World 7 Fortress as an example, it cost me more than 10 lives because there was no mushroom right next to the midpoint.

Also general advice for fixing graphics: Not only get rid of the edged paths on the world map, but I've also seen some out-of-place green vines in fortresses or caves, just use fences.

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Re: Super Luigi 2D World

Postby ICCreator93[] » Tue Aug 21, 2018 9:06 am

Well, the main mistake is that I thought that level 8-Castle made me confusion in my head, I inserted wrong level to overworld map, but I fixed it.

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Re: Super Luigi 2D World

Postby Cedur » Wed Aug 22, 2018 3:49 am

In the space portion of World 7, there are secret exit paths and red level icons on the world map while the secret exit in 7-6 doesn't exist at all (the other two do).

In World 7-7 and 7-8 it's especially unfair that you lose your three hswitches if you die after the checkpoint. How shall you even figure out for the first time how things go? One should be able to reactivate them at the checkpoint.

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Re: Super Luigi 2D World

Postby Cedur » Thu Aug 23, 2018 11:32 am

OK this is starting to get maddening. If your boss fight consists of two boom booms and three of these "piled koopa Ludwigs", then give the player at least one more mushroom in-between.

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Re: Super Luigi 2D World

Postby shadowcatcher02 » Thu Aug 23, 2018 4:39 pm

Hey guys,
it'S supposed to be hard in the end :D
But when you say, it's unfair or way too hard I'll pass this information on to Chrissi.
And it's good to know, how to adjust the difficulty in a way, that you can still enjoy the levels although they're hard.
We'll work on it!

And it would be good, if the one's of you, who work on some issues, arranged their improvements together in one (probably English) version, so that I can add ONE download link to the improved English version of this episode.
So: Download the English version from the link above and change the things you want to change and also write in a post what you changed together with a link to that version to put it in the info text at the top. Then the next one can improve the new version if wanted.
Otherwise we'd have several improved version based on the current one and it would be chaotic to integrate all of your changes in the version we have and in the end something is missing et cetera :?
Thank you for your collaboration!

Shadow

Added in 18 minutes 59 seconds:
ICCreator93[] wrote:
Tue Aug 21, 2018 9:06 am
Well, the main mistake is that I thought that level 8-Castle made me confusion in my head, I inserted wrong level to overworld map, but I fixed it.
Oh, okay! Now I understand xD

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Re: Super Luigi 2D World

Postby crazybenjamin » Fri Aug 24, 2018 12:02 am

Cedur wrote:
Tue Aug 21, 2018 5:39 am
Luigi's better jump indeed matters sometimes.
To be fair, his name is in the episode, which is the reason why I opted to play as him only.

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Re: Super Luigi 2D World

Postby Cedur » Fri Aug 24, 2018 8:49 am

It's not only about Luigi, it's also about other characters as well - e.g. Peach is the best option for the timed blocks level (7-7 if I'm right) and Link is good for the first portion of 8-1 as he can stab volcano lotuses (the second portion is hell anyway, damn bombs)

So far I have 88 stars, and I felt the need to cheat on a good handful occasions.

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Re: Super Luigi 2D World

Postby shadowcatcher02 » Sat Aug 25, 2018 8:44 am

Hey guys,
few more answers incoming by Chrissi:
Cedur wrote: Currently at World 7. The difficulty is really going through the roof. Not a bad thing but it becomes annoying that you're not sent back to the world map and you can't change your character.
It also annoys me but in bowser's castle you need - to be fair - two checkpoints, but in SMBX you only can place one per level. So you get into a new level and also start there after dying.
The other option would be to start at the first checkpoint and this would be really frustrating. Thank SMBX :D
Cedur wrote: And in many cases there are zero mushrooms beyond the mid-point, which makes some sequences really annoying. Take the lakitu in World 7 Fortress as an example, it cost me more than 10 lives because there was no mushroom right next to the midpoint.
I'll add a few more mushrooms to reduce the difficulty.
Cedur wrote: In the space portion of World 7, there are secret exit paths and red level icons on the world map while the secret exit in 7-6 doesn't exist at all (the other two do).
There is indeed a secret exit. You have to collect all red/blue coins. I accidentally hid the Luma telling you this. Thank you for your hint!
Cedur wrote: In World 7-7 and 7-8 it's especially unfair that you lose your three hswitches if you die after the checkpoint. How shall you even figure out for the first time how things go? One should be able to reactivate them at the checkpoint.
It also disturbs me but I found no solution for this problem. My tip for you: First of all complete the level normally and then take the secret exit. Thereby I would jump past the checkpoint without activating it.
Cedur wrote: OK this is starting to get maddening. If your boss fight consists of two boom booms and three of these "piled koopa Ludwigs", then give the player at least one more mushroom in-between.
I added a mushroom in-between.
Cedur wrote: It's not only about Luigi, it's also about other characters as well - e.g. Peach is the best option for the timed blocks level (7-7 if I'm right) and Link is good for the first portion of 8-1 as he can stab volcano lotuses (the second portion is hell anyway, damn bombs)

So far I have 88 stars, and I felt the need to cheat on a good handful occasions.
It's great you came so far! And yes, the levels at the far and get really difficult. But I think it also isn't a walk for mario to conquer the evil :D
And it's also depending on you specific how difficult you like games/levels. But I try to adjust the difficulty a bit.

Right at the moment ShadowCatcher edits the background decoration. We also will transfer this changes to the English version soon.

Have a nice play,
Chrissi

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Re: Super Luigi 2D World

Postby Cedur » Sun Aug 26, 2018 8:51 am

shadowcatcher02 wrote:It also disturbs me but I found no solution for this problem. My tip for you: First of all complete the level normally and then take the secret exit. Thereby I would jump past the checkpoint without activating it.

That would be the same as taking the checkpoint, dying and then exiting the game. Either shorten the stage and move the checkpoint past the secret exit branch, or provide a second checkpoint accessible only if the player activated the previous switches, and provide the switches to be hit again after death. (You can place multiple checkpoints, it's just that only the first checkpoint activated will work).

As for character switching, if you really don't want the player to return to the world map, then provide character blocks in the level (I genuinely suggest to let them back to the world map as normal). Also, Bowser Showdown battle is really trivial with Link, just stand at the left and stab every spiny and hammer bro, the flames can't reach you bc Bowser is so massive; however it's a pain to navigate Link through the prior airship lol

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Re: Super Luigi 2D World

Postby shadowcatcher02 » Mon Aug 27, 2018 6:43 am

Hey Cedur,
we tried several things with the checkpoints, but they didn't work.
And the character switching thing is unnecessary, because you can switch the char every time you get on the world map.
We revised the design of the levels a bit and the paths in the world map are now curved at the edges.

Shadow

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Re: Super Luigi 2D World

Postby Cedur » Mon Aug 27, 2018 7:15 am

shadowcatcher02 wrote:And the character switching thing is unnecessary, because you can switch the char every time you get on the world map.
as of now, you don't get back to the world map unless you exit the game, which also makes you lose checkpoint progress. I don't see a good reason to why it is like that.

Good job on the improvements

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Re: Super Luigi 2D World

Postby Cedur » Wed Aug 29, 2018 7:22 am

Also, one fundamental error is that at the final bosses, whenever there's an extra level, the mushrooms are given before you warp to said level. That means if you fail the first attempt you can't get any more mushrooms.

If you want to make the last levels actually doable, you really need a good supply of mushrooms, also between the boss battle phases, and multi-checkpoints. As of now, they can only be done with Lua in SMBX2 Beta 3 (might ask e.g. Enjl or PixelPest on how to do them). In the future Beta 4 they'll become a precast NPC.

Oh and dying in the Final Bowser 2 battle because bombs spawn immediately after defeating Bowser is ...

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Re: Super Luigi 2D World

Postby Cedur » Thu Aug 30, 2018 6:38 am

After finally getting through the last battle (I gave myself instant access through the world map and placed two mushrooms), I have 99 stars. Is that the full amount until that point? How do you access the remaining stars?

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Re: Super Luigi 2D World

Postby shadowcatcher02 » Wed Sep 05, 2018 4:02 pm

Hey Cedur,
the final boss is the hundredth star if you collected all of them until there.
The last 10 stars you get playing the special world which you reach using the back entrance of the mushroom palace. Bowser should've said that to you after conquering the final boss.
All in all good job that you came that far! The last boss is really a challenge for tough players, but there's still the special world :D
The mushrooms are a little boost for your first try. You also can use your inventory as you like. The fight wouldn't be that hard enough like it's supposed to be, because you would have three lives every try.
The problem with the world map is a problem presented to you by SMBX and his creator and hard to circumvent (like the thing with the second checkpoint; this is really impossible).

Hope I didn't disturb your fun :D
Thanks for your feedback,

The creator Crissi

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Re: Super Luigi 2D World

Postby Cedur » Wed Sep 05, 2018 4:12 pm

Well, now I'm wondering where I missed a star along the way.

The fights are definitely enough of a challenge with maximum health. First try will kill you just from figuring out how the fight works, and having no mushrooms anymore becomes a big frustration, and noone would voluntarily go through the trouble of beating the prior level in order to get the mushrooms back. The issue is trivial to fix

And as I said, multiple checkpoints are available in SMBX2 Beta 3. You should check it out in either case. I can figure out for you how to do them (I've seen multipoints before so I should be able to retrieve the scripts), or I could also redirect you to e.g. Daring Tombstone who already knows how to do them.

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English version Super Luigi 2D World

Postby LooKiCH » Tue Jan 22, 2019 8:15 am

shadowcatcher02 wrote:
Fri Mar 02, 2018 11:48 am
http://www.mediafire.com/file/lv6vfxr6o ... +World.zip (English Version translated by ICCreator93[]; will be updated to the progress of the German version soon)
Thank you for english version


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