Vito_Studio wrote:
Thanks for your feedback. I was spending on them lots of free time, I really enjoy drawing stuff. Also, I started making Luigi's graphics.
Take a look:
You definitely are a fast worker! Also in the screenshots you've shown there's grass tiles without outlines which makes me think if those are being done as well. Anyway I hope these get featured
Nah, these are not mine, but I edited them a bit. I can feature them in the pack with the credit to the creator.
Who's the original creator then?
Re: Vito's Custom Mario, Yoshis and NPCs 2.1
Posted: Tue Feb 20, 2018 7:59 am
by RadRedVito
PixelPest wrote:
Vito_Studio wrote:
WildWEEGEE wrote:
You definitely are a fast worker! Also in the screenshots you've shown there's grass tiles without outlines which makes me think if those are being done as well. Anyway I hope these get featured
Nah, these are not mine, but I edited them a bit. I can feature them in the pack with the credit to the creator.
Who's the original creator then?
I was talking about the grass on the screens.
Everything except the grass tiles on screenshots is mine, the tiles are made by Danxinc (sorry if the nickname is misspelled). He wrote that he doesn't need a credit. I hope that I cleared that out.
Re: Vito's Custom Mario, Yoshis and NPCs 2.1
Posted: Thu Feb 22, 2018 7:07 pm
by Warlock
Please don't make seperate threads for different versions of the same graphics.
I've merged the two threads together, but please don't do this again.
Thanks
Re: Vito's Custom Mario, Yoshis and NPCs 2.1
Posted: Fri Feb 23, 2018 11:01 am
by RadRedVito
Warlock wrote:Please don't make seperate threads for different versions of the same graphics.
I've merged the two threads together, but please don't do this again.
Thanks
My bad, I'll never do this again.
Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0
Posted: Fri Feb 23, 2018 12:17 pm
by RadRedVito
Update time!
Vito_Studio wrote:
Update 3.0:
1. Added Luigi as a playable (but includes only small, big, fire and ice)
2. Added some foes (Goomba and Koopa)
3. I came up with a new castlelike tileset but its WIP (you can see it on the screens below)
1. Added Luigi as a playable (but includes only small, big, fire and ice)
2. Added some foes (Goomba and Koopa)
3. I came up with a new castlelike tileset but its WIP (you can see it on the screens below)
Sorry I just couldn't help it but point out Luigi's sitting pose and how it bothers me
Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0
Posted: Fri Feb 23, 2018 3:04 pm
by RadRedVito
Yoshi_Superstar NL wrote:
Vito_Studio wrote:Update time!
Vito_Studio wrote:
Update 3.0:
1. Added Luigi as a playable (but includes only small, big, fire and ice)
2. Added some foes (Goomba and Koopa)
3. I came up with a new castlelike tileset but its WIP (you can see it on the screens below)
I'm sure nobody else saw it like that though... Probably just me.
Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0
Posted: Fri Feb 23, 2018 3:11 pm
by RadRedVito
WildWEEGEE wrote:
I'm sure nobody else saw it like that though... Probably just me.
Yeah but you pointed that out. Well, let's leave this here.
Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0
Posted: Fri Feb 23, 2018 3:13 pm
by WildW
Agreed...
Re: Vito's Custom Mario, Yoshis and NPCs 2.1
Posted: Fri Feb 23, 2018 3:26 pm
by IceFlower99
WildWEEGEE wrote:
D+E 4ever wrote:This look awesome in all sense. The most attractive is (personally) the colors. Can you adapt to SMBX 1.3.0.0?
1.3.0.1? Yes you can you just need to download lunalua
Vito_Studio wrote:
D+E 4ever wrote:This look awesome in all sense. The most attractive is (personally) the colors. Can you adapt to SMBX 1.3.0.0?
Thank you! As WildWEEGEE mentioned, you need 1.3.0.2 version (1.3.0.1 with lua) because without it the model would be messed up due to the edited hitbox. The sprites are a bit bigger than the original ones so the editing was needed.
Ok, thanks to you 2 guys.
Re: Vito's Custom Mario, Yoshis and NPCs 2.1
Posted: Fri Feb 23, 2018 3:29 pm
by RadRedVito
D+E 4ever wrote:
WildWEEGEE wrote:
D+E 4ever wrote:This look awesome in all sense. The most attractive is (personally) the colors. Can you adapt to SMBX 1.3.0.0?
1.3.0.1? Yes you can you just need to download lunalua
Vito_Studio wrote:
D+E 4ever wrote:This look awesome in all sense. The most attractive is (personally) the colors. Can you adapt to SMBX 1.3.0.0?
Thank you! As WildWEEGEE mentioned, you need 1.3.0.2 version (1.3.0.1 with lua) because without it the model would be messed up due to the edited hitbox. The sprites are a bit bigger than the original ones so the editing was needed.
Ok, thanks to you 2 guys.
You're welcome.
Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0
Posted: Sat Feb 24, 2018 5:52 am
by Akromaly
Ok, now I know you are really good at pixel art, when it will be 100% completed I'll give it a try
Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0
Posted: Sat Feb 24, 2018 8:57 am
by RadRedVito
AndrewPixel wrote:Ok, now I know you are really good at pixel art, when it will be 100% completed I'll give it a try
Thank you Gonna do my best
Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0
Posted: Sat Mar 10, 2018 4:47 pm
by WildW
Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0
Posted: Sat Mar 10, 2018 6:16 pm
by RadRedVito
WildWEEGEE wrote:
Wow, its nice to see the graphics in action. Thanks for the video!
Re: Vito's Custom Mario Bros, Yoshis and NPCs 3.0
Posted: Sun Mar 11, 2018 4:46 pm
by Jerrysmbxworld
Will there be Luigi next?! I would like to see Luigi