[NVS] Mario's Kingdom Adventure [UPDATE 30/04/2020]

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Which version of SMBX2 should be used in development?

Poll ended at Thu Apr 18, 2019 4:43 pm

SMBX2 Beta 3
0
No votes
SMBX2 MaGLX3
2
50%
Both, use beta 3 for most levels and MaGLX3 for levels that include the new features
1
25%
Use beta 3 for now and add new items in once the full release of beta 4 arrives
1
25%
 
Total votes: 4
WildW
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby WildW » Sun Feb 11, 2018 2:22 am

The_Loaf_Lord wrote:
Taycamgame wrote:I haven't got much progress done due to getting distracted by the forums and the like, but i think i'm gonna be able to get a much better progression rate from here on!
BTW I started this project around December 24th, and I've only finished 4 levels completely. I think that's a bit slow tbh so i really need to stop letting myself getting distracted by things.
Don't be too hard on yourself, I'm even slower, trust me...
You've been saying that a lot recently... anyway the forums are distracting I know

xDestroy
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby xDestroy » Sun Feb 11, 2018 6:31 pm

Being slow is a fine thing
I don't know about you, but I have something called a "life", and its hard to balance out projects, friends, school, and etc
Do not worry if things are taking a slower pace, we will always respect and understand you

superfido2
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby superfido2 » Sun Feb 11, 2018 10:17 pm

I have a feeling that this time, the star adventure will be something worthwhile. Best of luck to your project, hope it's good

Taycamgame
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Taycamgame » Mon Feb 12, 2018 5:55 am

It will be certainly be better than my last atleast, i've improved in level design a lot since that. Thanks for the support!

erkyp3rky
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby erkyp3rky » Mon Feb 12, 2018 3:39 pm

Taycamgame wrote:It will be certainly be better than my last atleast, i've improved in level design a lot since that. Thanks for the support!
It's true, looking through the old pictures on your old project and now these, there is a huge difference that I find absolutely astounding that someone can change and become better like that in such a very short time.

xDestroy
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby xDestroy » Mon Feb 12, 2018 3:42 pm

I just realized, is the original Mario's Kingdom Adventure still being worked on?

erkyp3rky
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby erkyp3rky » Mon Feb 12, 2018 3:44 pm

xDestroy wrote:I just realized, is the original Mario's Kingdom Adventure still being worked on?
I think he stopped it to work on this, and will continue later. I think.

Taycamgame
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Taycamgame » Mon Feb 12, 2018 4:03 pm

Yeah, i'll probably go back to the original after finishing this. The original will need a major revamp though, so maybe it will be some sort of "the lost levels" thing?

8lue Storm
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby 8lue Storm » Mon Feb 12, 2018 4:13 pm

Taycamgame wrote:Yeah, i'll probably go back to the original after finishing this. The original will need a major revamp though, so maybe it will be some sort of "the lost levels" thing?
That's actually a pretty nice idea!
There could be a world exclusive for levels of the previous game, I guess?

Taycamgame
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Taycamgame » Mon Feb 12, 2018 4:16 pm

Possibly! But that won't be until i have 100% finished this episode (so no cancelling this time!).
Also i do need to make updates more regular - however what i tend to do is make 1 level at a time rather than do little bits of lots of levels. Otherwise it won't be very smooth, you know?

8lue Storm
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby 8lue Storm » Mon Feb 12, 2018 5:06 pm

Taycamgame wrote:Possibly! But that won't be until i have 100% finished this episode (so no cancelling this time!).
Also i do need to make updates more regular - however what i tend to do is make 1 level at a time rather than do little bits of lots of levels. Otherwise it won't be very smooth, you know?
I know. One time, I started an episode (I wasn't on the forums yet), and I did the levels, bit by bit. So you have an idea: I only finished the 1st level when I was planning, like, the 20th.
It got cancelled.
I lost all my files because my computer crashed.
I am SO grateful. That episode was trash-worthy...

Taycamgame
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Taycamgame » Mon Feb 19, 2018 4:36 pm

New screenshot:
Image
Looks like we are really high up for this one!

8lue Storm
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby 8lue Storm » Mon Feb 19, 2018 4:55 pm

Taycamgame wrote:New screenshot:
Image
Looks like we are really high up for this one!
Woow! A space-castle-themed level? Noice!

Taycamgame
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Taycamgame » Mon Feb 19, 2018 5:07 pm

8lue Storm wrote:
Taycamgame wrote:New screenshot:
Spoiler: show
Image
Looks like we are really high up for this one!
Woow! A space-castle-themed level? Noice!
The castle is based in a high-altitude (world 1 sees the player climbing mountains, clouds etc). World 1's castle does not take place primarily in space, but world 8 / 9 will.

8lue Storm
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby 8lue Storm » Mon Feb 19, 2018 5:21 pm

Taycamgame wrote:
8lue Storm wrote:
Taycamgame wrote:New screenshot:
Spoiler: show
Image
Looks like we are really high up for this one!
Woow! A space-castle-themed level? Noice!
The castle is based in a high-altitude (world 1 sees the player climbing mountains, clouds etc). World 1's castle does not take place primarily in space, but world 8 / 9 will.
Mountain-Castle is still fine. World theme progression is a great idea. My episode will feature day time changes. From Morning to Noon to Afternoon to Night. I'll be making...
RECOLORS!

erkyp3rky
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby erkyp3rky » Mon Feb 19, 2018 11:31 pm

Taycamgame wrote:New screenshot:
Image
Looks like we are really high up for this one!
Not bad, but that retro Dry Bones and retro coins should definitely be changed...

Taycamgame
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Re: Mario's Kingdom Adventure 2: Search for the Stars

Postby Taycamgame » Tue Feb 20, 2018 3:19 am

The_Loaf_Lord wrote:Not bad, but that retro Dry Bones and retro coins should definitely be changed...
I was thinking the same thing, but the problem is i'm not sure how to make the frames for them look smooth?
Btw if anyone has any of the following NPC's in NSMB style that would be useful:
SMW / SMB3 Gold Coins / Red Coins
SMW Dry Bones
SMW Maverick Thwomp / Normal Thwomp
Checkpoint Flag
Powerups?
If anyone has or knows where these are, that would be really helpful, if not i'll have to see what i can do...

Taycamgame
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo coming over weekend!)

Postby Taycamgame » Thu Feb 22, 2018 1:43 pm

New Screenshot:
Spoiler: show
Image
Also!
The Demo for world 1 will be released over the weekend (I just need to finish testing all 7 levels with toad, peach and luigi)! So keep an eye out for it!
Also i just realised i double posted but hey, this is news people!

TheNewGuy
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo coming over weekend!)

Postby TheNewGuy » Thu Feb 22, 2018 5:07 pm

Starman?
Also, I realised the level goes from top to bottom. Nice.

Taycamgame
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Re: Mario's Kingdom Adventure 2: Search for the Stars (Demo coming over weekend!)

Postby Taycamgame » Thu Feb 22, 2018 5:30 pm

Not starman, power stars (NPC 196);
You need to collect these to unlock new levels and worlds in the game.
Also the demo is most likely coming tomorrow. I have tested the levels and can confirm that the only playable characters will be Mario and Luigi. Perhaps i will make the other characters playable, for like a post-game challenge?


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