Dungeon Thing looks like a level I would be interested in playing, my only question is are those real Reznors that are going to be in beta 4 or resprited hammer bros?
Dungeon Thing looks like a level I would be interested in playing, my only question is are those real Reznors that are going to be in beta 4 or resprited hammer bros?
I don't have access to Beta 4 (This is the 3rd time I have to explain that, for some reason), and no, those aren't Hammer Brothers either, they are just regular enemies resprited as Reznors.
Dungeon Thing looks like a level I would be interested in playing, my only question is are those real Reznors that are going to be in beta 4 or resprited hammer bros?
I don't have access to Beta 4 (This is the 3rd time I have to explain that, for some reason), and no, those aren't Hammer Brothers either, they are just regular enemies resprited as Reznors.
Then which enemies are resprited as Reznor and do you plan on updating the level when Beta 4 comes out?
Dungeon Thing looks like a level I would be interested in playing, my only question is are those real Reznors that are going to be in beta 4 or resprited hammer bros?
I don't have access to Beta 4 (This is the 3rd time I have to explain that, for some reason), and no, those aren't Hammer Brothers either, they are just regular enemies resprited as Reznors.
Then which enemies are resprited as Reznor and do you plan on updating the level when Beta 4 comes out?
The enemy is the Mega Mole due to its perfectly resized effect and no, I don't plan on updating it. The Mega Moles are fine as they are.
You got me interested in it so I went a played the level and I got to say I'm disappointed with the reznors for they did absolutely nothing although the level concept itself was interesting in how you transitioned from screen to screen and how killing all the reznors on a screen opens that screens gate. Also like how you traverse back and forth in the level to get the things needed to progress and that block you can hit to instantly refresh your fire flower which I'm pretty sure isn't in vanilla beta 3. Have any more non-kaizo levels planned in the future for I might try those.
Okay, it took me 14 tries for this and three of those tries was me trying to fix the music. You listed the music by some weird path in the editor "levelsizedadventure/Challenge Stage Hurry.ogg" instead of "Rapid Ridge/Challenge Stage Hurry.ogg" which through it off. Also, in the video, the music starts right away, even though I unchecked it. Then again, this is one of the few music things I am used to messing with. (I just forgot to set it to silent.) Anyway, let's get to the difficulty of this level: Rapid Ridge is a fun level and I would give it a 5/20 on my personal difficulty scale.
Note: Anything above a 10 is reserved for levels that are a pain to play due to how hard they are. Kaizo-lite levels start appearing at a scale of 13/20.
Okay, it took me 14 tries for this and three of those tries was me trying to fix the music. You listed the music by some weird path in the editor "levelsizedadventure/Challenge Stage Hurry.ogg" instead of "Rapid Ridge/Challenge Stage Hurry.ogg" which through it off. Also, in the video, the music starts right away, even though I unchecked it. Then again, this is one of the few music things I am used to messing with. (I just forgot to set it to silent.) Anyway, let's get to the difficulty of this level: Rapid Ridge is a fun level and I would give it a 5/20 on my personal difficulty scale.
Note: Anything above a 10 is reserved for levels that are a pain to play due to how hard they are. Kaizo-lite levels start appearing at a scale of 13/20.
Apparently the path wasn't done properly, as I used an old folder to make the level. Sorry 'bout that. wow, i worked so hard on the difficulty and i got a 5/20? guess i'll have to train more
You got me interested in it so I went a played the level and I got to say I'm disappointed with the reznors for they did absolutely nothing although the level concept itself was interesting in how you transitioned from screen to screen and how killing all the reznors on a screen opens that screens gate. Also like how you traverse back and forth in the level to get the things needed to progress and that block you can hit to instantly refresh your fire flower which I'm pretty sure isn't in vanilla beta 3. Have any more non-kaizo levels planned in the future for I might try those.
The screen transition is an API (sorry enjl i forgot the real name for previous API) made by Mr. Yosho, scrollCam.lua, and the Fire Flower is in Beta 3 none of the things i use in my levels are on Beta 4, otherwise you wouldn't be playing them! :p
Okay, it took me 14 tries for this and three of those tries was me trying to fix the music. You listed the music by some weird path in the editor "levelsizedadventure/Challenge Stage Hurry.ogg" instead of "Rapid Ridge/Challenge Stage Hurry.ogg" which through it off. Also, in the video, the music starts right away, even though I unchecked it. Then again, this is one of the few music things I am used to messing with. (I just forgot to set it to silent.) Anyway, let's get to the difficulty of this level: Rapid Ridge is a fun level and I would give it a 5/20 on my personal difficulty scale.
Note: Anything above a 10 is reserved for levels that are a pain to play due to how hard they are. Kaizo-lite levels start appearing at a scale of 13/20.
Apparently the path wasn't done properly, as I used an old folder to make the level. Sorry 'bout that. wow, i worked so hard on the difficulty and i got a 5/20? guess i'll have to train more
You got me interested in it so I went a played the level and I got to say I'm disappointed with the reznors for they did absolutely nothing although the level concept itself was interesting in how you transitioned from screen to screen and how killing all the reznors on a screen opens that screens gate. Also like how you traverse back and forth in the level to get the things needed to progress and that block you can hit to instantly refresh your fire flower which I'm pretty sure isn't in vanilla beta 3. Have any more non-kaizo levels planned in the future for I might try those.
The screen transition is an API (sorry enjl i forgot the real name for previous API) made by Mr. Yosho, scrollCam.lua, and the Fire Flower is in Beta 3 none of the things i use in my levels are on Beta 4, otherwise you wouldn't be playing them! :p
Well, a 5/20 is actually incorrect. It is more of a 3.5, but yeah. Something tells me you are using that as a joke though, right?
none of the things i use in my levels are on Beta 4, otherwise you wouldn't be playing them! :p
I didn't think those blocks were in the beta at all since it looked like the filter blocks you go through in beta 4 would do that instead and that you just coded up the blocks function in Lunalua.
Version: SMBX2 Beta 3 (at least)
I really do like the mountain setting, don't I? I mean, both kaizo levels were mountain/athletic-like, and now this is a mountain, too? Jeez.
The gimmicks here are Conveyor Belts, Block NPCs Generators, Grinders and Custom-Made Boomerang Bros. (MAGLX3 Build was a new thing to me ok)
Screen:
Download:https://cdn.discordapp.com/attachments/ ... ontest.zip
Version: SMBX2 MAGLX3 Build
An original name, I know.
Not sure what I was aiming for, but I hope I hit a good target. Short, but kinda tough. Good luck.
Screen:
Download:https://cdn.discordapp.com/attachments/ ... ing_it.zip
That's all for today.
Last edited by 8lue Storm on Sat Nov 02, 2019 6:52 pm, edited 2 times in total.