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Re: Wellington's Boss Rush 2 (Announcement)

Posted: Sun Dec 31, 2017 7:26 pm
by electro-kun
Well, when I finish the first boss room, I will release a demo.
PixelPest wrote:
Wellington Games wrote:The first boss of the first room is Boom Boom
Are you just using the default AI or doing something interesting with it?
Default AI (Idk what is this)

Re: Wellington's Boss Rush 2

Posted: Sun Dec 31, 2017 8:10 pm
by arcade999
Wellington Games wrote:
PixelPest wrote:
Wellington Games wrote:The first boss of the first room is Boom Boom
Are you just using the default AI or doing something interesting with it?
Default AI (Idk what is this)
he meant, did you just used a normal boom boom without anything else or do you added something else to it

Re: Wellington's Boss Rush 2

Posted: Sun Dec 31, 2017 8:28 pm
by electro-kun
Well, I used graphics to him.

Okay I give up at this project.
This will give to me a lot of work and I only have 12 years.
So, cancelled.

Re: Wellington's Boss Rush 2

Posted: Sun Dec 31, 2017 9:27 pm
by xDestroy
Wellington Games wrote:Okay I give up at this project.
This will give to me a lot of work and I only have 12 years.
So, cancelled.
BRUH
Image
Never in my life have i seen a project only last less then 6 hours. Also, why do you only have 12 years left?

Re: Wellington's Boss Rush 2

Posted: Sun Dec 31, 2017 9:32 pm
by PixelPest
Wellington Games wrote:Okay I give up at this project.
This will give to me a lot of work and I only have 12 years.
So, cancelled.
You didn't even persevere and spend more than a day on this? There's lots of support here and you can get lots of general help, feedback, and ideas. You just need to find more to do than change the graphics. Put a creative spin on it like I did with my project. And it is not a lot of work since you can spend time whenever you want; it's not like you've been given a paid job; some episodes have been WIP for 2+ years

Re: Wellington's Boss Rush 2

Posted: Mon Jan 01, 2018 2:22 am
by electro-kun
OKAY I WILL SAY THE TRUTH!
Its because I'm lazy!

Re: Wellington's Boss Rush 2

Posted: Mon Jan 01, 2018 8:44 am
by PixelPest
Wellington Games wrote:OKAY I WILL SAY THE TRUTH!
Its because I'm lazy!
Yeah so as I said, you can just work on it when you feel up to it. You don't even have to work on it every week even if you don't want to. But why would you take time to create a project anyway if you had no intention of finishing it

Re: Wellington's Boss Rush 2

Posted: Mon Jan 01, 2018 9:33 am
by Taycamgame
Dude, this project could have gone well. I mean, after the first boss rush you made, I was really looking forward to this one.
Spoiler: show
OH WAIT...
You never finished that one either.
Well, I wish you luck on your next project! Remember, they will take time to make, so don't give up in a matter of hours just because you fear you will run out of time; the site will be active for many years, so you have plenty of time.

Re: Wellington's Boss Rush 2

Posted: Mon Jan 01, 2018 3:59 pm
by Kley
Wellington Games wrote:Well, I used graphics to him.
Please stop double posting.
xDestroy wrote:
Wellington Games wrote:Sorry Snessy.
Wellington Games wrote:I have Koopaling graphics on my Graphics file. I just taked some Koopalings' graphics, put the scripts and ta-da! But I really need a graphic.
I need a Rocket BGO. And I liked your idea xDestroy. Well, making ball projectiles to try to kill the play isn't a bad idea. I will put this on Lemmy's boss.
Please do not double post, there is a edit button for a reason :/
About the rocket BGO, i'm sorry, i do not know one, you can ask a gfx creator thats open to making gfx via pm for a rocket bgo,
Fixed, thanks. just report it next time! ;)
xDestroy wrote:
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.
... come on now.

Re: Wellington's Boss Rush 2

Posted: Thu Jan 04, 2018 12:02 pm
by electro-kun
Man, I've found a Rocket BGO on the New Super Mario Galaxy X episode folder!
But well, I think I'm not good at making a episode, so I will not work on a episode but in levels.

Re: Wellington's Boss Rush 2

Posted: Thu Jan 04, 2018 12:06 pm
by electro-kun
Forget what I said, I'm even not good in levels.
But I know how to recolor a little.

Re: Wellington's Boss Rush 2

Posted: Thu Jan 04, 2018 12:13 pm
by arcade999
Wellington Games wrote:Man, I've found a Rocket BGO on the New Super Mario Galaxy X episode folder!
But well, I think I'm not good at making a episode, so I will not work on a episode but in levels.
Isn't that... pretty much the same kind of thing? An episode is, basically, a series of levels liked by a world map or a hub, so I don't really see why making an episode would be harder then making levels (unless you wanna make a coherent plot trough the levels and castles but I mean, the levels in your episodes basically consists of a boss... and that's pretty much it).

Re: Wellington's Boss Rush 2

Posted: Thu Jan 04, 2018 1:12 pm
by xDestroy
Wellington Games wrote:Forget what I said, I'm even not good in levels.
But I know how to recolor a little.
Practice makes perfect! Try your hardest and keep practicing, belive in yourself!
You know, I can show you some of my AWFUL smbx levels i made in 2013 so you can laugh at, if that will help.
Also, please don't double post.

Re: Wellington's Boss Rush 2

Posted: Wed Feb 07, 2018 5:46 pm
by TheNewGuy
xDestroy wrote:
Wellington Games wrote:Forget what I said, I'm even not good in levels.
But I know how to recolor a little.
Practice makes perfect! Try your hardest and keep practicing, belive in yourself!
You know, I can show you some of my AWFUL smbx levels i made in 2013 so you can laugh at, if that will help.
Also, please don't double post.
Don't backseat moderate. :P

Re: Wellington's Boss Rush 2

Posted: Wed Feb 07, 2018 7:55 pm
by xDestroy
TheNewGuy wrote: Don't backseat moderate. :P
I wasent backseat moderating

Re: Wellington's Boss Rush 2

Posted: Thu Feb 08, 2018 4:29 am
by TheNewGuy
xDestroy wrote:
TheNewGuy wrote: Don't backseat moderate. :P
I wasent backseat moderating
Yews yuh did. Reperted for bed englesh.