It's nice to see a revival of a project. I'm still busy trying to revive a old project of mine, under a new form, hope this dream won't be deferred and put where it needs to be, on the table where everyone can see it!
Re: Attack of the Darkness (Revived!!)
Posted: Thu Oct 12, 2017 6:39 pm
by PopYoshi
Westretroman wrote:It's nice to see a revival of a project. I'm still busy trying to revive a old project of mine, under a new form, hope this dream won't be deferred and put where it needs to be, on the table where everyone can see it!
You talk like if this were the greatest project in da world
thank you~
Re: Attack of the Darkness (Revived!!)
Posted: Thu Oct 12, 2017 8:45 pm
by Super Luigi!
Pop Yoshi Bros wrote:You talk like if this were the greatest project in da world
As far as I'm concerned, it might as well be. Keep going strong, Pop Yoshi Bros.
Re: Attack of the Darkness (Revived!!)
Posted: Thu Oct 12, 2017 9:01 pm
by PopYoshi
Super Luigi! wrote:
Pop Yoshi Bros wrote:You talk like if this were the greatest project in da world
As far as I'm concerned, it might as well be. Keep going strong, Pop Yoshi Bros.
My skills as a level designer aren't that good, if I tell you the truth I'm lack of ideas
Re: Attack of the Darkness (Revived!!)
Posted: Thu Oct 12, 2017 9:06 pm
by xDestroy
Pop Yoshi Bros wrote:
Super Luigi! wrote:
Pop Yoshi Bros wrote:You talk like if this were the greatest project in da world
As far as I'm concerned, it might as well be. Keep going strong, Pop Yoshi Bros.
My skills as a level designer aren't that good, if I tell you the truth I'm lack of ideas
Everyone goes though times like that, i like to draw my courses down before i create them, also, a tip for level designing to make it more professional is to start at 2x1 and end with 2x1 while in the middle create 1x1 like this for hills
Re: Attack of the Darkness (Revived!!)
Posted: Thu Oct 12, 2017 9:10 pm
by PopYoshi
xDestroy wrote:
Pop Yoshi Bros wrote:
Super Luigi! wrote:
As far as I'm concerned, it might as well be. Keep going strong, Pop Yoshi Bros.
My skills as a level designer aren't that good, if I tell you the truth I'm lack of ideas
Everyone goes though times like that, i like to draw my courses down before i create them, also, a tip for level designing to make it more professional is to start at 2x1 and end with 2x1 while in the middle create 1x1 like this for hills
I should draw my levels before make them...
But what I really want here is make the levels to be different from the others, and not just courses where you have to run a kill enemies, I want special levels too
oh man
I really need designers. I should make my project more attractive or something
Re: Attack of the Darkness (Revived!!)
Posted: Thu Oct 12, 2017 9:13 pm
by xDestroy
Pop Yoshi Bros wrote:
xDestroy wrote:
Pop Yoshi Bros wrote:
My skills as a level designer aren't that good, if I tell you the truth I'm lack of ideas
Everyone goes though times like that, i like to draw my courses down before i create them, also, a tip for level designing to make it more professional is to start at 2x1 and end with 2x1 while in the middle create 1x1 like this for hills
I should draw my levels before make them...
But what I really want here is make the levels to be different from the others, and not just courses where you have to run a kill enemies, I want special levels too
Well for stuff like that, thats where you got to be on your creative side, mabye a volcanic level where you go up from a volcano with the lava going up because youp inside the volcano and you go up because your trying to escape, but with bomb ombs on your way you just...idk just GET CREATIVE
Re: Attack of the Darkness (Revived!!)
Posted: Thu Oct 12, 2017 9:17 pm
by PopYoshi
xDestroy wrote:
Pop Yoshi Bros wrote:
xDestroy wrote:
Everyone goes though times like that, i like to draw my courses down before i create them, also, a tip for level designing to make it more professional is to start at 2x1 and end with 2x1 while in the middle create 1x1 like this for hills
I should draw my levels before make them...
But what I really want here is make the levels to be different from the others, and not just courses where you have to run a kill enemies, I want special levels too
Well for stuff like that, thats where you got to be on your creative side, mabye a volcanic level where you go up from a volcano with the lava going up because youp inside the volcano and you go up because your trying to escape, but with bomb ombs on your way you just...idk just GET CREATIVE
Be creative!
I get it!
But I kinda need designers make the project more attractive, I don't know
This might be because I'm doing the grassland levels... and they not always are very original...
Re: Attack of the Darkness (Revived!!)
Posted: Thu Oct 12, 2017 9:20 pm
by xDestroy
Pop Yoshi Bros wrote:
xDestroy wrote:
Pop Yoshi Bros wrote:
I should draw my levels before make them...
But what I really want here is make the levels to be different from the others, and not just courses where you have to run a kill enemies, I want special levels too
Well for stuff like that, thats where you got to be on your creative side, mabye a volcanic level where you go up from a volcano with the lava going up because youp inside the volcano and you go up because your trying to escape, but with bomb ombs on your way you just...idk just GET CREATIVE
Be creative!
I get it!
But I kinda need designers make the project more attractive, I don't know
This might be because I'm doing the grassland levels... and they not always are very original...
I would be a level designer for you, but i have my own project, i'm a level designer for the loaf loads legend of the ten stars ( he still has not talked to me in a month though ) and i'm a level designer in
Mosaic Mario Journey, so if i become a level designer to you, all my levels will be rushed because i have an outside life to, sorry
Re: Attack of the Darkness (Revived!!)
Posted: Thu Oct 12, 2017 9:42 pm
by PopYoshi
xDestroy wrote:
Pop Yoshi Bros wrote:
xDestroy wrote:
Well for stuff like that, thats where you got to be on your creative side, mabye a volcanic level where you go up from a volcano with the lava going up because youp inside the volcano and you go up because your trying to escape, but with bomb ombs on your way you just...idk just GET CREATIVE
Be creative!
I get it!
But I kinda need designers make the project more attractive, I don't know
This might be because I'm doing the grassland levels... and they not always are very original...
I would be a level designer for you, but i have my own project, i'm a level designer for the loaf loads legend of the ten stars ( he still has not talked to me in a month though ) and i'm a level designer in
Mosaic Mario Journey, so if i become a level designer to you, all my levels will be rushed because i have an outside life to, sorry
I don't care
I'll think for myself for now, don't worry if you can't help. At least you are beta tester
Re: Attack of the Darkness (Revived!!)
Posted: Thu Oct 12, 2017 9:44 pm
by xDestroy
Pop Yoshi Bros wrote:I don't care
That hurt
Re: Attack of the Darkness (Revived!!)
Posted: Thu Oct 12, 2017 10:08 pm
by PopYoshi
xDestroy wrote:
Pop Yoshi Bros wrote:I don't care
That hurt
forgive me
Sometimes I don't analyze well what I say
But what i said was clear, you don't have to worry about the role of level designer, I'll do everything for myself until I get a designer. Let's create!
Re: Attack of the Darkness (Revived!!)
Posted: Fri Oct 13, 2017 12:12 am
by PopYoshi
NEW SCREENSHOT!
This section features the Illburns Ruins theme
It's BIURIFOL
... okay enough. New screenshot
Re: Attack of the Darkness (Revived!!)
Posted: Fri Oct 13, 2017 9:41 am
by Radiance
Pop Yoshi Bros wrote:
To me, the light green and the dark green tilesets doesn't look too good. And you could also recolor the brown cracked SMB2 block.
Btw, where did you got the dark green tileset?
Re: Attack of the Darkness (Revived!!)
Posted: Fri Oct 13, 2017 9:47 am
by PopYoshi
Mr Briney wrote:
Pop Yoshi Bros wrote:
To me, the light green and the dark green tilesets doesn't look too good. And you could also recolor the brown cracked SMB2 block.
Btw, where did you got the dark green tileset?
I can easily replace the light green tileset with a dark green tileset and of that way it could fit well (if you are telling me that...)
I got it from the PROX's graphics pack
BTW the SMB2 blocks are already recolored
Re: Attack of the Darkness (Revived!!)
Posted: Fri Oct 13, 2017 10:27 am
by Radiance
Pop Yoshi Bros wrote:BTW the SMB2 blocks are already recolored
Recolored into green I meant to say
Re: Attack of the Darkness (Revived!!)
Posted: Fri Oct 13, 2017 10:28 am
by PopYoshi
Mr Briney wrote:
Pop Yoshi Bros wrote:BTW the SMB2 blocks are already recolored
Recolored into green I meant to say
or maybe recolor it to the same color from the cave tileset
Re: Attack of the Darkness (Revived!!)
Posted: Fri Oct 13, 2017 7:04 pm
by PopYoshi
Mr. Briney look, I've changed it
At the other side NEW SCREENSHOT!
Re: Attack of the Darkness (Revived!!)
Posted: Fri Oct 13, 2017 7:06 pm
by xDestroy
Pop Yoshi Bros wrote:Mr. Briney look, I've changed it
At the other side NEW SCREENSHOT!
Looks very nice Can't wait to beta test it
Re: Attack of the Darkness (Revived!!)
Posted: Fri Oct 13, 2017 7:13 pm
by PopYoshi
xDestroy wrote:
Pop Yoshi Bros wrote:Mr. Briney look, I've changed it