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Re: SM3DW Graphics in 2D
Posted: Sun Apr 06, 2014 5:38 pm
by Maury-300
xtremegamer51 wrote:I remember when the news first got out about super mario 3dworld and cat mario came out,I had the idea for someone to make a cat mario in smbx,and that he would replace hammer mario and thrown yarn.I also remember someone coming up with the idea to make one of the vines/ladders invisible so it looks like cat mario is climbing the wall,even though the problem is that the vine will still be there so you can climb it with the other power ups as well as small and big mario
Exactly, we have options, but they generate design errors: P
Re: SM3DW Graphics in 2D
Posted: Mon Apr 07, 2014 7:20 am
by Zant
I think that the flying ability of raccoon Mario can be removed with LunaDLL.
Re: SM3DW Graphics in 2D
Posted: Mon Apr 07, 2014 9:25 am
by Yoshibrothers
The screenshot looks fantastic. The cat goombas are a neat addition and the tileset makes the entire screenshot blend perfectly at every turn. Just from this alone, I know these graphics will be very promising.

Re: SM3DW Graphics in 2D
Posted: Mon Apr 07, 2014 12:52 pm
by Maury-300
Zant wrote:I think that the flying ability of raccoon Mario can be removed with LunaDLL.
Well, maybe we can modify it, but at the moment I have no idea how.
Dusk/Yoshibrothers™ wrote:The screenshot looks fantastic. The cat goombas are a neat addition and the tileset makes the entire screenshot blend perfectly at every turn. Just from this alone, I know these graphics will be very promising.

Thanks, and I plan to do more, but I really don't know that gfxs make. u.u
Re: SM3DW Graphics in 2D
Posted: Mon Apr 07, 2014 1:22 pm
by FanofSMBX
FanofSMBX wrote:Looks pretty awesome! How did you make the giant ? block?
Re: SM3DW Graphics in 2D
Posted: Mon Apr 07, 2014 7:54 pm
by Maury-300
FanofSMBX wrote:FanofSMBX wrote:Looks pretty awesome! How did you make the giant ? block?
Uh, u.u I forgot to answer that. You mean you want to know how to operate?
Re: SM3DW Graphics in 2D
Posted: Mon Apr 07, 2014 7:57 pm
by FanofSMBX
I mean, how did you make a ? block that size? I thought there was only 1x1 or 2x2, not 2x1.
Re: SM3DW Graphics in 2D
Posted: Mon Apr 07, 2014 8:06 pm
by Maury-300
FanofSMBX wrote:I mean, how did you make a ? block that size? I thought there was only 1x1 or 2x2, not 2x1.
Shortly publish an explanation of this curious fact.
Re: SM3DW Graphics in 2D
Posted: Tue Apr 08, 2014 7:57 am
by RudeGuy
FanofSMBX wrote:I mean, how did you make a ? block that size? I thought there was only 1x1 or 2x2, not 2x1.
You can resize blocks out of the level editor. There is a tutorial for this in the forum "Help and Support".
Re: SM3DW Graphics in 2D
Posted: Tue Apr 08, 2014 9:09 am
by Navi
Or it can replace the Reznor block.
Re: SM3DW Graphics in 2D
Posted: Tue Apr 08, 2014 9:09 am
by Navi
Or it can replace the Reznor block.
Re: SM3DW Graphics in 2D
Posted: Tue Apr 08, 2014 9:15 am
by FutureNyanCat
Be careful Snow Luigi - don't press the Submit button two times or you'll get a double post.
About the rectangle question block - the level must be edited with Notepad to get bigger blocks of any size.
Re: SM3DW Graphics in 2D
Posted: Tue Apr 08, 2014 2:55 pm
by zlaker
Let's not discuss what it replace and discuss how great it looks.
Re: SM3DW Graphics in 2D
Posted: Wed Apr 09, 2014 8:31 pm
by Lx Xzit
I do not see nothing wrong with arguing about it, would be very important.
Re: SM3DW Graphics in 2D
Posted: Sat Apr 12, 2014 10:32 am
by Maury-300
With respect to blocks of 32 X 64 pixels here I leave a image of how I use these in the editor:
Re: SM3DW Graphics in 2D
Posted: Sat Apr 12, 2014 11:09 am
by FanofSMBX
How would you put coins in there?
Re: SM3DW Graphics in 2D
Posted: Sat Apr 12, 2014 11:22 am
by Maury-300
FanofSMBX wrote:How would you put coins in there?
Likewise as I placed the item (the hood).
Re: SM3DW Graphics in 2D
Posted: Sat Apr 12, 2014 12:07 pm
by FanofSMBX
I mean for the coins to pop out of the block, not for then to just appear.
Re: SM3DW Graphics in 2D
Posted: Sat Apr 12, 2014 12:55 pm
by Maury-300
FanofSMBX wrote:I mean for the coins to pop out of the block, not for then to just appear.
Well, coins burst due to hit the first block. I tried that and it worked.
Re: SM3DW Graphics in 2D (New Stuff!)
Posted: Tue Apr 15, 2014 1:18 pm
by Maury-300
I've been adding some pair of new things to this Pack. You can look these new stuff at the image: