SM3DW Graphics in 2D (New Stuff!)

Share and discuss custom SMBX graphics.

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Maury-300
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Re: SM3DW Graphics in 2D

Postby Maury-300 » Sun Apr 06, 2014 5:38 pm

xtremegamer51 wrote:I remember when the news first got out about super mario 3dworld and cat mario came out,I had the idea for someone to make a cat mario in smbx,and that he would replace hammer mario and thrown yarn.I also remember someone coming up with the idea to make one of the vines/ladders invisible so it looks like cat mario is climbing the wall,even though the problem is that the vine will still be there so you can climb it with the other power ups as well as small and big mario
Exactly, we have options, but they generate design errors: P

Zant
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Re: SM3DW Graphics in 2D

Postby Zant » Mon Apr 07, 2014 7:20 am

I think that the flying ability of raccoon Mario can be removed with LunaDLL.

Yoshibrothers
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Re: SM3DW Graphics in 2D

Postby Yoshibrothers » Mon Apr 07, 2014 9:25 am

The screenshot looks fantastic. The cat goombas are a neat addition and the tileset makes the entire screenshot blend perfectly at every turn. Just from this alone, I know these graphics will be very promising. :)

Maury-300
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Re: SM3DW Graphics in 2D

Postby Maury-300 » Mon Apr 07, 2014 12:52 pm

Zant wrote:I think that the flying ability of raccoon Mario can be removed with LunaDLL.
Well, maybe we can modify it, but at the moment I have no idea how.
Dusk/Yoshibrothers™ wrote:The screenshot looks fantastic. The cat goombas are a neat addition and the tileset makes the entire screenshot blend perfectly at every turn. Just from this alone, I know these graphics will be very promising. :)
Thanks, and I plan to do more, but I really don't know that gfxs make. u.u

FanofSMBX
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Re: SM3DW Graphics in 2D

Postby FanofSMBX » Mon Apr 07, 2014 1:22 pm

FanofSMBX wrote:Looks pretty awesome! How did you make the giant ? block?

Maury-300
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Re: SM3DW Graphics in 2D

Postby Maury-300 » Mon Apr 07, 2014 7:54 pm

FanofSMBX wrote:
FanofSMBX wrote:Looks pretty awesome! How did you make the giant ? block?
Uh, u.u I forgot to answer that. You mean you want to know how to operate?

FanofSMBX
Ludwig von Koopa
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Re: SM3DW Graphics in 2D

Postby FanofSMBX » Mon Apr 07, 2014 7:57 pm

I mean, how did you make a ? block that size? I thought there was only 1x1 or 2x2, not 2x1.

Maury-300
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Re: SM3DW Graphics in 2D

Postby Maury-300 » Mon Apr 07, 2014 8:06 pm

FanofSMBX wrote:I mean, how did you make a ? block that size? I thought there was only 1x1 or 2x2, not 2x1.
Shortly publish an explanation of this curious fact.

RudeGuy
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Re: SM3DW Graphics in 2D

Postby RudeGuy » Tue Apr 08, 2014 7:57 am

FanofSMBX wrote:I mean, how did you make a ? block that size? I thought there was only 1x1 or 2x2, not 2x1.
You can resize blocks out of the level editor. There is a tutorial for this in the forum "Help and Support".

Navi
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Re: SM3DW Graphics in 2D

Postby Navi » Tue Apr 08, 2014 9:09 am

Or it can replace the Reznor block.

Navi
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Re: SM3DW Graphics in 2D

Postby Navi » Tue Apr 08, 2014 9:09 am

Or it can replace the Reznor block.

FutureNyanCat
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Re: SM3DW Graphics in 2D

Postby FutureNyanCat » Tue Apr 08, 2014 9:15 am

Be careful Snow Luigi - don't press the Submit button two times or you'll get a double post.

About the rectangle question block - the level must be edited with Notepad to get bigger blocks of any size.

zlaker
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Re: SM3DW Graphics in 2D

Postby zlaker » Tue Apr 08, 2014 2:55 pm

Let's not discuss what it replace and discuss how great it looks.

Lx Xzit
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Re: SM3DW Graphics in 2D

Postby Lx Xzit » Wed Apr 09, 2014 8:31 pm

I do not see nothing wrong with arguing about it, would be very important.

Maury-300
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Re: SM3DW Graphics in 2D

Postby Maury-300 » Sat Apr 12, 2014 10:32 am

With respect to blocks of 32 X 64 pixels here I leave a image of how I use these in the editor:
Spoiler: show
Image

FanofSMBX
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Re: SM3DW Graphics in 2D

Postby FanofSMBX » Sat Apr 12, 2014 11:09 am

How would you put coins in there?

Maury-300
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Re: SM3DW Graphics in 2D

Postby Maury-300 » Sat Apr 12, 2014 11:22 am

FanofSMBX wrote:How would you put coins in there?
Likewise as I placed the item (the hood).

FanofSMBX
Ludwig von Koopa
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Re: SM3DW Graphics in 2D

Postby FanofSMBX » Sat Apr 12, 2014 12:07 pm

I mean for the coins to pop out of the block, not for then to just appear.

Maury-300
Guest

Re: SM3DW Graphics in 2D

Postby Maury-300 » Sat Apr 12, 2014 12:55 pm

FanofSMBX wrote:I mean for the coins to pop out of the block, not for then to just appear.
Well, coins burst due to hit the first block. I tried that and it worked.

Maury-300
Guest

Re: SM3DW Graphics in 2D (New Stuff!)

Postby Maury-300 » Tue Apr 15, 2014 1:18 pm

I've been adding some pair of new things to this Pack. You can look these new stuff at the image:
Spoiler: show
Image


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