Share your work-in-progress SMBX episode or browse and support others'.
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superfido2
- Swooper

- Posts: 68
- Joined: Sat Jun 10, 2017 11:40 pm
Postby superfido2 » Thu Aug 10, 2017 9:30 am
FanofSMBX wrote:I thought this was going to use your playable Boom Boom but sure! Also, how about one where Boom Boom shoots his spikes when he hides in his shell?
I thought of this idea in the Discord chat
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MarioKirby101
- Tweeter

- Posts: 144
- Joined: Sat May 21, 2016 1:31 pm
Postby MarioKirby101 » Tue Aug 15, 2017 1:04 pm
This looks awesome!
I really like boss rushes, but most of the ones in SMBX kinda suck... I'm glad there's still people who can make boss fights more than just reskins.
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MarioKirby101
- Tweeter

- Posts: 144
- Joined: Sat May 21, 2016 1:31 pm
Postby MarioKirby101 » Mon Aug 21, 2017 7:22 pm
So much for the demo being out on the 20th...
Side note, perhaps we could get a Boom Boom that makes the ceiling lower every time you hit him? (And make the ceiling have spikes cuz why not)
EDIT: Sorry for double posting
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PixelPest
- Link

- Posts: 7111
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- Flair: Tamer of Boom Booms
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Postby PixelPest » Mon Aug 21, 2017 7:44 pm
MarioKirby101 wrote:So much for the demo being out on the 20th...
Side note, perhaps we could get a Boom Boom that makes the ceiling lower every time you hit him? (And make the ceiling have spikes cuz why not)
EDIT: Sorry for double posting
Could so something like that. Just having a few setbacks in terms of things like the HUD and a special world map thing I wanted to do as well as just some general stuff that would make the levels playable from beginning to end. Hopefully that'll be sorted out by next weekend
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CynicHost
- Level Reviewer

- Posts: 455
- Joined: Fri Dec 25, 2015 9:28 am
- Flair: heck
Postby CynicHost » Sun Aug 27, 2017 4:57 pm
What about SMW Borderlands and that other Kaizo project you were working on?
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PixelPest
- Link

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Postby PixelPest » Sun Aug 27, 2017 8:35 pm
Tacticynical wrote:What about SMW Borderlands and that other Kaizo project you were working on?
SMW Borderlands most likely won't come back (might next May when I have two months off if I decide to) since it was more just a classic, not very unique episode. The Kaizo episode is still in the works and will be out in the next year probably.
Also in terms of this episode, I wanted to tweak some stuff, add the menu, and a few more levels before the demo. The tweaking has taken a lot more time than I thought but has done some great stuff to this
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Inspirited
- Snifit

- Posts: 242
- Joined: Sun Oct 30, 2016 5:58 pm
Postby Inspirited » Mon Aug 28, 2017 8:07 am
Looking at the screenshots, we have a flameshooting one, one with vines and a goombashooting one. Good, but not great so far. Also, what did that SMB3 castle wall block do to you that you have to abuse it like that :O? This has potential. Looking forward to seeing more.
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PixelPest
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Postby PixelPest » Tue Aug 29, 2017 6:46 pm
A demo is coming. Have you felt it?
Anyway, below is basically some of what I've been working on to precede the release. Just configuring stuff like the world map, linking levels doors, etc. so it shouldn't be long now.

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MarioKirby101
- Tweeter

- Posts: 144
- Joined: Sat May 21, 2016 1:31 pm
Postby MarioKirby101 » Tue Aug 29, 2017 7:35 pm
PixelPest wrote:
Anyway, below is basically some of what I've been working on to precede the release. Just configuring stuff like the world map, linking levels doors, etc. so it shouldn't be long now.

Cool. I assume this is why the release keeps getting pushed back?
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PixelPest
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Postby PixelPest » Tue Aug 29, 2017 9:42 pm
I knew what I wanted to get done, I just overestimated how much energy I would have during the last week of my summer job (which was last week) and underestimated how much polish I wanted on this release. Other things like homework and preparation for a music performance I have to do also take precedence
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PixelPest
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Postby PixelPest » Wed Aug 30, 2017 8:14 pm
The demo is here and I'll keep this short. There's 8 battles to play through hubs and world map, a special menu, and some other fun stuff. Feel free to look at the "__Changes to Implement" text file to see the known issues and things that will be added in the future.
Here it is: https://www.dropbox.com/s/7lkslr07bkbqi ... n.zip?dl=0
...along with some new screenshots:
EDIT: The plot will come later where you will find out the history of Boom Booms as well as much more! Also at this point please don't record any of this as some things are bound to change drastically and there are still bugs to fix as well.
EDIT 2: The error that made this unplayable and a few others have been fixed as of Aug. 31
Last edited by PixelPest on Thu Aug 31, 2017 10:56 am, edited 3 times in total.
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superfido2
- Swooper

- Posts: 68
- Joined: Sat Jun 10, 2017 11:40 pm
Postby superfido2 » Wed Aug 30, 2017 8:30 pm
Hey pixel, I tried the demo, but apparently there is an error in your lua code, specifically line 239
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PixelPest
- Link

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Postby PixelPest » Wed Aug 30, 2017 9:37 pm
Yeah definitely an issue. Don't download this rn and I'll have a new link up in the morning
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Ditchencat
- Purple Yoshi Egg

- Posts: 106
- Joined: Wed Dec 28, 2016 7:28 pm
Postby Ditchencat » Thu Aug 31, 2017 12:00 pm
This looks really cool! Ill so be giving this a shot later.
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PixelPest
- Link

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Postby PixelPest » Wed Oct 04, 2017 8:51 pm
Here's some new screenshots. I've kinda been fixing up some levels while adding new ones
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MarioKirby101
- Tweeter

- Posts: 144
- Joined: Sat May 21, 2016 1:31 pm
Postby MarioKirby101 » Thu Oct 05, 2017 12:20 am
PixelPest wrote:
Here's some new screenshots. I've kinda been fixing up some levels while adding new ones
That one on the left looks really tricky. Also, you should update the OP with these pics.
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PixelPest
- Link

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Postby PixelPest » Thu Oct 05, 2017 6:58 am
MarioKirby101 wrote:That one on the left looks really tricky. Also, you should update the OP with these pics.
It actually isn't top bad as there is telegraphing to indicate the boss's attacks and when it rotates the direction is based on the player's position as to avoid crushing the player.
Also thanks for the reminder. Completely forgot to add them
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Blu3
- Cheep-Cheep

- Posts: 11
- Joined: Mon Sep 04, 2017 12:05 pm
Postby Blu3 » Sun Oct 08, 2017 8:30 am
i have a question, this level

Is the same as this level without the smoke

is it like you have the copy level with the same boss fight just with another feature like the smoke, or was it a mistake and there both the same level?
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PixelPest
- Link

- Posts: 7111
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Postby PixelPest » Sun Oct 08, 2017 8:41 am
The latter is just an updated version. I'm going to hopefully release the next demo by Monday and clean up some stuff, including the screenshots
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