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Re: WIP Graphics Showcase III

Posted: Wed Jul 26, 2017 3:46 pm
by kojimkj
practicalshorty014 wrote:
kojimkj wrote:
practicalshorty014 wrote: sure looks like it to me
But where?
Have you looked with your eyes?
They look normal to me :|

Re: WIP Graphics Showcase III

Posted: Wed Jul 26, 2017 3:47 pm
by kr4k1n
kojimkj wrote:
practicalshorty014 wrote:
kojimkj wrote:
But where?
Have you looked with your eyes?
They look normal to me :|
Your eyes look normal to me

Re: WIP Graphics Showcase III

Posted: Wed Jul 26, 2017 4:35 pm
by AlphaFenix
kojimkj wrote:Yoshi Island styled Mario :
Image
Image
I will try to make a costume for 2.0 with it .
This is very good! But i think it will not fit with some levels, because of their graphics.

Re: WIP Graphics Showcase III

Posted: Wed Jul 26, 2017 4:42 pm
by Zha Hong Lang
kojimkj wrote:Image
Image
I think that Yoshi's Island sprites tend to have a lot more personality and animation to them, in such a way that can't be captured by mario's basic sprite layout. There's not much you can do regarding animation to make mario better, but I think that if you took off from where SMW left off (SMW has a lot of personality to mario) then you'd have something closer to a Yoshi's Island styled mario.

Re: WIP Graphics Showcase III

Posted: Wed Jul 26, 2017 4:57 pm
by kojimkj
Zha Hong Lang wrote:
kojimkj wrote:Image
Image
I think that Yoshi's Island sprites tend to have a lot more personality and animation to them, in such a way that can't be captured by mario's basic sprite layout. There's not much you can do regarding animation to make mario better, but I think that if you took off from where SMW left off (SMW has a lot of personality to mario) then you'd have something closer to a Yoshi's Island styled mario.
You've nailed it :mrgreen:

Re: WIP Graphics Showcase III

Posted: Fri Jul 28, 2017 12:58 am
by MacDuckBeat
kojimkj wrote:
smbx GaMERDoG wrote:
kojimkj wrote:Yoshi Island styled Mario :
Image
Image
I will try to make a costume for 2.0 with it .
Those 2x2 pixels though. 10/10.
2x2?
The proof that you made a 2x2 sprite sheet: show
Image
EDIT: Also, I didn't steal your sprite. I'm just telling you the proof.

Re: WIP Graphics Showcase III

Posted: Fri Jul 28, 2017 3:58 am
by kojimkj
RSupertheGreat wrote:
kojimkj wrote:
smbx GaMERDoG wrote: Those 2x2 pixels though. 10/10.
2x2?
The proof that you made a 2x2 sprite sheet: show
Image
EDIT: Also, I didn't steal your sprite. I'm just telling you the proof.
Now I understand what you were talking about =I
I just couldn't see it because it was too small, so I resized it .

Re: WIP Graphics Showcase III

Posted: Sun Jul 30, 2017 4:30 pm
by MasterRoboto2
Hello everybody, im back! I'm trying to do a recolor of SMB1 from the arcade game, 1943-The Battle of Midway (and from 1943 Kai)
(Original Graphics belong to Redigit) (The Palette belongs to Capcom)
Image

Re: WIP Graphics Showcase III

Posted: Sun Aug 06, 2017 9:49 am
by Witchking666
I figured it was about time for me to draw a decent cave tileset to replace the piece of shit currently present in my graphics pack. It turned out to be more of a crystal mine than a generic cave but I think it looks alright.
Image
Critisism pls.

Re: WIP Graphics Showcase III

Posted: Sun Aug 06, 2017 3:15 pm
by Snessy the duck
Eyy, that's pretty good! I prefer the version where the rocks use a black outline rather than a grey one.

Re: WIP Graphics Showcase III

Posted: Thu Aug 10, 2017 3:48 pm
by Turnip
Here is the new tileset I've been working on:

Image

I don't really have much to say about it TBH. I'm a little on the fence on how the left side looks in comparison to the rest of the set, but I think it could work out fine. I'm definitely going to be adding in slopes before I port this into SMBX, but I'm also considering adding in some eyecandy gems to put into the ground for some extra decoration.

Re: WIP Graphics Showcase III

Posted: Thu Aug 10, 2017 4:44 pm
by FireyPaperMario
Turnip wrote:Here is the new tileset I've been working on:

Image

I don't really have much to say about it TBH. I'm a little on the fence on how the left side looks in comparison to the rest of the set, but I think it could work out fine. I'm definitely going to be adding in slopes before I port this into SMBX, but I'm also considering adding in some eyecandy gems to put into the ground for some extra decoration.
You must have been practicing the YI style.

Re: WIP Graphics Showcase III

Posted: Fri Aug 11, 2017 6:00 am
by litchh
some recolors
Image

Re: WIP Graphics Showcase III

Posted: Fri Aug 11, 2017 6:24 pm
by arcade999
litchh wrote:some recolors
Image
Oh nice, are you gonna use this in another joke level? (by the way, what are these things supposed to be)

Re: WIP Graphics Showcase III

Posted: Sat Aug 12, 2017 10:26 am
by FireyPaperMario
arcade999 wrote:
litchh wrote:some recolors
Image
Oh nice, are you gonna use this in another joke level? (by the way, what are these things supposed to be)
I believed these are ghost hills... I don't know

Re: WIP Graphics Showcase III

Posted: Wed Aug 16, 2017 9:03 pm
by HenryRichard
they look like pieces of poop

How about these?
Spoiler: show
ImageImage

Re: WIP Graphics Showcase III

Posted: Thu Aug 17, 2017 6:16 am
by RudeGuy
HenryRichard wrote:they look like pieces of poop
they ARE pieces of poop

Re: WIP Graphics Showcase III

Posted: Thu Aug 17, 2017 7:40 am
by FireyPaperMario
RudeGuy07 wrote:
HenryRichard wrote:they look like pieces of poop
they ARE pieces of poop
Oh, then EWWWWWW!!!!!!

Re: WIP Graphics Showcase III

Posted: Thu Aug 17, 2017 10:46 am
by Snessy the duck
HenryRichard wrote:they look like pieces of poop

How about these?
Spoiler: show
ImageImage
I think it would look better if they were a bit brighter to match their offical color more:

Image

Re: WIP Graphics Showcase III

Posted: Sun Aug 20, 2017 1:57 pm
by Turnip
I wanted to take a crack at the whole "sweet land" tileset theme.

Image

The graphics at the top are ends without the pink frosting-ish ground. I was hoping to get your guy's opinion on which one you prefer, the straight one or the jagged one.