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Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Wed Jun 21, 2017 5:34 pm
by Mable
Lava lotus came before the volcano one so the volcano one is the similiar one.
The thing why Lava fireballs dissapear is due the fireballs of it being slower than the ones fom the volcano one(since the latter is underwater)
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Thu Jun 22, 2017 12:27 am
by HenryRichard
There's the new customizable lotus that will be in beta 4 that you could probably easily reskin and program to work like the Lava Lotus.
(An older version of the API is out there somewhere, but I wouldn't suggest using it)
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Thu Jun 22, 2017 3:08 am
by ElectriKong
Also, where are the pansers?
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Thu Jun 22, 2017 6:37 am
by kain9th
Electriking wrote:Also, where are the pansers?
They were in there. I saw them.
Also i just realized Porcupo's weren't in the list either.
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Thu Jun 22, 2017 5:16 pm
by HenryRichard
Those are literally just like spinies with different graphics.
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Thu Jun 22, 2017 5:21 pm
by arcade999
HenryRichard wrote:Those are literally just like spinies with different graphics.
Yes, but in mario games, they have the same properties then spinies, so I don't think it's a problem (unlike charging chucks bullies), even if it is a bit boring that it work this way.
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Thu Jun 22, 2017 5:46 pm
by Mable
Maybe it's like this because they aren't even true mario enemies? Don't forget that every one in smb2 came from a different game that wasn't mario
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Thu Jun 22, 2017 6:00 pm
by PersonNamedUser
Mable wrote:Maybe it's like this because they aren't even true mario enemies? Don't forget that every one in smb2 came from a different game that wasn't mario
Doki Doki actually started out as a mario game
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Thu Jun 22, 2017 6:11 pm
by Mable
Still it was only named smb2 back then cause the world wide release of the actual smb2 game was a problem due it's difficulty. So if that wouldn't happened it would never have the mario cast in it.
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Thu Jun 22, 2017 11:01 pm
by kain9th
kain9th wrote:So after reviewing the smbx2 resource claims sheet, most of these enemies are indeed on there. however i still notice a few missing, just gonna list them here
Pidgit
Clawgrip
Porcupo
Ostro
Beezo
Giant Shyguy
Buster Beetle
Fire Chomp
Angry Sun
Lava Lotus
Spiny Cheep Cheep
Sledge Bro
Boomerange Bro
Boss Bass
Big Bertha
Blooper Nanny
Jelectro
Chain Chomp
Amazing Flyin' Hammer Brother
Wiggler
Hothead
Fishin Boo
Porcupuffer
Added a few others. Realized beezos ostros from smb2 weren't on there. No chain chomps from smb3 and no fishin boo or porcupuffers
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Fri Jun 23, 2017 4:52 am
by RudeGuy
why do you need to play an episode with specifically these enemies
why can't you just play one that seems fun
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Fri Jun 23, 2017 8:08 am
by kain9th
RudeGuy07 wrote:why do you need to play an episode with specifically these enemies
why can't you just play one that seems fun
I just like to see enemy variety. It keeps a game from feeling monotonous to me. This is one of many reasons why I loved lfftmk. Lots of enemy variety among very creative level design.
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Fri Jun 23, 2017 8:09 am
by PixelPest
Enemy variety is just a way to hide poor, unfun level design
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Fri Jun 23, 2017 8:11 am
by kain9th
PixelPest wrote:Enemy variety is just a way to hide poor, unfun level design
Not always. See lffmk like I said
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Fri Jun 23, 2017 12:05 pm
by PixelPest
Luigi's Fight for the Mushroom Kingdom used only vanilla NPCs with resprites. They weren't actually new NPCs or anything
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Fri Jun 23, 2017 12:16 pm
by ElectriKong
PixelPest wrote:Luigi's Fight for the Mushroom Kingdom used only vanilla NPCs with resprites. They weren't actually new NPCs or anything
As well as the fact it was made in pre-LunaLua days (and definitely before 2.0 even was a thing) so pretty much vanilla NPCs were the only ones available.
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Fri Jun 23, 2017 12:35 pm
by kain9th
Electriking wrote:PixelPest wrote:Luigi's Fight for the Mushroom Kingdom used only vanilla NPCs with resprites. They weren't actually new NPCs or anything
As well as the fact it was made in pre-LunaLua days (and definitely before 2.0 even was a thing) so pretty much vanilla NPCs were the only ones available.
It still felt like it had variety to me personally
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Fri Jun 23, 2017 12:42 pm
by kain9th
Mushroom robbers revisited also felt like it had a lot of variety and was good
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Fri Jun 23, 2017 12:44 pm
by bossedit8
Let's say, although you have only selective amount of NPCs you can use you still are avaiable to make great designs out of those. Example, utulize NPCs with variety of other stuff around it like attach to layer shenanigans.
Re: Looking for episodes that use any or all of the following mario enemies...
Posted: Fri Jun 23, 2017 12:50 pm
by PixelPest
kain9th wrote:Mushroom robbers revisited also felt like it had a lot of variety and was good
So the point is you don't need all these new NPCs to make good, enjoyable levels