Lava lotus came before the volcano one so the volcano one is the similiar one.
The thing why Lava fireballs dissapear is due the fireballs of it being slower than the ones fom the volcano one(since the latter is underwater)
There's the new customizable lotus that will be in beta 4 that you could probably easily reskin and program to work like the Lava Lotus.
(An older version of the API is out there somewhere, but I wouldn't suggest using it)
HenryRichard wrote:Those are literally just like spinies with different graphics.
Yes, but in mario games, they have the same properties then spinies, so I don't think it's a problem (unlike charging chucks bullies), even if it is a bit boring that it work this way.
Mable wrote:Maybe it's like this because they aren't even true mario enemies? Don't forget that every one in smb2 came from a different game that wasn't mario
Still it was only named smb2 back then cause the world wide release of the actual smb2 game was a problem due it's difficulty. So if that wouldn't happened it would never have the mario cast in it.
kain9th wrote:So after reviewing the smbx2 resource claims sheet, most of these enemies are indeed on there. however i still notice a few missing, just gonna list them here
Pidgit
Clawgrip
Porcupo
Ostro
Beezo
Giant Shyguy
Buster Beetle
Fire Chomp
Angry Sun
Lava Lotus
Spiny Cheep Cheep
Sledge Bro
Boomerange Bro
Boss Bass
Big Bertha
Blooper Nanny
Jelectro
Chain Chomp
RudeGuy07 wrote:why do you need to play an episode with specifically these enemies
why can't you just play one that seems fun
I just like to see enemy variety. It keeps a game from feeling monotonous to me. This is one of many reasons why I loved lfftmk. Lots of enemy variety among very creative level design.
PixelPest wrote:Luigi's Fight for the Mushroom Kingdom used only vanilla NPCs with resprites. They weren't actually new NPCs or anything
As well as the fact it was made in pre-LunaLua days (and definitely before 2.0 even was a thing) so pretty much vanilla NPCs were the only ones available.
PixelPest wrote:Luigi's Fight for the Mushroom Kingdom used only vanilla NPCs with resprites. They weren't actually new NPCs or anything
As well as the fact it was made in pre-LunaLua days (and definitely before 2.0 even was a thing) so pretty much vanilla NPCs were the only ones available.
It still felt like it had variety to me personally
Let's say, although you have only selective amount of NPCs you can use you still are avaiable to make great designs out of those. Example, utulize NPCs with variety of other stuff around it like attach to layer shenanigans.