Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Share your work-in-progress SMBX episode or browse and support others'.

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What would you rate the episode / project as it is now? (1 being the worst and 10 being the best)

Poll ended at Tue Jul 11, 2017 3:39 am

1
0
No votes
2
0
No votes
3
1
9%
4
0
No votes
5
0
No votes
6
0
No votes
7
4
36%
8
2
18%
9
0
No votes
10
4
36%
 
Total votes: 11
Cedur
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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby Cedur » Thu Jun 29, 2017 4:56 am

... is the guy still maintaining it? He hasn't been around since the 15th

ElectriKong
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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby ElectriKong » Mon Jul 31, 2017 2:11 pm

TheKidCodee wrote:I Would Like To Do Something That Isnt A Rank.
Porting The Final Project To SMBX 38A.
What?
Why?

kr4k1n
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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby kr4k1n » Mon Jul 31, 2017 2:40 pm

TheKidCodee wrote:I Would Like To Do Something That Isnt A Rank.
Porting The Final Project To SMBX 38A.
dunno what makes 38A any better than 2.0 but ok

Donovanallen02
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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby Donovanallen02 » Sat Oct 14, 2017 11:32 pm

Hey can I be a BETA Tester for the level. I can test out each level and let you know what I think of them, regarding overall design, tile placement, challenge, monster placement and scenery and etc...

Cedur
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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby Cedur » Sun Oct 15, 2017 7:32 am

This is dead, you should look for something that is actually alive.

squp
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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby squp » Fri Nov 10, 2017 1:20 am

haha can I be a level designer

xDestroy
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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby xDestroy » Tue Dec 19, 2017 10:23 am

FlatKiwi wrote:haha can I be a level designer
bro, this project was dead before i even made a account; just move along for now.

lan vuhoang
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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby lan vuhoang » Tue Apr 14, 2020 9:24 pm

Update this to SMBX2 Beta 4.

Cedur
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Re: Mario's Greatest Adventure (In Development) (Using SMBX2.0 Beta 3)

Postby Cedur » Wed Apr 15, 2020 4:42 am

lan vuhoang wrote:
Tue Apr 14, 2020 9:24 pm
Update this to SMBX2 Beta 4.

Have you even checked the course of the thread and the user's activity? They only sticked around for a few weeks and left. This is dead. Please check this kind of stuff next time you make a post like this.


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