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Re: 1-1: Beyond the Flagpole

Posted: Sat Jun 10, 2017 6:43 pm
by Sup3rM4r10Br0s
DogeMayo wrote:I'm happy to do any GFX you need, aswell. I suggest you get a Discord server, too.
Ok, I've got a server up and ready, now what? Do I add you as a friend, or is there a different way of doing it?

Re: 1-1: Beyond the Flagpole

Posted: Sat Jun 10, 2017 7:02 pm
by TDK
Sup3rM4r10Br0s wrote:
DogeMayo wrote:I'm happy to do any GFX you need, aswell. I suggest you get a Discord server, too.
Ok, I've got a server up and ready, now what? Do I add you as a friend, or is there a different way of doing it?
You can invite users to your server.

Re: 1-1: Beyond the Flagpole

Posted: Sat Jun 10, 2017 7:12 pm
by Sup3rM4r10Br0s
Ok, so do I just send the invite via ID number?

Re: 1-1: Beyond the Flagpole

Posted: Sat Jun 10, 2017 7:18 pm
by TDK
Sup3rM4r10Br0s wrote:Ok, so do I just send the invite via ID number?
Somewhere on the left of your screen, above your channel list, there should be something called "invite members". Click on that, change the expiration to never, generate a new link. Then copy and paste the new link to here.

Re: 1-1: Beyond the Flagpole

Posted: Sat Jun 10, 2017 7:26 pm
by Sup3rM4r10Br0s
Ok, here's the link https://discord.gg/88KyCYn

Re: 1-1: Beyond the Flagpole

Posted: Sat Jun 10, 2017 7:27 pm
by TheGamingCats
This sounds like a relatively good idea! Just pull it off well, and you should end up with a fun project to play.

Re: 1-1: Beyond the Flagpole

Posted: Sun Jun 11, 2017 12:57 pm
by Sup3rM4r10Br0s
Yeah, the trickey part is not making it look lazy or boring.

Re: 1-1: Beyond the Flagpole

Posted: Sun Jun 11, 2017 4:35 pm
by DJFMHD
I don't get it is the whole episode after the flagpole in 1-1 or just the first level?

Re: 1-1: Beyond the Flagpole

Posted: Sat Jul 22, 2017 4:11 pm
by CynicHost
You don't really need a discord just for your project.

Re: 1-1: Beyond the Flagpole

Posted: Sun Nov 12, 2017 4:24 pm
by Sup3rM4r10Br0s
Well, this project when a bit dormant because I just moved into a new house. But I am now working on it for the 38A version. Just be patient, or not. I honestly think this won't get much attention.

Re: 1-1: Beyond the Flagpole

Posted: Thu Jan 18, 2018 4:06 pm
by Sup3rM4r10Br0s
Ok. So this project has been slow to progress, but I am setting a set time for this thing. This will be out, complete and ready to go, by the end of February. Now, even though this is my first time doing this, I DO NOT CARE IF THIS GETS NEGATIVE FEEDBACK. I will not get butthurt if someone says "This sucks", or "You need to fix this". As long as I have some feedback on this, I will guarantee you, I will at least release a revised version if necessary.

Re: 1-1: Beyond the Flagpole

Posted: Tue Feb 27, 2018 4:33 pm
by Sup3rM4r10Br0s
UPDATE: Due to technical problems, over-estimated time, and me being lazy, the date is pushed to the end of June. Sorry for the inconvienence, but since I'm still in school, that comes first.

Re: 1-1: Beyond the Flagpole

Posted: Mon Jun 04, 2018 1:51 pm
by Sup3rM4r10Br0s
I have high hope for this project, but due to a busy summer schedule, the final date has been put to the end of August. If you think this project won't turn out good, that's fine. At least I have someone giving me some feedback. I just need more time to iron out the bugs and errors. Anyways, I hope someone, at least one person, looks at this and gives me any review on it.

Re: 1-1: Beyond the Flagpole

Posted: Tue Jun 26, 2018 9:43 am
by Devan2002
About this project: Why does the area after the flagpole of 1-1 immediately change to SMB3? Unless there's some sort of thingamajig at the end of 1-1 that you added, it doesn't make sense. The concept of using the SMB3 clouds as smoke is cool, but they don't look right, maybe change the graphics to something that looks more like smoke.

About the recent posts: Why didn't you just private message each other about Discord? People don't want to see this, especially in a project. Also, there's a lot of double posting there. To make matters worse, the previous 4 messages are all from the same person! It would of been better to edit onto the first of the 4 messages with something to indicate there's been an update with the post/project.

Re: 1-1: Beyond the Flagpole

Posted: Thu May 30, 2019 4:09 pm
by Sup3rM4r10Br0s
UPDATE: This project is OFFICIALLY DEAD.
It started in 2017. 2 years passed, and NOTHING is done. So I said, "Well, might as well move on."
I'm starting a new project as of this week. It is an SMW hack titled "Mario, Need I Say More?"
I feel like no one cares about this project, including myself.
Oh well, it's not the end of the world, just a project.
A project that I started with no intention of ever finishing it.

Re: 1-1: Beyond the Flagpole

Posted: Thu May 30, 2019 8:46 pm
by MegaDood
Ooh I quite like the idea of this. I like the smoke from the chimney because it looks quite unique. Also the tanks underground is a nice idea because it would be challenging to avoid tanks with a low ceiling. Nice.

Re: 1-1: Beyond the Flagpole

Posted: Wed Oct 13, 2021 6:34 pm
by Mario Wahoo Man
Hello, this is me (Sup3rM4r10Br0s) on a different account. I just created a new one because it used my old middle school email account for verification. To show how long I've let this project die for, I started it back when I was a freshman in highschool, I'm now in college studying for Music Composition. I decided to revisit something that I've let sit for AGES, and I might pick this back up. I was a dumb kid back then, with ZERO knowledge of level creation, or just simply managing a big project like this. Consider this project TBD. For now, I need to re-familiarize myself with all the tools, since I'm so acclimated to Lunar Magic and a bunch of other programs. So TL;DR, This is the original creator here, and I might pick this back up.

Re: 1-1: Beyond the Flagpole

Posted: Fri Oct 15, 2021 9:24 am
by Luna
Sounds cool! I would love to see this seeing a release at some point.