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Re: Reign of the Gatekeepers

Posted: Fri May 19, 2017 3:52 pm
by Shadow_Flame
TheTypicalBlock wrote:I really like how much time you put into these levels.
Well, thank you for the kind words! This project is my 'baby' in a way... I wanted each level to stand out with something memorable rather than being bland, repetitive and boring.

Oh, and cheers for recording yourself playing the first 2 levels of the game (yes, I did see it on YouTube) ;) Will you post any other videos of it?

Re: Reign of the Gatekeepers

Posted: Fri May 19, 2017 4:03 pm
by TheTypicalBlock
Shadow_Flame wrote:
TheTypicalBlock wrote:I really like how much time you put into these levels.
Well, thank you for the kind words! This project is my 'baby' in a way... I wanted each level to stand out with something memorable rather than being bland, repetitive and boring.

Oh, and cheers for recording yourself playing the first 2 levels of the game (yes, I did see it on YouTube) ;) Will you post any other videos of it?
I'll think about it.

Re: Reign of the Gatekeepers

Posted: Sat May 20, 2017 1:20 am
by Ruan555
Shadow_Flame wrote: I might sound a bit cheeky with this question but do you remember exactly which NPCs were moving faster than normal? This would help me target the correct NPC texts when getting rid of the bug.
Level 1-3 Vicious Vines: npc-89
Level 2-4 Precarious Platforms and 3-1 Sinister Ships: npc-260
Level 3-6 Ferocious Fleet 2.0: npc-133
Level 4-1 Dodgy Dunes and Ultimate Showdown: npc-2
Level 3-3 Day of the Super Koopas: npc-209 (crashing bug)

Also, i discovered why Fantasmo's fireballs have broken ghaphics: there are decimal numbers in the text document. Yikes! :!:
(Fantasmo fireball = npc-210)

Re: Reign of the Gatekeepers

Posted: Sat May 20, 2017 1:14 pm
by Shadow_Flame
Ruan555 wrote: Level 1-3 Vicious Vines: npc-89
Level 2-4 Precarious Platforms and 3-1 Sinister Ships: npc-260
Level 3-6 Ferocious Fleet 2.0: npc-133
Level 4-1 Dodgy Dunes and Ultimate Showdown: npc-2
Level 3-3 Day of the Super Koopas: npc-209 (crashing bug)

Also, i discovered why Fantasmo's fireballs have broken ghaphics: there are decimal numbers in the text document. Yikes! :!:
(Fantasmo fireball = npc-210)
Thanks! All bugs are fixed now and have updated the download link :)

Re: Reign of the Gatekeepers

Posted: Thu Sep 07, 2017 3:31 pm
by HyperBoo
Wow, this game was so much more than I expected! I love the quirky mechanics in some parts and the fact that each level feels unique :)

Re: Reign of the Gatekeepers

Posted: Sat Sep 09, 2017 8:15 am
by Shadow_Flame
HyperBoo wrote:Wow, this game was so much more than I expected! I love the quirky mechanics in some parts and the fact that each level feels unique :)
A big thanks for your words, appreciate it! I normally hate playing repetitive levels and that's the main reason why I wanted to give a different feel to each one...

Re: Reign of the Gatekeepers

Posted: Sun Sep 10, 2017 2:28 pm
by HyperBoo
By the way, why does it say version 2.0 when downloading this episode? Are there any big changes since the launch of the game?

Re: Reign of the Gatekeepers

Posted: Sat Sep 16, 2017 1:33 pm
by Shadow_Flame
HyperBoo wrote:By the way, why does it say version 2.0 when downloading this episode? Are there any big changes since the launch of the game?
No, there haven't been massive changes but some levels needed tweaking (making them easier, getting rid of bugs, ensuring power-ups, etc.). I was also using the feedback from someone who did a Let's Play of the episode on his YouTube channel. Hope this makes sense :)

Re: Reign of the Gatekeepers

Posted: Thu Oct 19, 2017 9:42 am
by bossedit8

Re: Reign of the Gatekeepers

Posted: Thu Oct 19, 2017 12:53 pm
by Shadow_Flame
bossedit8 wrote:One



Original Link: https://www.youtube.com/watch?v=DHmGeD5R9F0
Great, really chuffed that you've started playing it! Enjoy ;)

Re: Reign of the Gatekeepers

Posted: Sat Nov 11, 2017 2:17 pm
by DrMekar
This looks pretty cool. I especially love the statues and the World themes

Re: Reign of the Gatekeepers

Posted: Thu Nov 16, 2017 12:53 pm
by Shadow_Flame
DrMekar wrote:This looks pretty cool. I especially love the statues and the World themes
Thanks, DrMekar. Always good to have varied worlds with some story behind them :)

Re: Reign of the Gatekeepers

Posted: Fri Nov 17, 2017 2:18 pm
by Cedur
Hi Shadow_Flame, I forgot all the time to notify you about a bug that I think still exists. Can you re-check World 4-3 "Sandship Shenanigans"? I think there's still some pillars that are not climbable.

Re: Reign of the Gatekeepers

Posted: Fri Nov 17, 2017 3:06 pm
by Shadow_Flame
Cedur wrote:Hi Shadow_Flame, I forgot all the time to notify you about a bug that I think still exists. Can you re-check World 4-3 "Sandship Shenanigans"? I think there's still some pillars that are not climbable.
Hi Cedur, could you please attach a screenshot of the exact pillars that are not climbable? I just tested the level and didn't experience any issues...

Re: Reign of the Gatekeepers

Posted: Fri Nov 17, 2017 3:36 pm
by Cedur
Spoiler: show
Image
how am I supposed to get up? Or am I supposed to take a different route?

And I'd also like to have a direct path back up after the Mouser-like mid-boss; going down to backtrack is superfluous.

Re: Reign of the Gatekeepers

Posted: Fri Nov 17, 2017 3:58 pm
by Shadow_Flame
Cedur wrote:
Spoiler: show
Image
how am I supposed to get up? Or am I supposed to take a different route?

And I'd also like to have a direct path back up after the Mouser-like mid-boss; going down to backtrack is superfluous.
There is a chain behind the falling sand, it's up to players to figure that out (although I might make that slightly easier by adding a sign that warns you about hidden objects behind the sand).

Also, a direct route up after the mini-boss fight would indeed be a quick shortcut but it would also take away from the exploration element from this level as I had a very clear vision about the level layout and I wish to keep to it.

Re: Reign of the Gatekeepers

Posted: Fri Nov 17, 2017 4:01 pm
by Cedur
Shadow_Flame wrote:There is a chain behind the falling sand, it's up to players to figure that out (although I might make that slightly easier by adding a sign that warns you about hidden objects behind the sand).
Oh well, the confusion came from stable platforms being at other places (like that 1-up before) so I also assumed there had to be stable platforms there and I never got the idea of climbing a chain.

And I think everyone will figure the layout when they already go the route once. Going in a circle doesn't really add to making it a puzzle and is just a waste of time (and maybe health / lives).

Anyway staff, please take a look at this episode, I think it deserves to be featured next!

Re: Reign of the Gatekeepers

Posted: Wed Nov 29, 2017 2:03 pm
by bossedit8

Re: Reign of the Gatekeepers

Posted: Fri Dec 01, 2017 4:48 pm
by Chaotic Gaming


First few levels of world 1, not all the footage I have though. I recorded over 2 hours. :shock:

Re: Reign of the Gatekeepers

Posted: Sat Dec 02, 2017 8:17 am
by Shadow_Flame
CC_Comedic_Comentator wrote:

First few levels of world 1, not all the footage I have though. I recorded over 2 hours. :shock:
Really enjoyed watching the first clip from the Let's Play! I actually noticed a small bug at the very end of the video where you die and you can see the cutoff from the vines. I will try to fix this and also shorten that vine a bit so that it's not so difficult to dodge when it moves left and right. Looking forward to the next videos. I've never seen a full playthrough of my own episode in SMBX 2.0 so it'll be interesting :)