What smbx feature have you always wanted.

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PersonNamedUser
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Re: What smbx feature have you always wanted.

Postby PersonNamedUser » Sat May 13, 2017 9:30 am

Knew i put it in the wrong thread:

The item inventory system from nsmbwii and(presumbly)nsmbu

Snessy the duck
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Re: What smbx feature have you always wanted.

Postby Snessy the duck » Sat May 13, 2017 10:33 am

Willhart wrote:Vertical screen wrap that is as good as the horizontal one, is one thing I remember wanting when I started making levels.
I also remember making a topic asking if that would be cool when I joined the forums, and it got locked because why wouldn't it be?

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Re: What smbx feature have you always wanted.

Postby Radiance » Sat May 13, 2017 10:34 am

The0x539 wrote:Densities...?
Oh, sorry I mean viscosity.
Willhart wrote:Vertical screen wrap that is as good as the horizontal one, is one thing I remember wanting when I started making levels.
Like in vvvvvv?

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Re: What smbx feature have you always wanted.

Postby PixelPest » Sat May 13, 2017 10:40 am

MosaicMario wrote:Knew i put it in the wrong thread:

The item inventory system from nsmbwii and(presumbly)nsmbu
There's many systems like this, but not an NSMB-specific one. I've been considering making one though

The0x539
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Re: What smbx feature have you always wanted.

Postby The0x539 » Sat May 13, 2017 11:15 am

Mr Briney wrote:
The0x539 wrote:Densities...?
Oh, sorry I mean viscosity.
I'm still confused.

AlphaFenix
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Re: What smbx feature have you always wanted.

Postby AlphaFenix » Sat May 13, 2017 11:22 am

I want a new and better HUD, with not that LUA thing.

Emral
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Re: What smbx feature have you always wanted.

Postby Emral » Sat May 13, 2017 11:37 am

AlphaFenix wrote:I want a new and better HUD, with not that LUA thing.
Even if they'll be implimented in a way in which you don't need to write code yourself, the huds themselves would still be created using Lua.

mmiov
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Re: What smbx feature have you always wanted.

Postby mmiov » Sat May 13, 2017 11:38 am

The abillite to have an npc with custom graphics and the original one on the same level.

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Re: What smbx feature have you always wanted.

Postby Radiance » Sat May 13, 2017 8:27 pm

^
I think you can do that in SMBX2.
The0x539 wrote:
Mr Briney wrote:
The0x539 wrote:Densities...?
Oh, sorry I mean viscosity.
I'm still confused.
For example, honey and water. Mario will take a lot of time swimming in the honey than water because honey is more viscous than water.

Rale
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Re: What smbx feature have you always wanted.

Postby Rale » Sat May 13, 2017 10:11 pm

A feature that would give progress reports on the next 2.0 update

The0x539
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Re: What smbx feature have you always wanted.

Postby The0x539 » Sat May 13, 2017 11:27 pm

Captain Kritz wrote:A feature that would give progress reports on the next 2.0 update
  • Keep an eye on (dis)codehaus
  • Keep an eye on the thread
  • Keep an eye on the blog

TDK
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Re: What smbx feature have you always wanted.

Postby TDK » Sun May 28, 2017 10:29 am

Image

Ruan555
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Re: What smbx feature have you always wanted.

Postby Ruan555 » Sun May 28, 2017 8:19 pm

The ability to have an npc with custom graphics and the original one on the same level.
I basically want this, but with playable characters instead.

The0x539
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Re: What smbx feature have you always wanted.

Postby The0x539 » Sun May 28, 2017 9:48 pm

TheDinoKing wrote:Image
Image

timocomsmbx2345
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Re: What smbx feature have you always wanted.

Postby timocomsmbx2345 » Sun May 28, 2017 10:03 pm

possibly enemies that were in super mario that dissapeared.

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Re: What smbx feature have you always wanted.

Postby Cetus808 » Fri Jun 09, 2017 10:55 am

It's not really an actual gameplay feature, but I think having customizable shortcuts for the level editor would be nice. Would be especially useful if you constantly change the grid size just like I do.

World map events are also something I look forward to, because I really like the idea of having functional switch palaces, and an existing level being replaced with an another level provided that the player beats the previous course via a different method. I know that we already have multiple exits that allows for something similar, but sometimes, I just wanna make it so that two levels can't coexist together, especially if one of them is basically an alternate version of the other. This way, I feel that it would be possible to give your episode multiple endings and some replayability.

Granted, I've been obsessed with Sonic CD as of late... which would probably explain the second idea a lot. (bad/good futures and whatnot)

TLtimelord
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Re: What smbx feature have you always wanted.

Postby TLtimelord » Fri Jun 09, 2017 10:58 am

timocomsmbx2345 wrote:All of the features from 1.4.x and it's gonna come true eventually....
Yeah in 2.0

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Re: What smbx feature have you always wanted.

Postby TheGamingCats » Fri Jun 09, 2017 9:49 pm

DJFMHD wrote:What SMBX feature have you always wanted? Even features you wanted before 1.4 and 2.0 came out. My answer: every single powerup in the Mario franchise. It may be a little bit unrealistic but i have always wanted it.
More dummy blocks for graphics and stuff.

Snessy the duck
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Re: What smbx feature have you always wanted.

Postby Snessy the duck » Sat Jun 10, 2017 10:35 am

TheGamingCats wrote:
DJFMHD wrote:What SMBX feature have you always wanted? Even features you wanted before 1.4 and 2.0 came out. My answer: every single powerup in the Mario franchise. It may be a little bit unrealistic but i have always wanted it.
More dummy blocks for graphics and stuff.
You don't really need to quote the op like you did here.

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Re: What smbx feature have you always wanted.

Postby ElectriKong » Sat Jun 10, 2017 2:50 pm

Cetus808 wrote: I really like the idea of having functional switch palaces
You can do it with LunaLua (See The Second Reality Project X)


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