Share your work-in-progress SMBX episode or browse and support others'.
Moderator: Userbase Moderators
|
|
|
|
-
Greendan
- Hoopster

- Posts: 45
- Joined: Sat Mar 07, 2015 11:23 am
- Pronouns: He/Him
-
Contact:
Postby Greendan » Mon Feb 20, 2017 11:36 am
Thank you all for being honest with me, I respect your opinions! But I'll leave it in the way it is. That's how I like it.
|
|
|
|
|
|
|
|
|
-
ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
-
Contact:
Postby ElectriKong » Mon Feb 20, 2017 1:06 pm
Greendan wrote:Thank you all for being honest with me, I respect your opinions! But I'll leave it in the way it is. That's how I like it.
OK, but what the ass is this path?

That is the longest path I have ever seen.
|
|
|
|
|
|
|
|
|
-
Greendan
- Hoopster

- Posts: 45
- Joined: Sat Mar 07, 2015 11:23 am
- Pronouns: He/Him
-
Contact:
Postby Greendan » Mon Feb 20, 2017 1:27 pm
King of Eterity wrote:Greendan wrote:Thank you all for being honest with me, I respect your opinions! But I'll leave it in the way it is. That's how I like it.
OK, but what the ass is this path?

That is the longest path I have ever seen.
Oh, it's the World 5's secret star.
|
|
|
|
|
|
|
|
|
-
ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
-
Contact:
Postby ElectriKong » Mon Feb 20, 2017 2:13 pm
Greendan wrote:King of Eterity wrote:Greendan wrote:Thank you all for being honest with me, I respect your opinions! But I'll leave it in the way it is. That's how I like it.
OK, but what the ass is this path?

That is the longest path I have ever seen.
Oh, it's the World 5's secret star.
But the length is just unnecessary.
|
|
|
|
|
|
|
|
|
-
Greendan
- Hoopster

- Posts: 45
- Joined: Sat Mar 07, 2015 11:23 am
- Pronouns: He/Him
-
Contact:
Postby Greendan » Mon Feb 20, 2017 2:31 pm
Ok, I'll fix this.
Note that everythig you see in the screnshots may be different eventually.
|
|
|
|
|
|
|
|
|
-
Greendan
- Hoopster

- Posts: 45
- Joined: Sat Mar 07, 2015 11:23 am
- Pronouns: He/Him
-
Contact:
Postby Greendan » Wed Mar 01, 2017 2:46 pm
Update: 1/3/2017
- New backgrounds in the most levels in first and the second world!
- New screenshots were added!
- The levels were fixed and are added some new features from 1.4.4!
Check it out!
|
|
|
|
|
|
|
|
|
-
NT2002
- Bob-Omb

- Posts: 21
- Joined: Mon Feb 13, 2017 4:35 pm
- Pronouns: he/him
-
Contact:
Postby NT2002 » Wed Mar 01, 2017 4:17 pm
Greendan wrote:Update: 1/3/2017
- New backgrounds in the most levels in first and the second world!
- New screenshots were added!
- The levels were fixed and are added some new features from 1.4.4!
Check it out!
Nice update ! Good luck finish the demo !
|
|
|
|
|
|
|
|
|
-
BlacKnight94
- Buster Beetle

- Posts: 83
- Joined: Mon Nov 21, 2016 9:38 am
-
Contact:
Postby BlacKnight94 » Wed Mar 01, 2017 5:13 pm
World map looks perfect and the idea is pretty cool.
Personally I would replace the SMB1 Koopas with SMB3 Koopas but I think it's just a matter of personal preferences
|
|
|
|
|
|
|
|
|
-
arcade999
- Boomerang Bro

- Posts: 1344
- Joined: Mon Aug 15, 2016 2:23 pm
Postby arcade999 » Thu Mar 02, 2017 8:48 am
Snessy the duck wrote:I'd recommend you remade the levels to not use NSMB gfx, as they clash heavily with the rest of the graphics (Like Mario and the NPCs). Also, some screens lack coins.
Yeah, but I think it would scrap the main objective of the episode. So I recommend to retexture Npcs into nsmb ones.
|
|
|
|
|
|
|
|
|
-
ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
-
Contact:
Postby ElectriKong » Thu Mar 02, 2017 12:01 pm
arcade999 wrote:Snessy the duck wrote:I'd recommend you remade the levels to not use NSMB gfx, as they clash heavily with the rest of the graphics (Like Mario and the NPCs). Also, some screens lack coins.
Yeah, but I think it would scrap the main objective of the episode. So I recommend to retexture Npcs into nsmb ones.
Which he won't do because he likes it the way it is. I don't think it's worth further criticizing the graphics anymore, we know he won't change them.
|
|
|
|
|
|
|
|
|
-
Greendan
- Hoopster

- Posts: 45
- Joined: Sat Mar 07, 2015 11:23 am
- Pronouns: He/Him
-
Contact:
Postby Greendan » Thu Mar 02, 2017 12:32 pm
Actually, the thing that was really stopping me from replacing the smb1 graphics is the lack of sprites of nsmb npcs. But I found the most of them and i've got an idea. I will make 2 versions - one with half 2d and half 3d graphics(like the one in the screenshots) and one only with nsmb graphics, so you can choose the one you prefer.
|
|
|
|
|
|
|
|
|
-
Greendan
- Hoopster

- Posts: 45
- Joined: Sat Mar 07, 2015 11:23 am
- Pronouns: He/Him
-
Contact:
Postby Greendan » Wed Mar 15, 2017 3:37 pm
Update: 15/3/2017
I made a new logo for my project with better quality! And also a new supporter! Everyone currently supporting my project could replace the old one with this one in his signature.
Supporter:
Code: Select all [url=http://wohlsoft.ru/forum/viewtopic.php?f=62&t=1595][img]https://s7.postimg.org/xq3mkcp1n/supporter.png?2[/img][/url]
[/center]
Last edited by Greendan on Tue Mar 28, 2017 9:08 am, edited 1 time in total.
|
|
|
|
|
|
|
|
|
-
Squishy Rex
- Tellah

- Posts: 1985
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
-
Contact:
Postby Squishy Rex » Tue Mar 28, 2017 2:38 am
I have to be honest here, I've seen a lot of projects and episodes over the years where they've used NSMB series graphics but also used classic 8-bit mediums and they have looked pretty horrible. This however, actually looks decent. Throughout the entirety of the levels you've shown, each conforms to 1 rule (8/16-bit NPCs and NSMB series Blocks/BGs/BGOs etc) for the most part and it looks appealing. The level design looks a lot like what you'd find in the NSMB series, it's expansive and really calls out to exploration. Keeping the 8/16-Bit NPCs is something I am glad you did, most of the ported/ripped NSMB series NPCs look god-awful as sprites. They are models (not NSMBDS) and just don't have the same fluidity as what you would see in the NSMB games. In SMBX the model ports look uncomfortable and jerky. In my opinion those are part of what ruined some of these older projects.
The only thing I don't really like is the Muncher, it looks out of place against the HD objects and the 8-Bit sprites. It's mainly the Muncher's head, it's flat and has no shading or depth about it, while the leaves however do. If you're interested in the actual NSMB series Muncher I think I can get it for you or I might even be able to do a bit of editing to the existing one if you want.
In any case, I'm really looking forward to see what comes of this project, good luck and keep up the great design!
|
|
|
|
|
|
|
|
|
-
AirSeus
- Blue Yoshi Egg

- Posts: 1121
- Joined: Fri Feb 14, 2014 2:40 pm
- Flair: Ok no
- Pronouns: He/Him
Postby AirSeus » Tue Mar 28, 2017 2:47 am
Greendan wrote:Update: 15/3/2017
I made a new logo for my project with better quality! :dance: And also a new supporter! Everyone currently supporting my project could replace the old one with this one in his signature.
Supporter:
Code: Select all [url=http://wohlsoft.ru/forum/viewtopic.php?f=62&t=1595][img]https://s7.postimg.org/xq3mkcp1n/supporter.png?2[/img][/url]
[/center]
If you look at braineats episode there is a decent amount of NPC's that are styled in 1x1 nsmb.
|
|
|
|
|
|
|
|
|
-
Greendan
- Hoopster

- Posts: 45
- Joined: Sat Mar 07, 2015 11:23 am
- Pronouns: He/Him
-
Contact:
Postby Greendan » Tue Mar 28, 2017 9:05 am
Squishy Rex wrote:I have to be honest here, I've seen a lot of projects and episodes over the years where they've used NSMB series graphics but also used classic 8-bit mediums and they have looked pretty horrible. This however, actually looks decent. Throughout the entirety of the levels you've shown, each conforms to 1 rule (8/16-bit NPCs and NSMB series Blocks/BGs/BGOs etc) for the most part and it looks appealing. The level design looks a lot like what you'd find in the NSMB series, it's expansive and really calls out to exploration. Keeping the 8/16-Bit NPCs is something I am glad you did, most of the ported/ripped NSMB series NPCs look god-awful as sprites. They are models (not NSMBDS) and just don't have the same fluidity as what you would see in the NSMB games. In SMBX the model ports look uncomfortable and jerky. In my opinion those are part of what ruined some of these older projects.
The only thing I don't really like is the Muncher, it looks out of place against the HD objects and the 8-Bit sprites. It's mainly the Muncher's head, it's flat and has no shading or depth about it, while the leaves however do. If you're interested in the actual NSMB series Muncher I think I can get it for you or I might even be able to do a bit of editing to the existing one if you want.
In any case, I'm really looking forward to see what comes of this project, good luck and keep up the great design!
Thank you! Actually, the munchers I ripped were from Super Mario Maker. But still, I will work on their shading. 
|
|
|
|
|
|
|
|
|
-
Greendan
- Hoopster

- Posts: 45
- Joined: Sat Mar 07, 2015 11:23 am
- Pronouns: He/Him
-
Contact:
Postby Greendan » Tue Apr 18, 2017 1:32 pm
AirSeus wrote:Greendan wrote:Update: 15/3/2017
I made a new logo for my project with better quality! :dance: And also a new supporter! Everyone currently supporting my project could replace the old one with this one in his signature.
Supporter:
Code: Select all [url=http://wohlsoft.ru/forum/viewtopic.php?f=62&t=1595][img]https://s7.postimg.org/xq3mkcp1n/supporter.png?2[/img][/url]
[/center]
If you look at braineats episode there is a decent amount of NPC's that are styled in 1x1 nsmb.
Yes, but the animation doesn't look good in the way he did it. I will try to make the npcs with all of the frames to look smoother.
|
|
|
|
|
|
|
|
|
-
AirSeus
- Blue Yoshi Egg

- Posts: 1121
- Joined: Fri Feb 14, 2014 2:40 pm
- Flair: Ok no
- Pronouns: He/Him
Postby AirSeus » Tue Apr 18, 2017 3:04 pm
Greendan wrote:AirSeus wrote:Greendan wrote:Update: 15/3/2017
I made a new logo for my project with better quality! :dance: And also a new supporter! Everyone currently supporting my project could replace the old one with this one in his signature.
Supporter:
Code: Select all [url=http://wohlsoft.ru/forum/viewtopic.php?f=62&t=1595][img]https://s7.postimg.org/xq3mkcp1n/supporter.png?2[/img][/url]
[/center]
If you look at braineats episode there is a decent amount of NPC's that are styled in 1x1 nsmb.
Yes, but the animation doesn't look good in the way he did it. I will try to make the npcs with all of the frames to look smoother.
Ah, ok, fair enough, good luck with this project!
|
|
|
|
|
|
|
|
|
-
Valkyy
- Spiny

- Posts: 29
- Joined: Sun Apr 23, 2017 3:16 pm
Postby Valkyy » Fri Apr 28, 2017 8:37 am
Personally I like it. I think the use of the nsmb graphics look very interesting. Hope you finish this project!
|
|
|
|
|
|
|
|
|
-
Greendan
- Hoopster

- Posts: 45
- Joined: Sat Mar 07, 2015 11:23 am
- Pronouns: He/Him
-
Contact:
Postby Greendan » Tue May 02, 2017 8:28 am
Valkyy wrote:Personally I like it. I think the use of the nsmb graphics look very interesting. Hope you finish this project!
Thank you! 
|
|
|
|
|
|
|
|
|
-
GianaSistersfan64
- Swooper

- Posts: 64
- Joined: Sat Apr 29, 2017 8:15 am
-
Contact:
Postby GianaSistersfan64 » Sat May 06, 2017 7:22 pm
The backgrounds and blocks GFXs are great! But can you change the NPCs and players graphics in 3D pixels? Because the retro pixels with the 3D pixels look weird 
|
|
|
|
|
Return to “Projects”
|