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Re: The Parareal World 1.2

Posted: Thu Sep 21, 2017 2:17 pm
by cato
There is no music in the download

Re: The Parareal World (38A)

Posted: Mon Oct 02, 2017 10:46 am
by Trace
uuuh, I think that world map is breaking the laws of physics.

Re: The Parareal World (38A)

Posted: Mon Jan 08, 2018 8:28 pm
by Cedur
What, this requires 38A all along? At least I could play the very first levels on 2.0 without problems ...

Re: The Parareal World (Original)

Posted: Mon Jan 28, 2019 2:48 pm
by Cedur
Dany wrote:ping

Now that you're back, would you please tell us which version is truly required? Because it can't be all three at the same time.

Re: The Parareal World (Original)

Posted: Mon Jan 28, 2019 3:15 pm
by Dany25G
Cedur wrote:
Mon Jan 28, 2019 2:48 pm
Dany wrote:ping

Now that you're back, would you please tell us which version is truly required? Because it can't be all three at the same time.
SMBX 1.4.4

Re: The Parareal World (Original)

Posted: Mon Jan 28, 2019 3:25 pm
by Cedur
Ok. Also can you check if the screenshots are still working? (currently my internet is having some little antics)

Re: The Parareal World (Original)

Posted: Tue Jan 29, 2019 5:51 am
by MmmMario
They aren't coming up for me.

Re: The Parareal World (Original)

Posted: Sat Feb 20, 2021 2:59 am
by Cedur
As the A-coins are obviously intended to be star coins: You can have real star coins in 1.4.4.

Added in 2 hours 14 minutes 28 seconds:
Re: The Parareal World
Bruh, good bump. In the meantime we also have star coins in X2.

Re: The Parareal World (Update 10-21 by SMBXEE)

Posted: Mon Jul 25, 2022 7:13 pm
by Wohlstand
Hello!

Level 20 has a bug: taking all three dragon coins doesn't cause a third star to appear. I took some small research, and I found, that you forgot to set the "Empty layer" (No more object on the layer) event trigger to dragon coins, so, the star show won't happen.

https://disk.yandex.ru/d/3US-a1W1K6a1vQ This is a fixed level, just unpack this level file into the episode's directory and confirm the replacement.

Added in 27 minutes 8 seconds:
Re: The Parareal World (38A)
Cedur wrote:
Mon Jan 08, 2018 8:28 pm
What, this requires 38A all along? At least I could play the very first levels on 2.0 without problems ...
As the PGE-FL library (used at Moondust Project, X2, and TheXTech) supports 38A level files natively, however, to avoid people's confusion about why they work glitchy on X2, the compatibility warning message was added. Mainly, while one set of 38A levels that don't use unique features of the engine, will work normally, other levels that have wide use of unique 38A features including TeaScript and non-SMBX64 objects, will seriously glitch on X2 and other engines.