Topics about events/announcements that are no longer relevant.
Moderator: Userbase Moderators
|
|
|
|
-
7NameSam
- Bot

- Posts: 52
- Joined: Mon Dec 29, 2014 12:11 am
Postby 7NameSam » Sun Oct 02, 2016 1:07 am
Wait, nevermind, this is harder than I thought it would be
|
|
|
|
|
|
|
|
|
-
Shadow Yoshi
- Dark Knight

- Posts: 4291
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Sun Oct 02, 2016 1:58 am
Another thing that I'll update the first post to say: be sure to save your levels after submitting screenshots of them! I may ask for revisions, and we'll also need to account for background wrapping later on if your screenshot is accepted.
|
|
|
|
|
|
|
|
|
-
HeroLinik
- Larry Koopa

- Posts: 3464
- Joined: Fri Dec 20, 2013 1:28 pm
-
Contact:
Postby HeroLinik » Sun Oct 02, 2016 5:21 am
Yeah, let's go for it. And by the way, do Zelda temples fall under the Fortress category, or are they banned? And can you use levels that you've already created?
|
|
|
|
|
|
|
|
|
-
Waddle
- Tellah

- Posts: 1583
- Joined: Sun Sep 07, 2014 4:59 am
- Flair: hi!!!
- Pronouns: He/Him
Postby Waddle » Sun Oct 02, 2016 5:41 am
Lets go
|
|
|
|
|
|
|
|
|
-
Magician
- Volcano Lotus

- Posts: 567
- Joined: Fri Dec 20, 2013 7:36 pm
- Pronouns: he/him
Postby Magician » Sun Oct 02, 2016 6:36 am
Does it matter if it's not technically a screenshot? Like, as long as everything shown is actually possible in the engine?
Also, is the picture supposed to be "busy"? Will submissions be rejected for having negative space? (Asking mainly because the example screenshot happens to have most of the space filled.)
|
|
|
|
|
|
|
|
|
-
RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Oct 02, 2016 8:56 am
im joining
|
|
|
|
|
|
|
|
|
-
ProngoKingdom
- Blooper

- Posts: 168
- Joined: Fri Mar 11, 2016 2:45 pm
Postby ProngoKingdom » Sun Oct 02, 2016 9:01 am
Joey wrote:I added that the screenshots must wrap. Sorry for not mentioning that earlier!
Wait, why do they have to wrap if it's just a screenshot?
Last edited by ProngoKingdom on Sun Oct 02, 2016 10:13 am, edited 1 time in total.
|
|
|
|
|
|
|
|
|
-
ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
-
Contact:
Postby ElectriKong » Sun Oct 02, 2016 9:34 am
This may be a stupid question but:
Would it be OK if our screenshots are like a couple of pixels off the requirements?
PS: PGE is needed to take a screenshot of the required dimensions, since the 30 by 15 blocks equivalent is true for PGE also, and the legacy editor only goes 25 across.
|
|
|
|
|
|
|
|
|
-
Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1661
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Sun Oct 02, 2016 9:58 am
King of Eterity wrote:This may be a stupid question but:
Would it be OK if our screenshots are like a couple of pixels off the requirements?
PS: PGE is needed to take a screenshot of the required dimensions, since the 30 by 15 blocks equivalent is true for PGE also, and the legacy editor only goes 25 across.
For anyone who wnats to know, here's an example:
|
|
|
|
|
|
|
|
|
-
Radiance
- 2025 Egg Hunter

- Posts: 1354
- Joined: Thu Dec 10, 2015 7:53 am
- Pronouns: he/him
Postby Radiance » Sun Oct 02, 2016 10:01 am
ProngoKingdom wrote:Wait, why do they have to wrap if it's just a screenshot?
I think I know the reason why it needs to wrap. 
Maybe, Joey will put a single picture side by side until it reached the page limit.
|
|
|
|
|
|
|
|
|
-
Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
-
Contact:
Postby Wohlstand » Sun Oct 02, 2016 10:06 am
King of Eterity wrote:This may be a stupid question but:
Would it be OK if our screenshots are like a couple of pixels off the requirements?
PS: PGE is needed to take a screenshot of the required dimensions, since the 30 by 15 blocks equivalent is true for PGE also, and the legacy editor only goes 25 across.
Laboratory version now also has ability to configure "fixed initial size of capturer - yellow rectangle which tells which part of workspace need to export". I.e. by default it fits into viewport, but you can set fixed initial size (then move and resize if needed). That in Tools -> Application settings -> Editor
|
|
|
|
|
|
|
|
|
-
Shadow Yoshi
- Dark Knight

- Posts: 4291
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Sun Oct 02, 2016 11:42 am
King of Eterity wrote:This may be a stupid question but:
Would it be OK if our screenshots are like a couple of pixels off the requirements?
PS: PGE is needed to take a screenshot of the required dimensions, since the 30 by 15 blocks equivalent is true for PGE also, and the legacy editor only goes 25 across.
It has to be 960x480. You can use PGE to take the screenshots or just take multiple and then edit them together.
Linik wrote:Yeah, let's go for it. And by the way, do Zelda temples fall under the Fortress category, or are they banned? And can you use levels that you've already created?
Yes and yes, Zelda temples are fine and you can use levels you've already created.
Magician wrote:Does it matter if it's not technically a screenshot? Like, as long as everything shown is actually possible in the engine?
Also, is the picture supposed to be "busy"? Will submissions be rejected for having negative space? (Asking mainly because the example screenshot happens to have most of the space filled.)
What do you mean by "not technically a screenshot"? Like, just placing all of the blocks and stuff together by hand in an image editor?
The screenshot is supposed to have a fair amount going on but not be really busy. If your submission is accepted but it's too busy or not busy enough, it can just be sent back for revision.
|
|
|
|
|
|
|
|
|
-
aero
- Palom

- Posts: 4787
- Joined: Fri Mar 28, 2014 2:51 pm
Postby aero » Sun Oct 02, 2016 1:28 pm
Ran this through PNGGauntlet. Didn't notice any compression artifacts so here's my sub for today.
|
|
|
|
|
|
|
|
|
-
Yoshi021
- Gold Yoshi Egg

- Posts: 691
- Joined: Thu Jan 21, 2016 9:06 pm
- Flair: :)
- Pronouns: He/Him
Postby Yoshi021 » Sun Oct 02, 2016 2:45 pm
Aero wrote:
Ran this through PNGGauntlet. Didn't notice any compression artifacts so here's my sub for today.
The blocks on the top don't wrap horizontally
|
|
|
|
|
|
|
|
|
-
aero
- Palom

- Posts: 4787
- Joined: Fri Mar 28, 2014 2:51 pm
Postby aero » Sun Oct 02, 2016 4:17 pm
Oh shit I missed that.
Fixed version.
|
|
|
|
|
|
|
|
|
-
PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
-
Contact:
Postby PixelPest » Sun Oct 02, 2016 4:57 pm
Here's my first submission:

|
|
|
|
|
|
|
|
|
-
Magician
- Volcano Lotus

- Posts: 567
- Joined: Fri Dec 20, 2013 7:36 pm
- Pronouns: he/him
Postby Magician » Sun Oct 02, 2016 5:40 pm
Joey wrote:What do you mean by "not technically a screenshot"? Like, just placing all of the blocks and stuff together by hand in an image editor?
Yeah. I can always import it into the editor if that's necessary but I just assumed it wasn't at first.
If it even matters at all, the only reason I would do it that way is that in my case, I've more experience in them, and I know the tools and can use them efficiently. If anything the legacy editor is more "by hand" for me because of its cursor reliance and I haven't yet adjusted to PGE (I'm getting there, just haven't been bothered yet). There are a myriad of other reasons I chose to just go back and forth between an image editor and the legacy editor for whatever worked best, but either way I assume this is more of a visual project than having so much do to with level design.
|
|
|
|
|
|
|
|
|
-
Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
-
Contact:
Postby Wohlstand » Sun Oct 02, 2016 6:07 pm
Magician wrote:Joey wrote:What do you mean by "not technically a screenshot"? Like, just placing all of the blocks and stuff together by hand in an image editor?
Yeah. I can always import it into the editor if that's necessary but I just assumed it wasn't at first.
If it even matters at all, the only reason I would do it that way is that in my case, I've more experience in them, and I know the tools and can use them efficiently. If anything the legacy editor is more "by hand" for me because of its cursor reliance and I haven't yet adjusted to PGE (I'm getting there, just haven't been bothered yet). There are a myriad of other reasons I chose to just play around with an image editor first, but either way I assume this is more of a visual project than having so much do to with level design.
In latest laboratory this "adjusting" will be a lot easier (feature I implemented by Enjl's suggestion):
Just in the "Tools -> Application settings" setup capturer to have a fixed initial size:

and then on F12 you will get a rectangle of required size: just align it at necessary place, then accept screenshot taking

|
|
|
|
|
|
|
|
|
-
Omnion
- Hoopster

- Posts: 46
- Joined: Tue Jan 19, 2016 10:14 pm
Postby Omnion » Sun Oct 02, 2016 7:04 pm
oshit
Also are screenshots with a more vertical layout accepted?
|
|
|
|
|
Return to “Events and Announcements”
Users browsing this forum: No registered users and 1 guest
|