Share your completed SMBX episodes or play and discuss others.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Sep 03, 2016 10:29 am
Shinbison-Kof wrote:
I use fog, but according with the design and color of the level, I know what you want say, but this example don't seems with the form I use fog!
...by placing them on the world map and underwater levels?
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Sat Sep 03, 2016 10:40 am
Supershroom wrote:I'm having issues with the download in general. I keep getting a "permission denied" error.
Don't worry, I'll fix it!
zlakergirl357 wrote:Shinbison-Kof wrote:
I use fog, but according with the design and color of the level, I know what you want say, but this example don't seems with the form I use fog!
...by placing them on the world map and underwater levels?
No, them don't have fog. ( in the world map is common have it)... I have a question! You have played this episode?
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Sep 03, 2016 10:42 am
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
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- Flair: Dreams of a forgotten reality
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Contact:
Postby Darkonius Mavakar » Sat Sep 03, 2016 10:44 am
i'm at cloud crash or whatever it's called.
the enenmy placement is worthless
and why are there munchers in every level.
also "castle1" crashes lua
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Sat Sep 03, 2016 10:49 am
In this case, is because the water is polluted and "transformed". I don't know how uses luna, therefore I put fog, because I was inspired in this level.
Darkonius Mavakar wrote:i'm at cloud crash or whatever it's called.
the enenmy placement is worthless
and why are there munchers in every level.
also "castle1" crashes lua
With me, these errors doesn't happens. Sorry, but this comment don't have a constructive criticism (Especially the npc placement, for me is good and well distributed, If you think isn't good, would be good if you tell for me what I need improve). It seems more a "hater" comment.
Last edited by Shinbison-Kof on Sat Sep 03, 2016 10:56 am, edited 1 time in total.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Sep 03, 2016 10:55 am
My point is, you've way too levels that uses fog.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
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Postby Darkonius Mavakar » Sat Sep 03, 2016 10:58 am
it's not a hater comment. mate.
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snoruntpyro
- Snifit

- Posts: 226
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Postby snoruntpyro » Sat Sep 03, 2016 11:06 am
You can achieve a dark atmosphere without spamming fog bgos everywhere. Case in point:
Music helps too.
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Sat Sep 03, 2016 11:16 am
snoruntpyro wrote:You can achieve a dark atmosphere without spamming fog bgos everywhere. Case in point:
Music helps too.
This seems nice! It's a good idea. When I started make this episode (2012), my idea was put in some levels fog, because I wanted see "polluted / dark" atmosphere in these levels, or just a decoration. I think don't got it ( in some cases) anyway.
Edit: New link of download
https://www.dropbox.com/s/1s91p4cqq8axl ... n.rar?dl=0
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Storm027
- Swooper

- Posts: 60
- Joined: Wed Mar 16, 2016 5:44 pm
Postby Storm027 » Sat Sep 03, 2016 2:09 pm
The fog looks kind of cool, makes me thing a cool foggy morning
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Cedur
- Link

- Posts: 7073
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- Flair: I'm gone, for chess and minesweeper
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Postby Cedur » Sun Sep 04, 2016 4:23 pm
I'm really liking what I've seen thus far during the first two worlds, especially regarding the effort with graphics.
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Mon Sep 05, 2016 2:16 pm
Thanks @Supershroom and @Storm027, I hope you enjoy it! 
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Mable
- Luigi

- Posts: 5806
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Postby Mable » Mon Sep 05, 2016 2:48 pm
I don't know how nobody who played this so far, mentioned this

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Radiance
- 2025 Egg Hunter

- Posts: 1354
- Joined: Thu Dec 10, 2015 7:53 am
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Postby Radiance » Mon Sep 05, 2016 5:38 pm
Shinbison-Kof wrote:my idea was put in some levels fog, because I wanted see "polluted / dark" atmosphere in these levels
For me, fog is used to make the level more eerie.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Mon Sep 05, 2016 10:11 pm
Oh my, a random green Toad appeared from the green Para-Koopa. That's actually kinda funny but at the same time pretty stupid because you get hit due to the Toad's hitbox and such...
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Tue Sep 06, 2016 2:40 pm
Lol, this glitch seems hilarious. Actually this wasn't purposeful. I'll fix it! Thanks.
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EseTomate
- Bob-Omb

- Posts: 20
- Joined: Fri Aug 26, 2016 10:20 pm
Postby EseTomate » Thu Sep 08, 2016 7:04 pm
The world looks so good! I'll play it when i have some time 
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Sep 08, 2016 7:19 pm
just gonna let you know that the 2nd video can't be watched
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Sat Sep 10, 2016 10:03 am
EseTomate wrote:The world looks so good! I'll play it when i have some time 
Thanks! I hope you enjoy!!!
Enjl wrote:just gonna let you know that the 2nd video can't be watched
Sorry!! I think that video was deleted. ( I don't know the reason).
Edit: Fixed!
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Sat Sep 10, 2016 11:35 am
Wicked I've been waiting a long time for this epsoide.
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