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Re: Waddle Derp's FUN CASTLE
Posted: Sun Aug 06, 2017 8:09 pm
by ivanmegafanboy
Both of your puzzle levels: Saturn Tower and Inconvenient Acension are extremely enjoyable and creative; I love themeven if I am more of an action level guy. But, your action levels are also freaking cool, I love the aesthetic of Hidden Passage; especially that background, damn, it is good. Also I love any level that features "wood type" enemies, and those bushes that throw leaves are so cute.
Lastly, the hidden boss from Inconvenient A. is extremely good.
Re: Waddle Derp's FUN CASTLE
Posted: Mon Aug 07, 2017 8:37 am
by Trace
cyclops cyclone canopy doesnt here
it belongs in the fucking torture castle
Re: Waddle Derp's FUN CASTLE
Posted: Sun Aug 20, 2017 8:51 am
by as303298
Saturn Tower:
Interesting level, not much to really say here.
Above A Blinding Star:
Easily my favorite out of all of the ones I played. I am sad that DXtory doesnt like message boxes though, so I couldnt record that last one without my stuff getting corrupted.
You should make some adjustments to the boss's hitboss and arena however. With its massive hitbox, getting the higher torches on the left and right wings are incredibly difficult. I recommend expanding each of those one-block wide spaces to be two blocks.
Inconvenient Ascension:
Simply fun to play. I really expected it to be a lot harder but you are gradually guided throughout the level. I kind of wish there was a mechanic to let you slightly adjust your fall direction but I understand why its locked into one position.
Droplet Dell:
The fact you have no indication where the water "comes back" is rather jarring for the player. I highly recommend adjusting it.
System Error:
OH GOD, RUNNING!
Nah, legitemately though it took me about four minutes---which barely became one minute at the end.
Re: Waddle Level Town!
Posted: Sat Jul 21, 2018 3:19 pm
by Waddle
One of my latest levels, Spring and a Storm, is now included in the topic!
Re: Waddle Level Town!
Posted: Sun Jul 22, 2018 5:13 pm
by Archived
Archived
Re: Waddle Level Town!
Posted: Thu Nov 29, 2018 1:43 pm
by Waddle
Re: Waddle Level Town!
Posted: Sat Apr 13, 2019 9:19 am
by Waddle
He's here.

Re: Waddle Level Town!
Posted: Sun Apr 14, 2019 10:02 am
by Archived
Archived
Re: Waddle Level Town!
Posted: Mon Apr 15, 2019 12:05 am
by MegaDood
These levels are really cool! Well done.
Re: Waddle Level Town!
Posted: Fri May 03, 2019 2:18 am
by Archived
Archived
Re: Waddle Level Town!
Posted: Thu May 09, 2019 2:06 am
by MegaDood
Also Saturn Tower was a cool idea. It was executed very well and it's difficulty gradually increased which is good.
Re: Waddle Level Town!
Posted: Thu May 09, 2019 3:54 am
by Eri7
Waddle, about your latest level, i am amazed how you can do so much with so little resources, honestly a lot of your stuff have been including small amount of resources but you always managed to do them justice and put them into a good use. What is the reason for you to approach things in such a simplistic manner while being able to make them really complicated level design wise other than because you don't have much time?
Re: Waddle Level Town!
Posted: Thu May 09, 2019 3:59 am
by Waddle
Eri7 wrote: ↑Thu May 09, 2019 3:54 am
Waddle, about your latest level, i am amazed how you can do so much with so little resources, honestly a lot of your stuff have been including small amount of resources but you always managed to do them justice and put them into a good use. What is the reason for you to approach things in such a simplistic manner while being able to make them really complicated level design wise other than because you don't have much time?
Time is rarely a constraint since I'm not that worried to, say, spend two months chipping away at a level, making a setup whenever I feel like it but leaving it alone otherwise. Often I simply find that I don't
need more elements to make a level engaging or fun, and so I don't add more elements and stick to the core.
Re: Waddle Level Town!
Posted: Wed May 15, 2019 7:07 am
by MegaDood
Waddle wrote: ↑Thu May 09, 2019 3:59 am
Eri7 wrote: ↑Thu May 09, 2019 3:54 am
Waddle, about your latest level, i am amazed how you can do so much with so little resources, honestly a lot of your stuff have been including small amount of resources but you always managed to do them justice and put them into a good use. What is the reason for you to approach things in such a simplistic manner while being able to make them really complicated level design wise other than because you don't have much time?
Time is rarely a constraint since I'm not that worried to, say, spend two months chipping away at a level, making a setup whenever I feel like it but leaving it alone otherwise. Often I simply find that I don't
need more elements to make a level engaging or fun, and so I don't add more elements and stick to the core.
I can really see that they were refined over a period of time, and its a good thing they weren't rushed.
Re: Waddle Level Town! - NEW LEVEL TRUNKEY KONG
Posted: Sat Oct 24, 2020 6:41 am
by Waddle
made a new level!
Re: Waddle Level Town! - NEW LEVEL TRUNKEY KONG
Posted: Sun Oct 25, 2020 11:30 am
by Waddle
be forewarned! If anyone downloaded the level before this post, chances are you have an outdated version which messes up one of the switch states!
Re: Waddle Level Town! - NEW LEVEL VANILLA
Posted: Fri May 07, 2021 10:58 am
by Waddle
Hi! Made a new level! It's a brief, challenging vanilla level with three stars to find!
Download Here!
Flurret Mountain
Posted: Fri Jun 25, 2021 5:44 pm
by Waddle
Flurret Canyon is a level about cute little flurrets who live there. Flurret Cove has many fun platforming challenges to explore, and three different endings to obtain!
Screenshots for Flurret Ridge:: show
Download here?
Re: Flurret Path out now
Posted: Fri Jun 25, 2021 6:54 pm
by georgespezi12
mindblown
Re: Flurret Path out now
Posted: Sun Jun 27, 2021 7:45 am
by georgespezi12
i couldnt find any of the endings.