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Re: Shining Adventure (DEMO 2 IS OUT!)

Posted: Fri Dec 09, 2016 9:48 pm
by Cidro
Good news, people. Demo 2 is out, yo! Check the OP for the link.

Re: Shining Adventure (Some updates)

Posted: Sat Jan 07, 2017 5:56 am
by Cidro
Well, it is currently 2017 and I want to show some updates for Shining Adventure! As for the unfinished World 4, it will be finished in the full version. Sorry for showing a screenshot though, as I don't want to spoil most of the parts in World 5.

Re: Shining Adventure (Some updates)

Posted: Sat Jan 14, 2017 1:29 am
by OldSchoolStuff
Review:

Positives:
Well made custom graphics
mostly good levels

Negatives:
some levels are boring
some graphics look too similar to the tile set (Like the green castle level)

8/10
Keep working on the levels, it's pretty good so far.

Re: Shining Adventure (Some updates)

Posted: Sat Jan 14, 2017 3:19 am
by ElectriKong
OldSchoolStuff wrote:some graphics look too similar to the tile set (Like the green castle level)
What's wrong with that?

Re: Shining Adventure (Some updates)

Posted: Sat Jan 14, 2017 4:27 am
by Snessy the duck
King of Eterity wrote:
OldSchoolStuff wrote:some graphics look too similar to the tile set (Like the green castle level)
What's wrong with that?
He means that the bgo's look too similar to the tileset, which can cause confusion as you don't know which tiles are solid or not.

Re: Shining Adventure (Some updates)

Posted: Sat Jan 14, 2017 4:49 am
by ElectriKong
Snessy the duck wrote:
King of Eterity wrote:
OldSchoolStuff wrote:some graphics look too similar to the tile set (Like the green castle level)
What's wrong with that?
He means that the bgo's look too similar to the tileset, which can cause confusion as you don't know which tiles are solid or not.
That makes sense.

Re: Shining Adventure (Some updates)

Posted: Sat Jan 14, 2017 8:11 pm
by Cidro
OldSchoolStuff wrote:Review:

Positives:
Well made custom graphics
mostly good levels

Negatives:
some levels are boring
some graphics look too similar to the tile set (Like the green castle level)

8/10
Keep working on the levels, it's pretty good so far.
Actually, you're right that some levels were boring. I find some of my levels in my project boring to play. Also, the graphics that looked too similar to the tileset was my early creations. Thanks for the review anyway.

Re: Shining Adventure (Some updates)

Posted: Sat Jan 14, 2017 8:33 pm
by Kixubug
HEY! Wheres Luigi, Toad and Link, Please add them as unlockable please.

Re: Shining Adventure (Some updates)

Posted: Sat Jan 14, 2017 9:29 pm
by Cidro
The101MarioGuy wrote:HEY! Wheres Luigi, Toad and Link, Please add them as unlockable please.
Maybe in the next episode I make, my friend.

Re: Shining Adventure (Some updates)

Posted: Sat Jan 14, 2017 10:04 pm
by MacDuckBeat
Darkmewd, how many playables are there ? This episode looks fun btw, I can't wait for the full version.

Re: Shining Adventure (Some updates)

Posted: Sun Jan 15, 2017 12:35 am
by Cidro
RSuper wrote:Darkmewd, how many playables are there ? This episode looks fun btw, I can't wait for the full version.
There are 2 playables, which are Mario and Peach. Also, I have some plans for the full version.

Re: Shining Adventure (Some updates)

Posted: Mon Jan 16, 2017 1:12 am
by Kixubug
Predict how many worlds in this project and predict when are you going to finish this project. How many stars are going to be in the game?

My Review

Pros:
+ Great Graphics
+ Awesome Gameplay
+ Great Bosses (like T-Rex)
+ Toad Houses
Cons
- Some Boring Levels/Easy Levels

Score 9.1/10 That's a great project

Re: Shining Adventure (Some updates)

Posted: Mon Jan 16, 2017 1:23 am
by Cidro
The101MarioGuy wrote:Predict how many worlds in this project and predict when are you going to finish this project.
Aren't you curious? Well, there will be about 10 to 7 worlds in this here project. Plus, I think I'm going to finish at August.
The101MarioGuy wrote:how many stars are going to be in the game?
Well, based on how much worlds there are.
The101MarioGuy wrote:My Review

Pros:
+ Great Graphics
+ Awesome Gameplay
+ Great Bosses (like T-Rex)
+ Toad Houses
Cons
- Some Boring Levels/Easy Levels

Score 9.1/10 That's a great project
Do you realise you could edit your other review? Thanks anyway.

EDIT : I just realised that review was made by another guy. Wow, I'm dumb.

Re: Shining Adventure (Some updates)

Posted: Mon Jan 16, 2017 10:51 am
by loop
There is a loophole when using 2.0. I played it, and I was able to pick any character, including Luigi. I am guessing that was because of 2.0, but I am not sure.
Anyway, it does look good, and I really like the YI styled level early in the demo.
Nice idea with the Rinkas. There is a problem though. If you happen to get a Hammer Suit somehow, it kills the spriteswap and shows the effect, which kinda doesn't fit.

Re: Shining Adventure (Some updates)

Posted: Mon Jan 16, 2017 5:10 pm
by Cidro
Jayce 777 wrote:There is a loophole when using 2.0. I played it, and I was able to pick any character, including Luigi. I am guessing that was because of 2.0, but I am not sure.
Anyway, it does look good, and I really like the YI styled level early in the demo.
Nice idea with the Rinkas. There is a problem though. If you happen to get a Hammer Suit somehow, it kills the spriteswap and shows the effect, which kinda doesn't fit.
I'm very aware of those problems, so maybe someone could fix the loophole for me? Also, that's why I'm not going to put any Hammer Suits in this episode.

Re: Shining Adventure (Some updates)

Posted: Tue Jan 17, 2017 5:50 am
by Cedur
You can pick any character you want on the worldmap in 2.0, even the exclusive ones. As long as this loophole exists it seems like you would constantly need character blocks.

Re: Shining Adventure (Some updates)

Posted: Tue Jan 17, 2017 6:36 am
by Cidro
Damn, son.. If only there was something to do with that loophole.. By the meantime, I'll try working on a patch to fix that problem.

Re: Shining Adventure (Need LDs and Beta Testers)

Posted: Fri Jan 20, 2017 5:29 am
by Cidro
Okay, guys. I originally wanted this project to be made by myself. But I'm forced to need a team to complete this project faster since progress is slower. If you want to be an LD, check the OP to find out how. If you want to be a beta tester, just PM me. Also, I'm reworking this project for your information.

Re: Shining Adventure (Need LDs and Beta Testers)

Posted: Fri Jan 20, 2017 6:46 am
by Cedur
Well, despite being busy with some more episodes to play and betatesting another project and having RL stuff, I guess I can express interest to betatest considering that it'll probably take a few while until then

Re: Shining Adventure (Need LDs and Beta Testers)

Posted: Fri Jan 20, 2017 9:21 pm
by Cidro
Supershroom wrote:Well, despite being busy with some more episodes to play and betatesting another project and having RL stuff, I guess I can express interest to betatest considering that it'll probably take a few while until then
I'll take that as a yes. I'll send you the reworked world one as soon as I'm done.