Snessy the Duck wrote:The only part I don't really like about the screens is that the dirt hills
Does darkening them improve at all?
MECHDRAGON777 wrote:I have to report a bug. After dying in Shygon after getting the Mushrooms, I lost the ability to jump. (I did save in Shygon)
Um I watched the video and checked the code from the old demo, but I'm honestly not sure how that's happening. But, the code has changed a lot since then and I have never had this happen, so maybe it will work right in the new demo coming in a few days.
Also, I would recommend using a health system instead of the classic Mario system if you need to make the power-ups mandatory. Example is making the drop item switch between power-up states if you have the item making a counter when you get hit, you lose one life, and if it hits zero, game over. (Lifes being Energy replacement which you alter the maximum through lua. (You can make Enemies drop coins and lives that way.) Just a suggesting?
It's not a bad idea, and I may implement it, but at this point I'm not sure if it's necessary since classic power-ups are normally only needed to reach a new area and you can get items at your ship at any time.
As for the 1up in the room with the water, that was intended to be possible, but more difficult, without the Gravity Cap, like many sequence breaks in Metroid.
And the thing you did with the key just seems like a normal SMBX glitch so I don't really know what to do about that either.