Re: PixelPest's Peculiarities (New Level + Custom Boss!)
Posted: Sun Oct 15, 2017 6:17 am
The first thing I saw in the level was toxic fog, but I wasn't notified that staying there for a long time could kill the character. Although the "beep" sound could alert the player about what's happening in the level, it wouldn't be enough to notify the player that the fog can kill you unless they see the bar on the left side (By the way, the skull looks like more of a jellyfish than a skull). Maybe add some skull sign near the starting point.
The level looks good even the background seems bland. The toxic fog effect made the background less bland although it somehow doesn't match with the 2*2 pixel graphics.
The placing of the NPC is good but the number of Upward Snifits should be reduced. Especially the Upward Snifits that is below the cramped part of second section should be removed as its projectile could hit the player before noticing it. I know it's supposed to be hard but it seems you need to dodge all the projectiles while hurrying that could cause the player would be lost if you let them hurry because of panic. You could either add one more bubble, provide more direction signs, or remove some Upward Snifits.
The boss is great. I have nothing to say with the boss but the boss fight had some issues.
The Upward Snifits on the right side seems useless as there is no place where you can stand on the right side, except for Birdo's head. Also, the Poison Mushroom generator produces Poison Mushrooms fast.
Also I didn't still know what the Golden Onion do.
I enjoyed this level a lot even though there are parts that let me panicked. I'm just disappointed that even the level is hard, it's too short to be enjoyed.
The level looks good even the background seems bland. The toxic fog effect made the background less bland although it somehow doesn't match with the 2*2 pixel graphics.
The placing of the NPC is good but the number of Upward Snifits should be reduced. Especially the Upward Snifits that is below the cramped part of second section should be removed as its projectile could hit the player before noticing it. I know it's supposed to be hard but it seems you need to dodge all the projectiles while hurrying that could cause the player would be lost if you let them hurry because of panic. You could either add one more bubble, provide more direction signs, or remove some Upward Snifits.
The boss is great. I have nothing to say with the boss but the boss fight had some issues.
The Upward Snifits on the right side seems useless as there is no place where you can stand on the right side, except for Birdo's head. Also, the Poison Mushroom generator produces Poison Mushrooms fast.
Also I didn't still know what the Golden Onion do.
I enjoyed this level a lot even though there are parts that let me panicked. I'm just disappointed that even the level is hard, it's too short to be enjoyed.