Page 2 of 7
Re: Super Mario Country (A small demo)
Posted: Sat Jan 21, 2017 9:01 pm
by The Thwomp King
RSuper wrote:Snessy the duck wrote:He meant that Link isn't a playable character.
Shoots, I'm still an idiot.
I think he likes all character just like The Invasion 2 and The Princess Cliche.
I like all characters, but Link wouldn't fit in this episode.
Hope more of you get to check out the levels.
Re: Super Mario Country (A small demo)
Posted: Fri Jan 27, 2017 5:35 pm
by arcade999
The episode look nice! By the way, who created the brambles graphics? (the blocks, not the background)
Re: Super Mario Country (A small demo)
Posted: Fri Jan 27, 2017 5:47 pm
by Alagirez
arcade999 wrote:The episode look nice! By the way, who created the brambles graphics? (the blocks, not the background)
Brambles in the "Bramble Sanctuary" screen : AirShip
Brambles in the "Bramble Canyon" screen : Kyo (i guess)
Re: Super Mario Country (A small demo)
Posted: Tue Jan 31, 2017 3:16 pm
by The Thwomp King
WerewolfGD wrote:arcade999 wrote:The episode look nice! By the way, who created the brambles graphics? (the blocks, not the background)
Brambles in the "Bramble Sanctuary" screen : AirShip
Brambles in the "Bramble Canyon" screen : Kyo (i guess)
Thank you!
WerewolfGD is correct. You'll see we got a couple other bramble levels in the process of being made for this episode too.
Re: Super Mario Country (A small demo)
Posted: Sat Feb 11, 2017 4:33 am
by RPG_Magician
Hmm. So I played the demo to get a good example of a level length.
Bramble Canyon made me sick lol. The combination of the background and the spiky hazards made it disorienting and made me occasionally look closer to figure what was not part of the background. It was also hard to see the nut projectiles coming too.
Re: Super Mario Country (A small demo)
Posted: Sat Feb 11, 2017 2:09 pm
by The Thwomp King
RPG_Magician wrote:Hmm. So I played the demo to get a good example of a level length.
Bramble Canyon made me sick lol. The combination of the background and the spiky hazards made it disorienting and made me occasionally look closer to figure what was not part of the background. It was also hard to see the nut projectiles coming too.
The nut thing I completely understand. I might change the colors on that to make it easier. On the other hand I tried to make it as similar to the DKC2 bramble levels as I could visually with the mario twist in there, so I apologize if that's disorienting. I might hold off on those changes since it took me a while to make the recolors on all the bramble bgos, but I appreciate the feedback. Like all bramble levels they are meant to be a challenge too.
Re: Super Mario Country (A small demo)
Posted: Mon Feb 27, 2017 12:14 pm
by BlacKnight94
Cool project

I love DK!
Re: Super Mario Country (A small demo)
Posted: Fri Mar 31, 2017 10:05 pm
by The Thwomp King
BlacKnight94 wrote:Cool project

I love DK!
Thank you! I hope this episode will help bring that DKC nostalgia back.
Re: Super Mario Country (A small demo)
Posted: Fri Mar 31, 2017 10:27 pm
by The Thwomp King
Double posting to welcome RPG_Magician to the level design team!
Re: Super Mario Country (A small demo)
Posted: Sun Apr 23, 2017 10:39 pm
by RPG_Magician
Helloooo Progress
Re: Super Mario Country (Keeping it real)
Posted: Thu May 11, 2017 1:06 am
by The Thwomp King
Just a small thing, made a poll to see what worlds appeal to you the most. I like hearing back. Otherwise don't expect anymore levels being shared anytime soon. I want to get a lot more progress done within the team before we share anything else. Hopefully it'll just be the episode we share next instead of more levels.
Re: Super Mario Country (Keeping it real)
Posted: Thu May 11, 2017 6:51 am
by Inspirited
This looks really impressive overall!
Re: Super Mario Country (Keeping it real)
Posted: Sat May 13, 2017 2:24 pm
by Newer Team
realase ?

Re: Super Mario Country (Keeping it real)
Posted: Sat May 13, 2017 7:18 pm
by Alagirez
Newer Team wrote:realase ?

Since i'm a part of this project i'm gonna say this to you : we can't predict when will this project finished...
Re: Super Mario Country (Keeping it real)
Posted: Sat May 13, 2017 10:52 pm
by The Thwomp King
WerewolfGD wrote:Newer Team wrote:realase ?

Since i'm a part of this project i'm gonna say this to you : we can't predict when will this project finished...
I will second this statement. I would love to give a final date, but I do not wish to put additional pressure on my team with the current progress we have made so far. Once we reach a point that's close to the end we will have a better idea of when to release this.
Re: Super Mario Country (Keeping it real)
Posted: Wed May 31, 2017 1:54 am
by MECHDRAGON777
Hey here's the screen of world 1 for the world map. Hope you all like it!

Re: Super Mario Country (Keeping it real)
Posted: Wed May 31, 2017 8:32 am
by RudeGuy
honestly the ground seems to float above a purple void instead of being into poison water. also, where are the levels?
Re: Super Mario Country (Keeping it real)
Posted: Wed May 31, 2017 9:53 am
by Radiance
I agree to RudeGuy07 about the water, adding some details to the water may do, I think.
Re: Super Mario Country (Keeping it real)
Posted: Wed May 31, 2017 10:57 am
by ElectriKong
RudeGuy07 wrote:honestly the ground seems to float above a purple void instead of being into poison water. also, where are the levels?
True. Maybe making it look like water would help. I think there are no paths or levels to avoid spoilers.
Re: Super Mario Country (Keeping it real)
Posted: Wed May 31, 2017 12:35 pm
by RudeGuy
Electriking wrote:
True. Maybe making it look like water would help. I think there are no paths or levels to avoid spoilers.
thats a bad reason. this is the map for world 1, after all.
also, not only the water needs be changed, the bottom of the ground should be changed as well (
like this).
ive noticed another thing that i think needs to be changed:
this looks weird, and it should be changed to something like
this.