Topics that have reached 100 pages.
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super mario galaxy
- Tweeter

- Posts: 137
- Joined: Sun Jul 31, 2016 1:04 pm
Postby super mario galaxy » Tue Aug 02, 2016 6:37 pm
TNTtimelord wrote:This was my CC12 level I didn't finish in time.
It really didn't turn out well anyways, I'm glad I didn't submit lmao.
shit dude how did you get the screen to showall that
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Tue Aug 02, 2016 6:38 pm
super mario galaxy wrote:TNTtimelord wrote:This was my CC12 level I didn't finish in time.
It really didn't turn out well anyways, I'm glad I didn't submit lmao.
shit dude how did you get the screen to showall that
Probably PGE
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Tue Aug 02, 2016 7:55 pm
super mario galaxy wrote:shit dude how did you get the screen to showall that
You can do this via PGE or if you have way more time in your hands, take pictures by pictures and then put them together into one giant image but it's way, way easier to just use PGE anyway. You can not only take specific domain of the area, you can also screencap a entire section of it.

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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Tue Aug 02, 2016 10:00 pm
I guess making backgrounds are kinda easy. Too long to make them tho. As you can see, the brick blocks are cancerous. The goomba is bald and very sad and mad. The piranha plant doesn't have teeth which is weird. And the background clouds are candy. The candy clouds are my aim btw.

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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Wed Aug 03, 2016 6:13 am
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Wed Aug 03, 2016 8:12 am
Cool. I havent seen anyone use sliding as a gameplay gimmick. Also, that must be one hell of a block count.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Wed Aug 03, 2016 8:27 am
witchking666 wrote:Also, that must be one hell of a block count.
Yeah but at least you can use sizeables and background objects that prevents it from going too large. ;P

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TDK
- Phanto

- Posts: 1440
- Joined: Wed Nov 11, 2015 12:26 pm
- Flair: Retired
Postby TDK » Wed Aug 03, 2016 8:55 am
A remake of one of my levels.

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bossedit8
- Banned
- Posts: 6838
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Postby bossedit8 » Wed Aug 03, 2016 9:33 am
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed Aug 03, 2016 9:50 am
Catastrophe wrote:I guess making backgrounds are kinda easy. Too long to make them tho. As you can see, the brick blocks are cancerous. The goomba is bald and very sad and mad. The piranha plant doesn't have teeth which is weird. And the background clouds are candy. The candy clouds are my aim btw.

I don't see what kind of candy they're supposed to be. I see owl eyes and beaks. Claydol-style.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Wed Aug 03, 2016 10:13 am
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Wed Aug 03, 2016 11:56 am
bossedit8 wrote:witchking666 wrote:Also, that must be one hell of a block count.
Yeah but at least you can use sizeables and background objects that prevents it from going too large. ;P

Hey! I remember that level from the AA2 Demo! I think it looks good, but the clouds clash a little, even when they're recoloured!
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bossedit8
- Banned
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Postby bossedit8 » Wed Aug 03, 2016 3:38 pm
Snessy the duck wrote:...but the clouds clash a little, even when they're recoloured!
Think I should use the SMW clouds instead... not sure if it will be changed in the process because to me they do look fine but I can always change it anyway.

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HunnyBon
- Hoopster

- Posts: 45
- Joined: Tue Dec 30, 2014 8:51 am
- Flair: Y'ever just jhdsfhdsjkh
Postby HunnyBon » Wed Aug 03, 2016 3:57 pm
A bit of a work in progress thing I'm making with LunaLUA, it's unfinished, the background is supposed to have parallax and some water motion, but hopefully I'll maybe put it out to the public sometime
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bossedit8
- Banned
- Posts: 6838
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Postby bossedit8 » Wed Aug 03, 2016 4:05 pm
Sirmentio wrote:A bit of a work in progress thing I'm making with LunaLUA, it's unfinished, the background is supposed to have parallax and some water motion, but hopefully I'll maybe put it out to the public sometime
I'm interested in this already! Hopefully you'll gonna show it as of how it plays. So far it looks pretty cool even though I don't see much out of it so far but I guess we can be surprised as of what it has in store right here.
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HunnyBon
- Hoopster

- Posts: 45
- Joined: Tue Dec 30, 2014 8:51 am
- Flair: Y'ever just jhdsfhdsjkh
Postby HunnyBon » Wed Aug 03, 2016 4:24 pm
bossedit8 wrote:I'm interested in this already! Hopefully you'll gonna show it as of how it plays. So far it looks pretty cool even though I don't see much out of it so far but I guess we can be surprised as of what it has in store right here.
I'll probably post something on that new video thread, I've been thinking of plenty of ways to show the level off without spoiling everything about it, I've been really shy about posting levels here, so I'll hopefully break out of that with this 
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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Wed Aug 03, 2016 6:00 pm
Enjl wrote:I don't see what kind of candy they're supposed to be. I see owl eyes and beaks. Claydol-style.
Small cloud are one of those coffee candies, the big clouds are like cough drops and such. It's okay if you don't see it. I respect that.
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7NameSam
- Bot

- Posts: 52
- Joined: Mon Dec 29, 2014 12:11 am
Postby 7NameSam » Wed Aug 03, 2016 11:57 pm
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1751
- Joined: Mon Jan 27, 2014 7:21 am
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Postby ShadowStarX » Thu Aug 04, 2016 4:01 am
Looks neat.
Even though I'm p. sure you can do this with vanilla smbx as well with off-screen moving layers.
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