Page 2 of 2
Re: Circling Boo Buddies API
Posted: Tue Jul 19, 2016 10:47 pm
by loop
Westretroman wrote:PixelPest wrote:Westretroman wrote:
How the heck do I use the create to spawn it in SMBX? do I need to use a separate lua file?
Read. The. Documentation. I just told you to use the booBuddies.create() function. Look at the arguments in the documentation. Look at the example
Just read it, and I still don't understand. Is there any EASY way to explain this.
I have no knowledge, but try this: Use the debugger to see where the pointer is. Then put the coordinates in the code. I hope this helps.

Re: Circling Boo Buddies API
Posted: Tue Jul 19, 2016 10:50 pm
by PixelPest
Westretroman wrote:PixelPest wrote:Westretroman wrote:
How the heck do I use the create to spawn it in SMBX? do I need to use a separate lua file?
Read. The. Documentation. I just told you to use the booBuddies.create() function. Look at the arguments in the documentation. Look at the example
Just read it, and I still don't understand. Is there any EASY way to explain this.
You can wait for 2.0 and then just place them into the Editor without any Lua
Re: Circling Boo Buddies API
Posted: Tue Jul 19, 2016 10:52 pm
by Westretroman
PixelPest wrote:Westretroman wrote:PixelPest wrote:
Read. The. Documentation. I just told you to use the booBuddies.create() function. Look at the arguments in the documentation. Look at the example
Just read it, and I still don't understand. Is there any EASY way to explain this.
You can wait for 2.0 and then just place them into the Editor without any Lua
Got it half working, just had to place the level outside the graphics's folder, but level crashes upon starting.
Edit: NVM, got it working!
Re: Circling Boo Buddies API
Posted: Thu Sep 22, 2016 5:50 pm
by DarkMatt
I've been waiting for cool things like this since LunaDLL was first announced.
It looks absolutely stellar and I praise you for making this. Faithful and customizable, you did a really good job.