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meowflash
- Guest
Postby meowflash » Sat Mar 08, 2014 4:25 pm
Litdude32 wrote:meowflash wrote:I have a suggestion for that episode:
A remake of SMB1 1-1, but, it starts at the end so you have to go to the beginning while avoiding the traps in it!
The Idea was used on ASMBXT by Sadwyn or something by calling ,,Ehcilc Os Era Sekamer'' meaning,,Remakes are so cliche'' backwards
Maybe they should us the same idea on the episode, but, it takes place in SMB3 1-1.
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Raster
- Banned
- Posts: 798
- Joined: Fri Dec 20, 2013 12:35 pm
Postby Raster » Thu Mar 13, 2014 1:46 pm
This looks nice. I like the upside-down level and the ghost house one. However, the cave with note blocks would look great with the SMB2 cave background (or a darker, less contrasted version of it). Also, like Chad said, some areas could use more scenery,
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meowflash
- Guest
Postby meowflash » Thu Mar 13, 2014 5:22 pm
meowflash wrote:Litdude32 wrote:meowflash wrote:I have a suggestion for that episode:
A remake of SMB1 1-1, but, it starts at the end so you have to go to the beginning while avoiding the traps in it!
The Idea was used on ASMBXT by Sadwyn or something by calling ,,Ehcilc Os Era Sekamer'' meaning,,Remakes are so cliche'' backwards
Maybe they should us the same idea on the episode, but, it takes place in SMB3 1-1.
Knux! Are you listening?
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deadfish
- Guest
Postby deadfish » Sat May 10, 2014 6:53 pm
Knux wrote:Hello. Just a quick update.
I'm still working on this episode.
That is all.
Might post screenshots soon.
Moothin' n' workin' muuths yo. Jes.
..Wait yo were female?
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat May 10, 2014 6:56 pm
meowflash wrote:Litdude32 wrote:meowflash wrote:I have a suggestion for that episode:
A remake of SMB1 1-1, but, it starts at the end so you have to go to the beginning while avoiding the traps in it!
The Idea was used on ASMBXT by Sadwyn or something by calling ,,Ehcilc Os Era Sekamer'' meaning,,Remakes are so cliche'' backwards
Maybe they should us the same idea on the episode, but, it takes place in SMB3 1-1.
lolno. People who are aware of the ASMBXT level will just bash the concept being stolen from it.
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ElTipsta
- Lakitu

- Posts: 485
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Postby ElTipsta » Sun May 11, 2014 8:45 am
Knux wrote:Hello. Just a quick update.
I'm still working on this episode.
That is all.
Might post screenshots soon.
This is the best update ever, but yeah I look forward to them.
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Raster
- Banned
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- Joined: Fri Dec 20, 2013 12:35 pm
Postby Raster » Wed Jun 18, 2014 10:51 am
If you get a Mac just use BootCamp or Parallels and SMBX will work. Anyway, the project does look promising, and I like the themes of the levels generally so good luck.
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Danny
- Wart

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Postby Danny » Thu Jun 19, 2014 2:49 pm
Okay, see you later.
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Magna
- Banned
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- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Thu Jun 19, 2014 3:07 pm
Knux wrote:Another quick update.
Production isn't exactly slow, but it's not going as fast as I'd like it. My computer is also unable to handle SMBX without the hard-drive going mental.
I might be getting a new computer next month for my birthday. However, it may be a Mac because it'll help with my college course. However, AFAIK you can't play SMBX on Macs (trying to find out if this is fact). If I do get a mac and it can't play SMBX, don't expect TGE3 any longer. If I get a PC though, then the progress will speed up drastically I hope.
Join the club. 
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Thu Jun 19, 2014 4:04 pm
Before locking this I'll just say that I was looking forward to this project and was hoping to help out or anything. Sad to hear that ya lost the interest in SMBX though man. I wish you good luck on your TAOKs
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RudeGuy
- Bowser

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- Flair: local guy
Postby RudeGuy » Thu Jun 19, 2014 5:06 pm
zlakerboy357 wrote:I'll just say that I was looking forward to this project
Well, me too. Sad this project got cancelled.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Thu Jun 19, 2014 8:24 pm
Christian07 wrote:zlakerboy357 wrote:I'll just say that I was looking forward to this project
Well, me too. Sad this project got cancelled.
Who knows? Maybe someone else can make this.
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Fri Jun 20, 2014 8:41 am
this looks delicious and I look forward to playing this. there better be a btbam reference..hell knux, you know an 8bit "Colors" exists right? Use that for some of the music in the game.
EDIT: oh wow I didn't know it got cancelled
Knux wrote:I might be getting a new computer next month for my birthday. However, it may be a Mac because it'll help with my college course. However, AFAIK you can't play SMBX on Macs (trying to find out if this is fact). If I do get a mac and it can't play SMBX, don't expect TGE3 any longer. If I get a PC though, then the progress will speed up drastically I hope.
Bootcamp windows 7 onto the Mac and voila you'll be good. If you need help I can probably help you out with it.
I know you're not interested in this anymore but for future reference it's there.
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Fri Jun 20, 2014 8:56 am
Knux wrote:Luigifan2010 wrote:this looks delicious and I look forward to playing this. there better be a btbam reference..hell knux, you know an 8bit "Colors" exists right?
new project - SMBX COLORS
8 new magical levels
they have to be long levels too
knux
are you thinking what I'm thinking
PROGRESSIVE SMBXCORE 1111!!!!!10101000
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Fri Jun 20, 2014 9:09 am
Knux wrote:20 minute levels with dramatic graphical changes, from NES to Wii U.
could it be done?
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Axiom
- Phanto

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- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Fri Jun 20, 2014 9:20 am
Knux wrote:Luigifan2010 wrote:Knux wrote:20 minute levels with dramatic graphical changes, from NES to Wii U.
could it be done?
new genre: prog level
progressive levelcore
what would level breakdowns be like
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Murphmario
- 2025 Egg Hunter

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Postby Murphmario » Fri Jun 20, 2014 10:06 am
Knux wrote:Luigifan2010 wrote:what would level breakdowns be like
Gigantic thwomps smashing against a ground as layers rapidly moves up and down, causing mario to jump violently
So in other words, block bollocks?
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Axiom
- Phanto

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- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Fri Jun 20, 2014 1:25 pm
Pretty much.
Although it probably won't be done haha
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bossedit8
- Banned
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Contact:
Postby bossedit8 » Sat Jun 21, 2014 5:00 am
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Mr Boboo
- Spike

- Posts: 267
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- Flair: The Wicked Pissah
Postby Mr Boboo » Sat Jun 21, 2014 9:26 am
This looks very good, Knux. I am hoping this episode will bring back the fun and charm from the original TGE that TGE2 lacked.
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