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Re: Demo!

Posted: Fri Apr 29, 2016 4:48 pm
by Quantix
TurtleJosh52 wrote:Will the demo be released soon? :D
Probably sometime around May at best.

Re: An Average Adventure

Posted: Sat Apr 30, 2016 12:06 am
by Ethereality
Wow, It looks like the amazing project! The SMW's graphics are awesome! Can't wait for this demo!

Re: An Average Adventure

Posted: Sat Apr 30, 2016 8:43 am
by erkyp3rky
Lookin good! But with the world map the path length between each level is too long. Anyways, looks preeeeeetty average... Nah, It's a cool project!

Re: An Average Adventure

Posted: Sun May 08, 2016 12:00 pm
by Quantix
Hello, have some greens:
Spoiler: show
ImageImageImageImageImageImageImageImageImage
Once again the progress has been updated. So.. you know... check that out I guess.

Re: An Average Adventure (Demo v0.4 Out!)

Posted: Tue May 17, 2016 3:52 pm
by Quantix
Guess what guys? After weeks of hard work, I now have a demo! So, you can play what I have so far.
Heir:https://www.dropbox.com/s/slbpyemcly8on ... 4.zip?dl=0

Some criticism, however harsh, would be greatly appreciated. I might even update the demo itself based on said critique. I also feel the need to stress this out again: This episode requires the latest version of LunaLua.

EDIT: I just realized I forgot to edit two levels in the demo. I you already downloaded the above, be sure to apply this patch:https://www.dropbox.com/s/aripcy3rr9fnr ... h.zip?dl=0

I might be taking a break for a while, by the way

Re: An Average Adventure (Demo v0.4 Out!)

Posted: Tue May 17, 2016 8:16 pm
by Alagirez
The 3rd and 5th screen of your new screenshots need more BGOs. Other than looks neat. I recommend you add more coins but not too much.

Re: An Average Adventure (Demo v0.4 Out!)

Posted: Tue May 17, 2016 8:32 pm
by Quantix
Camacho wrote:The 3rd and 5th screen of your new screenshots need more BGOs. Other than looks neat. I recommend you add more coins but not too much.
I was debating on more coins, but when I did that, and play tested the game, I accumulated way too many lives.

Re: An Average Adventure (Demo v0.4 Out!)

Posted: Tue May 17, 2016 10:38 pm
by TurtleJosh52
YES! The demo is finally out! I'm so hyped for the full relase!

Re: An Average Adventure (Demo v0.4 Out!)

Posted: Thu May 19, 2016 3:09 pm
by TurtleJosh52
What? How did you make pipe cannons?

Re: An Average Adventure (Demo v0.4 Out!)

Posted: Thu May 19, 2016 3:25 pm
by Quantix
TurtleJosh52 wrote:What? How did you make pipe cannons?
http://wohlsoft.ru/pgewiki/Pipecannon.lua

Re: An Average Adventure (Demo v0.4 Out!)

Posted: Fri May 20, 2016 10:38 pm
by TurtleJosh52
Found a bug!

If you die in a boss battle, you'll still unlock the next level.

Re: An Average Adventure (Demo v0.4 Out!)

Posted: Wed Jun 08, 2016 3:39 pm
by TurtleJosh52
Is this project dead?

Re: An Average Adventure (Demo v0.4 Out!)

Posted: Wed Jun 08, 2016 4:22 pm
by Quantix
TurtleJosh52 wrote:Is this project dead?
I don't know how you got that from one month of inactivity, but no. Exam studies eating up my time is all.

Seriously bucko, couldn't you be a little more patient?

Re: An Average Adventure (Demo v0.42)

Posted: Sat Jun 18, 2016 1:03 pm
by Quantix
Hey everyone. Sorry for the lack of updates, but I've just made a new demo version for this project, which adds two Star World levels, as well as fixes other stuff I found wrong. So here ya go!

I've included a change-log of all the not so obvious changes in the download. Unless someone finds a game breaking bug, the next time you see any new version of this, it'll have been completed. Cheers!

Re: An Average Adventure (Stuck In Iceburn Keep Lately)

Posted: Thu Jul 07, 2016 5:51 pm
by Quantix
Welp, I've kept some people waiting long enough. Time for more screenshots of my work!
Spoiler: show
ImageImageImageImageImage
There'd be more, but I'm kinda stripped of ideas for one level at the moment. Please let me know what you think! :)

Oh, another thing. I'm thinking of switching this project over to 2.0, since that's most likely gonna be finished before I even get to touch World 8 of this project anyway.