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Re: Demo!
Posted: Fri Apr 29, 2016 4:48 pm
by Quantix
TurtleJosh52 wrote:Will the demo be released soon?

Probably sometime around May at best.
Re: An Average Adventure
Posted: Sat Apr 30, 2016 12:06 am
by Ethereality
Wow, It looks like the amazing project! The SMW's graphics are awesome! Can't wait for this demo!
Re: An Average Adventure
Posted: Sat Apr 30, 2016 8:43 am
by erkyp3rky
Lookin good! But with the world map the path length between each level is too long. Anyways, looks preeeeeetty average... Nah, It's a cool project!
Re: An Average Adventure
Posted: Sun May 08, 2016 12:00 pm
by Quantix
Hello, have some greens:
Once again the progress has been updated. So.. you know... check that out I guess.
Re: An Average Adventure (Demo v0.4 Out!)
Posted: Tue May 17, 2016 3:52 pm
by Quantix
Guess what guys? After weeks of hard work, I now have a demo! So, you can play what I have so far.
Heir:
https://www.dropbox.com/s/slbpyemcly8on ... 4.zip?dl=0
Some criticism, however harsh, would be greatly appreciated. I might even update the demo itself based on said critique. I also feel the need to stress this out again:
This episode requires the latest version of LunaLua.
EDIT: I just realized I forgot to edit two levels in the demo. I you already downloaded the above, be sure to apply this patch:
https://www.dropbox.com/s/aripcy3rr9fnr ... h.zip?dl=0
I might be taking a break for a while, by the way
Re: An Average Adventure (Demo v0.4 Out!)
Posted: Tue May 17, 2016 8:16 pm
by Alagirez
The 3rd and 5th screen of your new screenshots need more BGOs. Other than looks neat. I recommend you add more coins but not too much.
Re: An Average Adventure (Demo v0.4 Out!)
Posted: Tue May 17, 2016 8:32 pm
by Quantix
Camacho wrote:The 3rd and 5th screen of your new screenshots need more BGOs. Other than looks neat. I recommend you add more coins but not too much.
I was debating on more coins, but when I did that, and play tested the game, I accumulated way too many lives.
Re: An Average Adventure (Demo v0.4 Out!)
Posted: Tue May 17, 2016 10:38 pm
by TurtleJosh52
YES! The demo is finally out! I'm so hyped for the full relase!
Re: An Average Adventure (Demo v0.4 Out!)
Posted: Thu May 19, 2016 3:09 pm
by TurtleJosh52
What? How did you make pipe cannons?
Re: An Average Adventure (Demo v0.4 Out!)
Posted: Thu May 19, 2016 3:25 pm
by Quantix
TurtleJosh52 wrote:What? How did you make pipe cannons?
http://wohlsoft.ru/pgewiki/Pipecannon.lua
Re: An Average Adventure (Demo v0.4 Out!)
Posted: Fri May 20, 2016 10:38 pm
by TurtleJosh52
Found a bug!
If you die in a boss battle, you'll still unlock the next level.
Re: An Average Adventure (Demo v0.4 Out!)
Posted: Wed Jun 08, 2016 3:39 pm
by TurtleJosh52
Is this project dead?
Re: An Average Adventure (Demo v0.4 Out!)
Posted: Wed Jun 08, 2016 4:22 pm
by Quantix
TurtleJosh52 wrote:Is this project dead?
I don't know how you got that from one month of inactivity, but no. Exam studies eating up my time is all.
Seriously bucko, couldn't you be a little more patient?
Re: An Average Adventure (Demo v0.42)
Posted: Sat Jun 18, 2016 1:03 pm
by Quantix
Hey everyone. Sorry for the lack of updates, but I've just made a new demo version for this project, which adds two Star World levels, as well as fixes other stuff I found wrong. So
here ya go!
I've included a change-log of all the not so obvious changes in the download. Unless someone finds a game breaking bug, the next time you see any new version of this, it'll have been completed. Cheers!
Re: An Average Adventure (Stuck In Iceburn Keep Lately)
Posted: Thu Jul 07, 2016 5:51 pm
by Quantix
Welp, I've kept some people waiting long enough. Time for more screenshots of my work!
There'd be more, but I'm kinda stripped of ideas for one level at the moment. Please let me know what you think!
Oh, another thing. I'm thinking of switching this project over to 2.0, since that's most likely gonna be finished before I even get to touch World 8 of this project anyway.