An Average Adventure (Stuck In Iceburn Keep Lately)

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So, which name do you want?

Poll ended at Sat Apr 23, 2016 10:14 am

Super Mario World X
6
26%
The Sanigil Isles
3
13%
An Average Adventure
8
35%
The Bizarre Island
3
13%
Some other name entirely (post your suggestion)
3
13%
 
Total votes: 23
Quantix
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Re: Demo!

Postby Quantix » Fri Apr 29, 2016 4:48 pm

TurtleJosh52 wrote:Will the demo be released soon? :D
Probably sometime around May at best.

Ethereality
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Re: An Average Adventure

Postby Ethereality » Sat Apr 30, 2016 12:06 am

Wow, It looks like the amazing project! The SMW's graphics are awesome! Can't wait for this demo!

erkyp3rky
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Re: An Average Adventure

Postby erkyp3rky » Sat Apr 30, 2016 8:43 am

Lookin good! But with the world map the path length between each level is too long. Anyways, looks preeeeeetty average... Nah, It's a cool project!

Quantix
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Re: An Average Adventure

Postby Quantix » Sun May 08, 2016 12:00 pm

Hello, have some greens:
Spoiler: show
ImageImageImageImageImageImageImageImageImage
Once again the progress has been updated. So.. you know... check that out I guess.

Quantix
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Re: An Average Adventure (Demo v0.4 Out!)

Postby Quantix » Tue May 17, 2016 3:52 pm

Guess what guys? After weeks of hard work, I now have a demo! So, you can play what I have so far.
Heir:https://www.dropbox.com/s/slbpyemcly8on ... 4.zip?dl=0

Some criticism, however harsh, would be greatly appreciated. I might even update the demo itself based on said critique. I also feel the need to stress this out again: This episode requires the latest version of LunaLua.

EDIT: I just realized I forgot to edit two levels in the demo. I you already downloaded the above, be sure to apply this patch:https://www.dropbox.com/s/aripcy3rr9fnr ... h.zip?dl=0

I might be taking a break for a while, by the way
Last edited by Quantix on Wed May 18, 2016 6:01 pm, edited 1 time in total.

Alagirez
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Re: An Average Adventure (Demo v0.4 Out!)

Postby Alagirez » Tue May 17, 2016 8:16 pm

The 3rd and 5th screen of your new screenshots need more BGOs. Other than looks neat. I recommend you add more coins but not too much.

Quantix
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Re: An Average Adventure (Demo v0.4 Out!)

Postby Quantix » Tue May 17, 2016 8:32 pm

Camacho wrote:The 3rd and 5th screen of your new screenshots need more BGOs. Other than looks neat. I recommend you add more coins but not too much.
I was debating on more coins, but when I did that, and play tested the game, I accumulated way too many lives.

TurtleJosh52
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Re: An Average Adventure (Demo v0.4 Out!)

Postby TurtleJosh52 » Tue May 17, 2016 10:38 pm

YES! The demo is finally out! I'm so hyped for the full relase!

TurtleJosh52
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Re: An Average Adventure (Demo v0.4 Out!)

Postby TurtleJosh52 » Thu May 19, 2016 3:09 pm

What? How did you make pipe cannons?

Quantix
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Re: An Average Adventure (Demo v0.4 Out!)

Postby Quantix » Thu May 19, 2016 3:25 pm

TurtleJosh52 wrote:What? How did you make pipe cannons?
http://wohlsoft.ru/pgewiki/Pipecannon.lua

TurtleJosh52
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Re: An Average Adventure (Demo v0.4 Out!)

Postby TurtleJosh52 » Fri May 20, 2016 10:38 pm

Found a bug!

If you die in a boss battle, you'll still unlock the next level.

TurtleJosh52
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Re: An Average Adventure (Demo v0.4 Out!)

Postby TurtleJosh52 » Wed Jun 08, 2016 3:39 pm

Is this project dead?

Quantix
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Re: An Average Adventure (Demo v0.4 Out!)

Postby Quantix » Wed Jun 08, 2016 4:22 pm

TurtleJosh52 wrote:Is this project dead?
I don't know how you got that from one month of inactivity, but no. Exam studies eating up my time is all.

Seriously bucko, couldn't you be a little more patient?

Quantix
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Re: An Average Adventure (Demo v0.42)

Postby Quantix » Sat Jun 18, 2016 1:03 pm

Hey everyone. Sorry for the lack of updates, but I've just made a new demo version for this project, which adds two Star World levels, as well as fixes other stuff I found wrong. So here ya go!

I've included a change-log of all the not so obvious changes in the download. Unless someone finds a game breaking bug, the next time you see any new version of this, it'll have been completed. Cheers!

Quantix
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Re: An Average Adventure (Stuck In Iceburn Keep Lately)

Postby Quantix » Thu Jul 07, 2016 5:51 pm

Welp, I've kept some people waiting long enough. Time for more screenshots of my work!
Spoiler: show
ImageImageImageImageImage
There'd be more, but I'm kinda stripped of ideas for one level at the moment. Please let me know what you think! :)

Oh, another thing. I'm thinking of switching this project over to 2.0, since that's most likely gonna be finished before I even get to touch World 8 of this project anyway.


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