Share and discuss custom SMBX graphics.
Moderator: Userbase Moderators
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illias3000
- Bot

- Posts: 51
- Joined: Sat Dec 21, 2013 4:47 am
- Pronouns: He/They
Postby illias3000 » Fri Feb 28, 2014 9:56 am
Shut up Darkonius >:(
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Fri Feb 28, 2014 10:15 am
All right, enough of that.
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Megar
- Eerie

- Posts: 714
- Joined: Tue Dec 03, 2013 11:30 am
Postby Megar » Fri Feb 28, 2014 5:04 pm
okay firstly it's spelled vartillai
not even vartillai understands his name is spelled vartillai
secondly these are essentially jus-oh fuck it only val even knows what i'm up to and joey will probably murder and rape me in that order if i continue
nice gfx btw is rly good
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Sat Mar 01, 2014 3:01 am
HELL YEAH.
This is probably the most amazing and useful single graphics pack made for SMBX. You are incredible, Valtteri. Thanks you so much for collecting all of this in one place.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sat Mar 01, 2014 6:52 pm
Everyone, can you please stop misspelling "Valtteri" please? Thank you.
Also, the gfx rock.
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xtremegamer51
- Guest
Postby xtremegamer51 » Sat Mar 01, 2014 9:45 pm
Hay val,your packs awesome but I recall you making a smb3 goombrat,but I just can't find it!Did you forget to add it?
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sat Mar 01, 2014 9:58 pm
Also, the spike smasher from Super Metroid is missing, but I think it in the Cgfx pack.
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Sun Mar 02, 2014 7:50 am
Thanks guys, an update with the missing graphics and other additions is now uploading.
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SuperWingedYoshi
- Volcano Lotus

- Posts: 547
- Joined: Thu Feb 27, 2014 9:23 am
Postby SuperWingedYoshi » Sun Mar 02, 2014 9:01 am
Woah... Woah... WOAH! What an AMAZING collection of graphics! That will for sure be really useful for levels and for my project! Thank you so much for all that work! 
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xtremegamer51
- Guest
Postby xtremegamer51 » Sun Mar 02, 2014 10:09 am
Valtteri wrote:Thanks guys, an update with the missing graphics and other additions is now uploading.
Ok good to know,I was also gonna ask where the tower tileset from the tower of biase(The latest one)is but then I found it.
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turtwig1123
- Guest
Postby turtwig1123 » Sun Mar 02, 2014 11:45 am
is it possible for me just to get the 16-bit rendered graphics and the completely random stuff?
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Sun Mar 02, 2014 7:02 pm
This pleases me, Valtteri good job!, Hey Valtteri a question, Do you think you can make a Chenkpoint of SMB1? this flag is as ugly.
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Mon Mar 03, 2014 8:42 am
turtwig1123 wrote:is it possible for me just to get the 16-bit rendered graphics and the completely random stuff?
I guess. https://www.mediafire.com/?wefct2fs8t7msrh
MechaLxNiiur wrote:This pleases me, Valtteri good job!, Hey Valtteri a question, Do you think you can make a Chenkpoint of SMB1? this flag is as ugly.
There is a SMB1 flag Checkpoint in the SMB1 NPCs section. You mean that's ugly? I think it's pretty decent. It's based on the flag that rises on top of the castle every time the player beats a level in SMB1.
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Goomba98
- Fighter Fly

- Posts: 39
- Joined: Wed Mar 05, 2014 6:51 pm
Postby Goomba98 » Wed Mar 05, 2014 7:36 pm
I'd just like to say that the SMW splash is wrong. SMW has a unique graphic for splashing. Everything else is awesome, though. (Maybe you can bless SMW Central with your skill?)
Also SMB2 Conveyor Belt is empty.
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Thu Mar 06, 2014 7:09 am
Goomba98 wrote:I'd just like to say that the SMW splash is wrong. SMW has a unique graphic for splashing. Everything else is awesome, though. (Maybe you can bless SMW Central with your skill?)
Also SMB2 Conveyor Belt is empty.
Wow, you're right, it does have a unique graphic for the water effect. It's always a pleasure to learn this kind of details! It would appear I couldn't tell the difference in-game since it only lasts a fraction of a second and it even shares some frames with the regular poof effect.
I fixed it right away and also added the SMB2 conveyor belt graphic. I'll post an update with these fixes later: It will be 1.0.1. A lot of new stuff has been added.
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Lotica
- Fighter Fly

- Posts: 39
- Joined: Fri Feb 21, 2014 7:21 pm
Postby Lotica » Thu Mar 06, 2014 9:35 am
First off, great graphics set! With it's quality, I would call it a requirement for any SMBX project.
Second, and I might be stupid for asking, but how would I install this pack? I've never inserted any custom graphics into SMBX before and I can't find a definite tutorial.
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Thu Mar 06, 2014 10:45 am
Lotica wrote:First off, great graphics set! With it's quality, I would call it a requirement for any SMBX project.
Second, and I might be stupid for asking, but how would I install this pack? I've never inserted any custom graphics into SMBX before and I can't find a definite tutorial.
Thanks! It's a collection of graphics that you can use to replace sprites/tiles that already exist in SMBX. The game comes with an Editor Help file. Check segments 5 (NPC Customization) and 6 (Using Custom Graphics).
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Goomba98
- Fighter Fly

- Posts: 39
- Joined: Wed Mar 05, 2014 6:51 pm
Postby Goomba98 » Thu Mar 06, 2014 5:24 pm
Valtteri wrote:Wow, you're right, it does have a unique graphic for the water effect. It's always a pleasure to learn this kind of details! It would appear I couldn't tell the difference in-game since it only lasts a fraction of a second and it even shares some frames with the regular poof effect.
Will you update Return to Dinosaur Land with it?
It also uses it for things falling into lava outside of castle levels. Inside castle levels, it uses the Lava Bubble splash graphic.
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Thu Mar 06, 2014 6:58 pm
Goomba98 wrote:Will you update Return to Dinosaur Land with it?
It also uses it for things falling into lava outside of castle levels. Inside castle levels, it uses the Lava Bubble splash graphic.
Interesting. Yeah, I might post a little update for Return to Dinosaur Land.
About the pack, I've posted an update which adds a few more tilesets and other things, plus fixes that include the ones that Goomba98 pointed out. Sednaiur has been doing a lot of tilesets that I had in mind for my pack lately and I didn't feel like redoing his work so I instead I included his beautiful works combined with mine. Namely the SMB2 ice world tilesets, the desert fortress tileset and the expanded SMB3 underwater tileset.
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