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Re: NSMB-style Power-up System

Posted: Thu Mar 31, 2016 5:09 pm
by HeroLinik
PixelPest wrote:What error are you getting and what version of LunaLua do you have?
The level works fine, but the code doesn't work without an error. And I don't know what version it is exactly, but it's the one that came with SMBX 2.0 when I installed it.

Re: NSMB-style Power-up System

Posted: Thu Mar 31, 2016 5:12 pm
by h2643
...even if the LunaLua version isn't the case here, I suggest you to upgrade by downloading the latest version since the one included with SMBX 2.0 is VERY outdated.

Re: NSMB-style Power-up System

Posted: Thu Mar 31, 2016 6:24 pm
by PixelPest
Linik wrote:
PixelPest wrote:What error are you getting and what version of LunaLua do you have?
The level works fine, but the code doesn't work without an error. And I don't know what version it is exactly, but it's the one that came with SMBX 2.0 when I installed it.
So what error are you getting? You've just referred it as an error every single time and that doesn't give us any clues on how to help you

Re: NSMB-style Power-up System

Posted: Fri Apr 01, 2016 3:25 am
by HeroLinik
PixelPest wrote:
Linik wrote:
PixelPest wrote:What error are you getting and what version of LunaLua do you have?
The level works fine, but the code doesn't work without an error. And I don't know what version it is exactly, but it's the one that came with SMBX 2.0 when I installed it.
So what error are you getting? You've just referred it as an error every single time and that doesn't give us any clues on how to help you
Erm, there isn't an error message as such, it's just that the codes don't work in the level.

Re: NSMB-style Power-up System

Posted: Fri Apr 01, 2016 6:26 am
by PixelPest
Linik wrote:
You must be using them wrong then. I tested this system extensively and I can assure you that it works

Re: Alternate Power-up Systems

Posted: Thu May 05, 2016 5:49 pm
by PixelPest
Small update: https://www.dropbox.com/s/y2x3715f55ko0 ... m.lua?dl=0

Added SMW power-up system, which is why I changed the thread's name. Also made the script look better

Re: Alternate Power-up Systems

Posted: Sun May 08, 2016 7:31 am
by afanguy
PixelPest wrote:Small update: https://www.dropbox.com/s/y2x3715f55ko0 ... m.lua?dl=0

Added SMW power-up system, which is why I changed the thread's name. Also made the script look better
The only difference between the one in SMBX and the one from SMW is that even a Mushroom can replace your held item. But since you originally called this the NSMB Powr-Up System, I'm gonna assume you meant the Super Mario Advance Version of SMW.... Please correct me if I'm wrong.

Re: Alternate Power-up Systems

Posted: Sat Aug 26, 2017 6:24 pm
by Bu1ld3r_GGs
Nice. I already searched for something like this. But the transmission between a powerup mario and a big mario seems a bit buggy... (It's for all characters) Can you fix this if you can?

Re: Alternate Power-up Systems

Posted: Sat Aug 26, 2017 7:38 pm
by PixelPest
Bu1ld3r_GGs wrote:Nice. I already searched for something like this. But the transmission between a powerup mario and a big mario seems a bit buggy... (It's for all characters) Can you fix this if you can?
What do you mean buggy? That doesn't help very much as is

Re: Alternate Power-up Systems

Posted: Tue Sep 12, 2017 2:35 pm
by Bu1ld3r_GGs
PixelPest wrote:What do you mean buggy? That doesn't help very much as is
I mean that he goes to small mario (like it would usually do) but after that he transforms into big mario...

Re: Alternate Power-up Systems

Posted: Sat Oct 28, 2017 2:44 pm
by squp
This doesn't seem to work in lunaworld.lua- I get the following message:
Image

Re: Alternate Power-up Systems

Posted: Sat Oct 28, 2017 5:39 pm
by PixelPest
FlatKiwi wrote:This doesn't seem to work in lunaworld.lua- I get the following message:
Image
Idk what would be causing that if you have the most recent version, however I did just update the API to the Beta 4 version and things should run even better now

Re: Alternate Power-up Systems

Posted: Sun Oct 29, 2017 5:17 am
by squp
PixelPest wrote:
FlatKiwi wrote:This doesn't seem to work in lunaworld.lua- I get the following message:
Image
Idk what would be causing that if you have the most recent version, however I did just update the API to the Beta 4 version and things should run even better now
Beta 4?

Re: Alternate Power-up Systems

Posted: Sun Oct 29, 2017 8:04 am
by PixelPest
I uploaded the version I have in the repository for the next release of SMBX2 as it works better

Re: Alternate Power-up Systems

Posted: Sun Oct 29, 2017 11:04 am
by squp
PixelPest wrote:I uploaded the version I have in the repository for the next release of SMBX2 as it works better
Oh, lol. It’s working now- It turned out I’d just copied and pasted it and I left out the last two ‘end’s and the ‘return altpsystem’. It’d be cool if the item box was hidden with the nsmbwii one.

Re: Alternate Power-up Systems

Posted: Sun Oct 29, 2017 11:15 am
by PixelPest
FlatKiwi wrote:
PixelPest wrote:I uploaded the version I have in the repository for the next release of SMBX2 as it works better
Oh, lol. It’s working now- It turned out I’d just copied and pasted it and I left out the last two ‘end’s and the ‘return altpsystem’. It’d be cool if the item box was hidden with the nsmbwii one.
That definitely would have done it