Magikoopa.lua

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TDK
Phanto
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Re: Magikoopa API

Postby TDK » Sun May 08, 2016 12:10 pm

pal4 wrote: What PGE editor? The Lunalua set I have is a 1.3.0.1 edition.
You don't need to use PGE.
You need to make a new file called 'lunadll.lua'
Then add this to your lunadll.lua code:

Code: Select all

magikoopa = loadSharedAPI("magikoopa")
magikoopa.section = {0}

underFlo
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Re: Magikoopa API

Postby underFlo » Sun May 08, 2016 12:18 pm

If it says 1.3.0.1 you're not using LunaLua. LunaLua is either 1.3.0.2 or 2.0.

S1eth
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Re: Magikoopa API

Postby S1eth » Mon May 09, 2016 11:14 am

pal4 wrote: What PGE editor? The Lunalua set I have is a 1.3.0.1 edition.
Get SMBX 2.0 here: http://www.smbxgame.com/forums/v ... 69&t=12547

This is SMBX with Lua enabled, and also includes the PGE editor. You'd be crazy to do anything in SMBX without this editor.

TDK
Phanto
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Re: Magikoopa API

Postby TDK » Wed Jun 29, 2016 6:02 pm

I've updated the code. Magikoopa's position is more random, and will appear and disappear more quickly.


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