Re: Megaluavania (Undertale Recreation in SMBX!)
Posted: Sun Mar 20, 2016 11:46 pm
I'm having the same problem, where attacking causes the level to go into a black screen
The message is:
The message is:
Spoiler: show
Forums for SMBX
https://www.smbxgame.com/forums/
Thank you. I'll test it tomorrow. I still can't really believe that this is real, even though i already played it myself. Hate to bother you again, but is there a way to trigger these fights on SMBX events and if yes, how? Thanks alot in advance. I hope you keep making things like this. I also hope I didn't bother you too much. See ya.
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local encounter = megaluavania.newEncounter();
encounter.event = "the name of the SMBX event"
Like Microsoft visual studio?afanguy wrote: Visual Studio
What errors do you get?afanguy wrote:Edit: Okay, I tested it now and..... I hate myself to bother you again, becaue I bet you got better things to do, so I am REALLY SORRY, but *sigh* doesn't work at all anymore. So, I think it's just ME who has done something wrong. So here is what I did: I installed LunaLua O.7.3 BETA for vanilla SMBX + launcher as a standalone executable (Yeah, my keyboard is a little broken, so i can't write zeros), I put the folder from .zip into the worlds folder and that's it. Please tell me, if I did something wrong there.
Edit after Edit: Okay, after I wrote that addition, I tried the earlier patch which at least works. Still the green soul and dying make it crash, but atleast attacking works. But now items don't work. *sigh* Seems it's rather my problem, just tell me if I need to install a different version of LunaLua or an extra-API or anything. Take your time, I hate to bother you. Thanks (again) in advance. Also thanks for helping, I really apreciate it.
Another Edit (Hooray!): I think I don't have Visual Studio and that might be the problem. I'm intalling it now and hope it works then, but as I said, please tell me, if I need an API or a different version of LunaLua. Thanks. See ya!
I made a little chart with all error messages "I was able to get". Every error, every version.Spinda wrote:What errors do you get?
Yeah, I tried installing it... It didn't really change anything.Matt_The_Slime wrote:Like Microsoft visual studio?
Okay, thanks alot and you're welcome for helping you catch those errors. My bug report: First of all: Dying seems to still cause an error, which isn't really that big of a problem, since you don't really wanna die, right? (The error message might be the same, but I'm not sure) The green soul worked fine, but the purple soul had one problem; you can't see the purple lines. Also after choosing "Help" after the purple soul attack I just got a error message "attempt to index a nil value". Those are all the things I found. I will tell you if I find more since it's the only way I can help and I wanna help since this is really cool. Oh and by the way: The thing that happend when killing Joey just randomly happened when I wanted to see if killing works. Doesn't really happen anymore.Spinda wrote:Alright, yeah, it happened because one function used too many local variables from outside of it, basically. Visual Studio didn't have anything to do with it. Here's the updated link: https://www.dropbox.com/s/qfvsm7ls6tj9p ... 3.zip?dl=0
Also, a huge thanks to everyone helping me catch those errors! Everything that you mentioned should be fixed now...
... aside from that killing thing you mentioned. Does this happen consistently? Because I have no clue as to why that happened.
Hmm, that's strange. Gonna have to have a look at that later.afanguy wrote:Okay, thanks alot and you're welcome for helping you catch those errors. My bug report: First of all: Dying seems to still cause an error, which isn't really that big of a problem, since you don't really wanna die, right? (The error message might be the same, but I'm not sure) The green soul worked fine, but the purple soul had one problem; you can't see the purple lines. Also after choosing "Help" after the purple soul attack I just got a error message "attempt to index a nil value". Those are all the things I found. I will tell you if I find more since it's the only way I can help and I wanna help since this is really cool. Oh and by the way: The thing that happend when killing Joey just randomly happened when I wanted to see if killing works. Doesn't really happen anymore.Spinda wrote:Alright, yeah, it happened because one function used too many local variables from outside of it, basically. Visual Studio didn't have anything to do with it. Here's the updated link: https://www.dropbox.com/s/qfvsm7ls6tj9p ... 3.zip?dl=0
Also, a huge thanks to everyone helping me catch those errors! Everything that you mentioned should be fixed now...
... aside from that killing thing you mentioned. Does this happen consistently? Because I have no clue as to why that happened.
Also: Where did you get that awesome battle theme remix for the Joey Encounter? It's awesome!
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[url=http://www.smbxgame.com/forums/viewtopic.php?f=87&t=13537][img]http://i.imgur.com/zGsecz6.png[/img][/url]
No problem!afanguy wrote:You wouldn't mind me putting the logo of Megaluavania with a link in my signature to support this project, would you?
It would look like this:Code: Select all
[url=http://www.smbxgame.com/forums/viewtopic.php?f=87&t=13537][img]http://i.imgur.com/zGsecz6.png[/img][/url]
Bug-/Errorreport as usual:Spinda wrote:afanguy wrote:https://www.dropbox.com/s/9kw45b5fb45q3 ... 4.zip?dl=0
Here's the new download link.
Also, if all goes well, the next update will add the yellow soul!