Super Mario Bros. Dark Dawn [LunaLua Project]

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HenryRichard
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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby HenryRichard » Sat Mar 12, 2016 4:57 pm

Working on the HUD - the graphics are mostly placeholders. Now it's time to work on dragon coin saving.
Image

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby Fuyu » Sat Mar 12, 2016 6:06 pm

HenryRichard wrote:Working on the HUD - the graphics are mostly placeholders. Now it's time to work on dragon coin saving.
Image
It looks really nice. All it needs is a number of coins to use on shops and the star coins counter.

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby HenryRichard » Sat Mar 12, 2016 6:18 pm

Wait - are the coins not supposed to give you lives? I can make that happen easily if so.

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby Fuyu » Sat Mar 12, 2016 6:33 pm

Yeah, coins aren't supposed to give you lives.

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby Fuyu » Sun Mar 13, 2016 4:34 pm

One of our development team level designers has resigned his job and there's now an open spot for anybody to join! If you'd like to partake on the creation of Dark Dawn leave a post saying so.

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby TheSaturnyoshi » Sun Mar 13, 2016 8:22 pm

Why not? :P
Could also probably be musician.

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby Rare » Sun Mar 13, 2016 11:04 pm

This is going to be a Interesting Episode considering that there's a shop and music is in SMW Soundfont/remix.

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby Fuyu » Sun Mar 13, 2016 11:37 pm

Ohohoho, there's so much you guys are missing! Trust me when I say this, you'll love this episode. ;)

Now that we've got another tough position covered thanks to Saturnyoshi, I doubt we'll have any trouble regarding levels.

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby MrPunchia » Sun Mar 13, 2016 11:41 pm

I feel like this is a perfect opportunity for me to be a level designer because I make relatively short levels.

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby Fuyu » Sun Mar 13, 2016 11:48 pm

Before letting you in I want to know if you think you'll be able to fill in Duster's shoes. He had quit on his own accord because he thought he wasn't good enough for the job, do you think you can replace him? If so PM me and you'll be more than welcome.

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby Fuyu » Sun Mar 27, 2016 2:19 pm

I have an announcement for you guys, sadly we won't be releasing any Demos. However, I believe we don't need to release any, and that is because the development process is going pretty smoothly (if I had to count how many times have I said this I would probably run out of fingers on both hands and feet).

We will show more screens by April for sure, I hope you people still look forward to more of this.

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby Higsi571 » Tue Mar 29, 2016 8:01 am

Id be happy to be a Level designer please!

And level tester!
:D

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby Fuyu » Tue Mar 29, 2016 12:27 pm

Sorry, we're full for now.

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby cramps-man » Thu Mar 31, 2016 4:42 am

I'd be happy to help with lua stuff if you want.

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby Fuyu » Thu Mar 31, 2016 7:14 am

Sure, the episode is turning up to have a lot of Lua shit so the more programmers all the better.

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby loop » Fri Jun 03, 2016 1:22 pm

Looks really cool! But has there been any activity with this project?

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby TurtleJosh52 » Fri Jun 03, 2016 3:24 pm

This looks really great! I wish I didn't suck at making levels and graphics :(

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby PixelPest » Fri Jun 03, 2016 3:32 pm

[quote="TurtleJosh52] [/quote]
Jayce 777 wrote:
The project has been on hiatus for a while

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby Zaxarone » Sat Jul 09, 2016 2:19 am

you wouldn't happen to have another empty beta test slot would you??

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Re: Super Mario Bros. Dark Dawn [LunaLua Project]

Postby PixelPest » Sat Jul 09, 2016 7:29 am

Zaxarone wrote:you wouldn't happen to have another empty beta test slot would you??
I'm pretty sure Natsu still has this on hiatus and is no longer accepting any more crew people


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