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Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Thu Mar 10, 2016 8:06 am
Here is another update. Some bugs are fixed plus I added two new bonus levels.
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Circle Guy
- Rocky Wrench

- Posts: 645
- Joined: Mon Jan 04, 2016 9:25 pm
Postby Circle Guy » Thu Mar 10, 2016 8:09 am
You should REALLY update the screens.
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Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Thu Mar 10, 2016 8:38 am
Circle Guy wrote:You should REALLY update the screens.
Done, the not actual ones removed and new ones added.
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Matt_The_Slime
- Lakitu

- Posts: 459
- Joined: Wed Mar 18, 2015 2:17 pm
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Contact:
Postby Matt_The_Slime » Fri Mar 11, 2016 10:33 pm
Well, I've played through pretty much the whole demo, so I'm gonna give a review (I hope I'm allowed to do this)
It's...
It's just not that good
The world map is ugly, flat, and just generally boring. It's way to big for its self, it needs more. Especially world 3, which it takes like 1 minute until you can actually move. World 1 also has a bunch of cutoff at the top of the map, and the bottom left corner
World 3 is just generally broken. On the world map, you can go to any level after the 1 minute it takes for all the paths to form, and you can go to any level right away. So you can just skip to level 4, and skip the world.
The levels need to be fixed as well.
The level "Jump to the Sky" can be beat by swimming up the waterfall. There's no need for you to be able to swim in it
The level "Exploding Sands" has an easy way to get the secret exit, in fact, the bombs in that are completely useless, as you can just go through the sizable, without having to even touch a bomb
The level "Desert Castle" has blaargs floating in midair, which makes the level looks worse. You also don't need the propeller block near the boss door because you can use your Poodoboo's shoe to bounce on the thwomp. Also, the boss can jump off screen, making the boss fight impossible to win.
I didn't even play all the levels in world 3, because I could just skip straight to the end of the world.
The last world, starting off with the world map, has visible black on the left side, so that needs to be filled in.
The levels have ideas, and I kinda like the last world. But the level inside the hive is just enemy spam, and is somewhat hard to look at. Overall, I give it a 2/10, because I believe that it can only get better from here. You could ask people to help or give advice.
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Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Sat Mar 12, 2016 12:24 am
Matt_The_Slime wrote:Well, I've played through pretty much the whole demo, so I'm gonna give a review (I hope I'm allowed to do this)
It's...
It's just not that good
The world map is ugly, flat, and just generally boring. It's way to big for its self, it needs more. Especially world 3, which it takes like 1 minute until you can actually move. World 1 also has a bunch of cutoff at the top of the map, and the bottom left corner
World 3 is just generally broken. On the world map, you can go to any level after the 1 minute it takes for all the paths to form, and you can go to any level right away. So you can just skip to level 4, and skip the world.
The levels need to be fixed as well.
The level "Jump to the Sky" can be beat by swimming up the waterfall. There's no need for you to be able to swim in it
The level "Exploding Sands" has an easy way to get the secret exit, in fact, the bombs in that are completely useless, as you can just go through the sizable, without having to even touch a bomb
The level "Desert Castle" has blaargs floating in midair, which makes the level looks worse. You also don't need the propeller block near the boss door because you can use your Poodoboo's shoe to bounce on the thwomp. Also, the boss can jump off screen, making the boss fight impossible to win.
I didn't even play all the levels in world 3, because I could just skip straight to the end of the world.
The last world, starting off with the world map, has visible black on the left side, so that needs to be filled in.
The levels have ideas, and I kinda like the last world. But the level inside the hive is just enemy spam, and is somewhat hard to look at. Overall, I give it a 2/10, because I believe that it can only get better from here. You could ask people to help or give advice.
Thank you for a review. Now I better know what I have to fix. I will probably make a new map and fix these levels today.
EDIT: Floating blaargs? That's new... It's only in the editor. When you're playing they aren't floating (it's even on video around 41-42 minute)
EDIT 2:
I fixed all of these except floating blaargs (They're floating only in editor) and enemy spam in hive level, I will have to think where to place enemies there.
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Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Fri Mar 18, 2016 6:26 am
OK. 2 votes for Lua with SMBX 1.3.0.2 and 5 votes for Lua with SMBX 2.0. Plus I updated download.
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Super Mario Channel
- Tweeter

- Posts: 147
- Joined: Sun Dec 06, 2015 8:08 am
Postby Super Mario Channel » Fri Mar 18, 2016 8:59 am
Mario_and_Luigi_55 wrote:I will add some screenshots tommorow and fix frog a bit. I didn't know you need more screenshots. Maybe from a secret world. And the frog... Well, It was made in paint.
Well if you do use Microsoft Paint, then I suggest saving it in PNG and converting to GIF with PGE PNG to GIF tool.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Mar 18, 2016 9:03 am
Mario_and_Luigi_55 wrote:OK. 2 votes for Lua with SMBX 1.3.0.2 and 5 votes for Lua with SMBX 2.0. Plus I updated download.
Did you know that they're the same thing? 2.0 only allows you to make a custom launcher page.
Super Mario Channel wrote:Mario_and_Luigi_55 wrote:I will add some screenshots tommorow and fix frog a bit. I didn't know you need more screenshots. Maybe from a secret world. And the frog... Well, It was made in paint.
Well if you do use Microsoft Paint, then I suggest saving it in PNG and converting to GIF with PGE PNG to GIF tool.
Lunalua smbx allows PNG sprites.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Fri Mar 18, 2016 9:05 am
Super Mario Channel wrote:Mario_and_Luigi_55 wrote:I will add some screenshots tommorow and fix frog a bit. I didn't know you need more screenshots. Maybe from a secret world. And the frog... Well, It was made in paint.
Well if you do use Microsoft Paint, then I suggest saving it in PNG and converting to GIF with PGE PNG to GIF tool.
Don't do any of that.
First of all, don't use MS Paint for graphics, use Paint.NET instead. Also, don't convert files that were made in MS Paint as sometimes it'll mess them up. Stick with Paint.NET. You can also safely convert from PNG to GIF, GIF to JPG, etc. in Paint.NET
Edit: And listen to what Enjl said. It's also better to use PNGs because they support transparency in SMBX, which means you won't need masks
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Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Fri Mar 18, 2016 9:45 am
Enjl wrote:Mario_and_Luigi_55 wrote:OK. 2 votes for Lua with SMBX 1.3.0.2 and 5 votes for Lua with SMBX 2.0. Plus I updated download.
Did you know that they're the same thing? 2.0 only allows you to make a custom launcher page.
Maybe... But would new characters work from 2.0 work on 1.3.0.2?
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Fri Mar 18, 2016 9:47 am
Yes
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HVMetal
- Snifit

- Posts: 234
- Joined: Tue Dec 29, 2015 9:44 am
Postby HVMetal » Sat Apr 02, 2016 6:45 am
Mario_and_Luigi_55 wrote:Redesigning one of the levels (Exploding sands)
What do you think?
Not bad.
But I think you shall add some backgrounds to the level.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Sat Apr 02, 2016 6:53 am
There's a lot bigger issues than the lack if background objects. The placement of all of those coins is awful; nobody wants to waste their time slowly moving through quicksand. This also makes the top piece even more bland in addition to having no BGOs. There's also an immense amount of clash
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HVMetal
- Snifit

- Posts: 234
- Joined: Tue Dec 29, 2015 9:44 am
Postby HVMetal » Sat Apr 02, 2016 7:23 am
PixelPest wrote:There's a lot bigger issues than the lack if background objects. The placement of all of those coins is awful; nobody wants to waste their time slowly moving through quicksand. This also makes the top piece even more bland in addition to having no BGOs. There's also an immense amount of clash
True, and probably the fact that there is a free ice flower given right in the beginning of the level.
Also that red para-koopa alone is... sick.
There some slopes in that desert tileset so you shall place some just to make the level more... lively, and not an empty "box" ( Metaphor )
Or some upside down sand tiles, just to fill that unused space. ( Or no if the level is a "lakitu level" ).
There is a HUGE lack of BGOs, enemies, coins ( not in the quicksand ) and maybe some pipes ( Those vases are soooo out of place, sorry :/ )
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Matt_The_Slime
- Lakitu

- Posts: 459
- Joined: Wed Mar 18, 2015 2:17 pm
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Contact:
Postby Matt_The_Slime » Sat Apr 02, 2016 2:12 pm
Mario_and_Luigi_55 wrote:Thanks for comments. Here is an edited level:

This looks SO MUCH BETTER than the original level. I have extremely high hopes for this project!
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Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Sat Apr 02, 2016 2:20 pm
Matt_The_Slime wrote:Mario_and_Luigi_55 wrote:Thanks for comments. Here is an edited level:

This looks SO MUCH BETTER than the original level. I have extremely high hopes for this project!
Thank you. I'm fixing cutoffs (there was do mamy of them in old version) and trying to fix clash. (Litterally trying to because I don't have too much of idea which styles can i mix, without getting clash)
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Matt_The_Slime
- Lakitu

- Posts: 459
- Joined: Wed Mar 18, 2015 2:17 pm
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Contact:
Postby Matt_The_Slime » Sat Apr 02, 2016 4:04 pm
If at all possible, could I be a Beta Tester for this project? (unless it's an independent project)
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