Squishy Rex's CGFX Pack v1.8

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Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.5

Postby Squishy Rex » Mon Mar 17, 2014 7:25 pm

1. I am trying other sprites, apparently the NPC it replaces has a somewhat hard-coded effect size, like the Goombas and Rex.
2. Unless there's another SMB2 Ninji in SMBX I'm unaware of, then this problem remains. You could try a non-moving SMW Ninji, but it doesn't work as well.
3. Hard-Coding, please consult Redigit.
4. 3 Frames means the actual NPC not the effect. All other Mecha Koopas made for SMBX only used two frames, which didn't look quite right. I fixed the problem by using ALL three animation frames, not effect frames.
5. I was lazy at the time, I can fix it if it is a big enough issue.
6. I made one for it, it should be there, if not I'll make an update Patch.
7. Ditto 6

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Re: Squishy Rex's CGFX Pack v1.5

Postby FanofSMBX » Mon Mar 17, 2014 8:33 pm

Once I make a version with different sprite have four frame effect, the HoriOntal Bill has nice effect.

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Re: Squishy Rex's CGFX Pack v1.5

Postby Emral » Tue Mar 18, 2014 7:10 am

rofl i love what you did with my geyser and some sushi.
but that's not the only thing i like about this pack, as almost every graphic is flawless and beautifully crafted. great job!

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Re: Squishy Rex's CGFX Pack v1.5

Postby FanofSMBX » Sun May 11, 2014 2:43 am

Hey I notice in this level
http://www.smbxgame.com/forums/v ... =64&t=1932
Danny note a problem with your Rex playable in his review.

Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.5

Postby Squishy Rex » Sun May 11, 2014 7:56 am

Yeah, the offset issue... If that was able to be fixed, it would be fixed. In saying that though, I am making a new Squishy Rex which shouldn't have this problem, because it will either replace Luigi, or will have completely new drawn sprites by me. The first meaning that because Luigi is a taller sprite it will make the Rex playable sit properly on the ground instead of in it.

I am glad to see it being used though, I thought I was the only one who uses the playable me. I should have some new sprites drawn up soon so the playable me can be properly functional.

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Re: Squishy Rex's CGFX Pack v1.5

Postby FanofSMBX » Mon May 12, 2014 2:39 am

Wait a minute..:
Luigi=62 pixels tall
Rex=64 pixels tall
How would that work?

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Re: Squishy Rex's CGFX Pack v1.5

Postby Murphmario » Mon May 12, 2014 6:48 am

Plus we don't have to download it in parts! Someone sticky this! Now!

Edit: For some reason, I only got the graphics made by Squishy Rex. I think the download might be broken.

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Re: Squishy Rex's CGFX Pack v1.5

Postby zlaker » Mon May 12, 2014 8:59 am

Murphmario wrote:Plus we don't have to download it in parts! Someone sticky this! Now!

Edit: For some reason, I only got the graphics made by Squishy Rex. I think the download might be broken.
This GFXs was made by Squishy Rex. That's why you get his GFXs.

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Re: Squishy Rex's CGFX Pack v1.5

Postby Murphmario » Mon May 12, 2014 3:01 pm

zlakerboy357 wrote:
Murphmario wrote:Plus we don't have to download it in parts! Someone sticky this! Now!

Edit: For some reason, I only got the graphics made by Squishy Rex. I think the download might be broken.
This GFXs was made by Squishy Rex. That's why you get his GFXs.
Oops. Ignore my previous post. I thought it was the Unlimited Gfx Pack XD

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Re: Squishy Rex's CGFX Pack v1.5

Postby xtremegamer51 » Mon May 12, 2014 9:22 pm

Hay squishy,I actually found some,well...minor problems,but I feel like pointing them out to you.
First one is with the sm3dworld block stepper,its not suppose to have pupils,but instead just white eyes,like the propeller block.
I also notice that the sm3dworld conkdor has the wrong colors,its suppose to have a brown color at the tip of its beak,not red.And its shell is suppose to be purple,not red,like this.
Image
But since purple isn't one of the colors in smb3,and the conkdor graphic is suppose to be smb3 styled,I would suggest you make the shell blue.

And thats really all I have to point out,but since there minor problems,it doesn't really matter whether you fix them or not.

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Re: Squishy Rex's CGFX Pack v1.5

Postby FutureNyanCat » Tue May 13, 2014 9:32 am

Squishy Rex, there was a inconsistency with giving credits. You know, I didn't see any credit to AwesomeZack for the SMW Style SMB3 Blocks right? The Mega Mario was also made by Rapid the Hedgehog, and the SMW Hammer Bros were from SupahLuigi. The 25th anniversary block was by Danimario9, and the Peach's Castle was taken from SemiJuggalo. Please give credit to all of those who made the GFX (especially MFGG members).

As for the SMW styled giant brick block: The SMB3 giant brick block (Default) has no mask.

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Re: Squishy Rex's CGFX Pack v1.5

Postby Anphiba » Wed May 21, 2014 11:14 pm

I love this pack sooooooo much, but can you make a SMW playable small luigi, too, like you did with mario?

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Re: Squishy Rex's CGFX Pack v1.5

Postby DaSpongeBobMan » Tue Jun 03, 2014 7:21 am

Is the Wobble Rock in this pack? Cause I don't see it.

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Re: Squishy Rex's CGFX Pack v1.5

Postby FutureNyanCat » Tue Jun 03, 2014 9:16 am

If you mean the tilting platform that was used during the boss battle with Iggy and Larry in SMW, it's called the Tipsy Turtle Shell in the GFX pack, although that's no turtle shell.

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Re: Squishy Rex's CGFX Pack v1.5

Postby DaSpongeBobMan » Wed Jun 04, 2014 7:51 am

Really? Cause it looks like the Wobble Rock from NSMBU. Anyways who made that graphic? I don't know. Squishy, why didn't you give credit for the NSMBU GFX?

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Re: Squishy Rex's CGFX Pack v1.5

Postby Tango » Wed Jun 04, 2014 11:41 am

My favorite graphic pack. These helped much with the SMB3 graphics and Game Maps.

Congratulations, Squishy!

Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.5

Postby Squishy Rex » Thu Jun 05, 2014 4:20 am

F.N.C: To clarify, the Tipsy Turtle Shell is in fact a turtle shell, a very ancient one. I read an article about it a while back, however, though I can't remember where it was, here is the official sprite taken directly from the ROM with the name Tipsy Turtle Shell, which from the article I read, actually states that its sprite name from the ROM translates to Tipsy Turtle Shell: http://www.snesmaps.com/maps/SuperMario ... rites.html
DaSpongeBobMan wrote:Really? Cause it looks like the Wobble Rock from NSMBU. Anyways who made that graphic? I don't know. Squishy, why didn't you give credit for the NSMBU GFX?
Thanks for noticing the Wobble Rock. I lost progress on the old v1.5 when my hard drive hit the ground. Thus meaning a few new additions that were added were never re-added because I forgot about them. I have re-added Wobble Rock now for the v1.6 update. For clarification, I made the Wobble Rock myself, I would link you to the topic but the old forum can't be accessed any more. As for the NSMBU GFX, uh, good question... That will be fixed in the update as well.

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Re: Squishy Rex's CGFX Pack v1.5

Postby FanofSMBX » Thu Jun 05, 2014 9:19 am

How do I make the Tipsy Turtle Shell work?

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Re: Squishy Rex's CGFX Pack v1.5

Postby RudeGuy » Thu Jun 05, 2014 9:22 am

FanofSMBX wrote:How do I make the Tipsy Turtle Shell work?
You can't, cause SMBX limitations.

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Re: Squishy Rex's CGFX Pack v1.5

Postby DaSpongeBobMan » Thu Jun 05, 2014 11:20 pm

You could make it work with layers and events or LunaDLL. Try it.


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