Do you have any other request ? (probably I will try to debug Hex to find the 2nd player when he go in water too, if it's possible)
adding support for 2nd player
Maybe find a way to add when coins is taken air will be added more
Is there a way to detect when is the players where is in a full level of water ?
Attaching this to the future menu I will try to release soon for more toggable ?
Re: [LunaLua] Time limit to stay underwater
Posted: Mon Feb 29, 2016 3:54 pm
by zxcv
3- I don't know
4- OK!
Could you please make it possible for battle mode ?
Re: [LunaLua] Time limit to stay underwater
Posted: Mon Feb 29, 2016 3:57 pm
by lotus006
Prado wrote:3- I don't know
4- OK!
Could you please make it possible for battle mode ?
Yep sure I'll look into this soon
Re: [LunaLua] Time limit to stay underwater
Posted: Mon Feb 29, 2016 6:33 pm
by lotus006
Prado wrote:3- I don't know
4- OK!
Could you please make it possible for battle mode ?
Mmm, I've looked into batte mode and It's look uncompatible a little bit for the multiplayer, but any way to find the value if the 2nd player is in the water ?
also I got some incompatibility with textblox for the small text indicator
nevermind I found a value adress offset for the 2nd multiplayer
mem(0x0820B1D4, FIELD_WORD) -- player2 offsets for if is in water , set to 2 when in water
Re: [LunaLua] Time limit to stay underwater
Posted: Tue Mar 01, 2016 6:15 am
by lotus006
Prado wrote:3- I don't know
4- OK!
Could you please make it possible for battle mode ?
Waoooouuu !! , Battle Mode Done
I wasnt sure how to sort the multiplayer gauge but that what is it
Need more stuff maybe to improve , and beta hud will be out maybe today
Re: [LunaLua] Time limit to stay underwater
Posted: Tue Mar 01, 2016 11:56 am
by zxcv
Oh, thanks!
Re: [LunaLua] Time limit to stay underwater
Posted: Fri Mar 04, 2016 3:54 am
by lotus006
Unfortunately if no one can tell me how I can find the player2:mem(0x34, FIELD_WORD, 2) in cheat engine I will be just release
for 1 player because the adress for p2 is volatile can't stay when we restart the game
I know I need to use find pointer but in smbx it keep crashing
Nevermind, I am dumb I didnt know player2:mem work also I didnt test , stupid me haha !!
sorry for the lack of time about the release I will try to post soon, just need to make it save
setting for each lvl (i mean the time you can stay underwater) with the menu
if its possible I will try soon :S
Feature :
. Remake of the original idea from Prado
. Addon Support for Co-Op and Battle Mode (Meaning support for 2 players)
. Hud From Super Mario N64.
To do list :
. API to set the time remaining (probably for each level separate you want)
. Menu to configurate the API.
. Probably possibility to set the position you want.
. Debug and trying to make it better
. Making Coins give supply air or other currency
Re: [LunaLua] Time limit to stay underwater
Posted: Sat Mar 05, 2016 5:40 am
by zxcv
Amazing!
I got an idea: if the coins give air, then we could replace coin sprites by bubbles
Feature :
. Remake of the original idea from Prado
. Addon Support for Co-Op and Battle Mode (Meaning support for 2 players)
. Hud From Super Mario N64.
To do list :
. API to set the time remaining (probably for each level separate you want)
. Menu to configurate the API.
. Probably possibility to set the position you want.
. Debug and trying to make it better
. Making Coins give supply air or other currency
You know what else is to-do? When the icon has no more air to it (i.e. when there is no more pie), it should grant death, but the pie must be gone first, not before the last piece is gone, and not after the piece has been gone for a while like the last update before this. Then again, it's only the beta, so I shouldn't complain.
You know what else is to-do? When the icon has no more air to it (i.e. when there is no more pie), it should grant death, but the pie must be gone first, not before the last piece is gone, and not after the piece has been gone for a while like the last update before this. Then again, it's only the beta, so I shouldn't complain.
Yep sure dont worry feedback is here for this
I wont make it like this now (I mean at the first beta) because the pie has 9 frames but I need to figure a better way to not include the 9 frames in the time of the countdown because for now is just what i know i can make it work
the frames is in a table that why I use it for the countdown but, I will probably soon make just a normal countdown and divided by a percentage.
(but about the 9 frame when I use 0 it can't use it because the table of the 9 frames images can't reach 0 the index start at 1 ):(
@Prado
Yep sure why not bubble is a good things also , but need a generator and find a way to detect world position of the water and work also with camera for appear only in water for a better result but look a little bit complicated for me now
, or else just re-edit the level and place some air bubble , its more easy in that way
Re: [LunaLua] Time limit to stay underwater
Posted: Mon Mar 21, 2016 7:38 pm
by Super Mario Channel
Prado wrote:I made a simple system of oxygen limit, you have to get out of the water to breathe, or you will die.
Pfft!! "...[Y]ou will die."
Re: [LunaLua] Time limit to stay underwater
Posted: Tue Mar 29, 2016 5:03 am
by lotus006
New update:
Time left adjusted
Dying when timer say 0 for both players (Fixed)
mariofan 64 wrote:When the icon has no more air to it (i.e. when there is no more pie), it should grant death, but the pie must be gone first, not before the last piece is gone, and not after the piece has been gone for a while...
In other words, lower the number to 8 as the starting number instead of 9. Once that's done, it'll be perfect, at least for single player.
Re: [LunaLua] Time limit to stay underwater
Posted: Wed Mar 30, 2016 1:23 am
by lotus006
mariofan 64 wrote:
lotus006 wrote:New update:
Time left adjusted
Dying when timer say 0 for both players (Fixed)
mariofan 64 wrote:When the icon has no more air to it (i.e. when there is no more pie), it should grant death, but the pie must be gone first, not before the last piece is gone, and not after the piece has been gone for a while...
In other words, lower the number to 8 as the starting number instead of 9. Once that's done, it'll be perfect, at least for single player.
Thanks, Yep sure but soon I will probably try to put a config that can make control easier, but for now I need also to just optimise the long coding
part with picture to make it in a table and everything should be done after this
Re: [LunaLua] Time limit to stay underwater
Posted: Wed Mar 30, 2016 10:37 pm
by lotus006
Updated :
- Better Coop , Hud is placed in the right place on both screen
- Code Optimised Again
Updated 3 :
Hud Reduced, replaced and size optimised for the images
That's cool, though you should make it regenerate more quickly and if you could make separate meters for P1 & P2 that are displayed over their heads. That would be cool.
Re: [LunaLua] Time limit to stay underwater
Posted: Thu Mar 31, 2016 7:58 pm
by lotus006
HenryRichard wrote:That's cool, though you should make it regenerate more quickly and if you could make separate meters for P1 & P2 that are displayed over their heads that would be cool.
Yeah Nice idea that shouldnt be hard to make, that should be less harder than that splitscreen detection to do , if you have other idea feel free to ask
Re: [LunaLua] Time limit to stay underwater
Posted: Fri Apr 01, 2016 12:25 am
by Matt_The_Slime
Something cool, and very simple to add would be Underwater Sonic Physics (separate download)
Where you can't swim, but you can jump high
This would be making a Sonic themed episode VERY Easy
Re: [LunaLua] Time limit to stay underwater
Posted: Fri Apr 01, 2016 1:04 am
by lotus006
lotus006 wrote:
HenryRichard wrote:That's cool, though you should make it regenerate more quickly and if you could make separate meters for P1 & P2 that are displayed over their heads that would be cool.
Yeah Nice idea that shouldnt be hard to make, that should be less harder than that splitscreen detection to do , if you have other idea feel free to ask
Omg this thing have turned very cool the how is it the hud I think I prefer this version !! and you ?
@ Matt_The_Slime:
I think to know what you think, but do you have example ? but I think it should be easy to do