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Re: Mice Mice Paradise 2.0

Posted: Sun Jan 03, 2016 8:29 am
by Emral
Koopa-Fan wrote:The only difference between the red and brown goomba is that the red goomba doesn't fall off his platform, like red koopas™.
Also false. The only difference is the AI of the respective winged versions.

Re: Mice Mice Paradise 2.0

Posted: Mon Jan 04, 2016 12:21 pm
by ShadowStarX
MMP2.0 review

Design & Gameplay: Pretty Good
+ This level was relatively nice and it had some cool ideas. The fun factor is relatively high and the level's design was nice excluding some points. The enemies are quite well placed, I didn't find any bigger issues about that, neither the NPC variety. Overall, the level is entertaining to play.
| The coin placement is a bit too sparse and I don't recommend placing coins on forced warp pipes. And I find the fire-immunity of the ninji-replacing mouse a bit weird.

Atmosphere & Visuals: Great
+ The level has a really nice look and atmospheric feeling. The music fits the level quite well. You've also placed the BGOs in a very balanced amount. (the level wasn't bland but it wasn't cluttered either)
| I didn't find any cutoffs or clashy graphics except one thing: the pipe leading to the first dragon coin is a bit buggy in terms of gfx. (there are some metroid gfx, but I guess that's not a thing in the episode) I'd also recommend looking the cheese rinkas look a bit more poisonous.

Score: 7.5/10
A really nice looking and fun level with some minor flaws.
Moved to 'Pretty Good'