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Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 6:04 pm
by ben
Dracyoshi wrote:
ben wrote:Does SMBX 2.0 works with Windows 10 Pro, 64 Bit? I have this system, but I am uncertain if I installing software. :|
Yes, it works with Windows 10.
Hello Dracyoshi,

thanks for your message. :)

I would like "specifically" asking, if the software works with Windows 10 Pro, "64 Bit", because I think, that there are software, that works with Windows 10 Pro, "32 Bit", but "not" with Windows 10 Pro, "64 Bit".

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 6:12 pm
by Shadow Yoshi
Yes, ben, it works with the 64-bit Windows 10. In general, 32-bit applications run on 64-bit systems but not the other way around.

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 6:15 pm
by ben
Joey wrote:Yes, ben, it works with the 64-bit Windows 10. In general, 32-bit applications run on 64-bit systems but not the other way around.
Hello Joey,

thanks. :)

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 6:35 pm
by Zeldamaster12
I still have absolutely no idea how to use Lua. Guess I'll have to change that soon. Is it difficult to learn?

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 6:37 pm
by Emral
Zeldamaster12 wrote:I still have absolutely no idea how to use Lua. Guess I'll have to change that soon. Is it difficult to learn?
If you ever coded anything before, no.

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 6:59 pm
by Grounder
For some reason my download does not work despite the fact that I followed the instructions.

It might be because there's a javascript error in it, I dunno.
There is one regardless, as the launcher is evidently not defined.

Anyway, it tires to load it twice, and the same goes for memmoryscanner executable.

EDIT: Actually, I think that entire folder might be borked.

EDIT 2: Do I need to change something in the launcher .ini?

i'll just download again tomorrow i guess

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 7:07 pm
by Delete if Allowed 2
I like the inclusion of The Invasion 2.999999999999999999999999999999999999999999999999999

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 7:31 pm
by Willhart
I heard that there might be smbx lua video tutorials coming up on youtube. I'm looking forward to those. Also do give a try to the improved fullscreen mode too, to see how it works on your monitor. I think it is way more playable now.

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 8:10 pm
by snoruntpyro
Willhart wrote:I heard that there might be smbx lua video tutorials coming up on youtube. I'm looking forward to those.
they're up! :D

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 8:49 pm
by BobTheLawyer

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 8:53 pm
by Jacob Turbo
So far i like it, But i feel when the full game comes out it should instead come in a .zip instead of a .7z (or .7s i forget)

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 9:04 pm
by aero
Jacob Turbo wrote:So far i like it, But i feel when the full game comes out it should instead come in a .zip instead of a .7z (or .7s i forget)
.7z has a higher compression ratio.

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 9:35 pm
by MECHDRAGON777
Here is a glitch I found
Spoiler: show
Image

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 10:03 pm
by Emral
MECHDRAGON777 wrote:Here is a glitch I found
Spoiler: show
Image
That's because I was in a hurry and fixing dying to colliders after death went over my head. It'd happen with any other character, too, I think.

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 10:05 pm
by dagget10
I found a glitch, and I'm gonna try to replicate it for screenshots. Basically what was happening was Megaman lost the ability to shoot and instead started launching veggies.

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 10:06 pm
by Kyoya
Dracyoshi wrote:
ben wrote:Does SMBX 2.0 works with Windows 10 Pro, 64 Bit? I have this system, but I am uncertain if I installing software. :|
Yes, it works with Windows 10.
That's because I was in a hurry and fixing dying to colliders after death went over my head. It'd happen with any other character, too, I think.[/quote]

^ Confirmed, u will need to unclick the program or check the box to allow it to run on first run but it does work on Windows10 64 bit.
And the game title shows smbx 1.3.1 -_- really??? Couldn't u have changed that in a hex editor?

Bug found in boss test, the boss stops moving after the second attack is landed on him.

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 10:14 pm
by HenryRichard
dagget10 wrote:I found a glitch, and I'm gonna try to replicate it for screenshots. Basically what was happening was Megaman lost the ability to shoot and instead started launching veggies.
That's not a glitch, but intentional.
And also overpowered.

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 10:47 pm
by TLtimelord
I just have a small question.

Will the final 2.0 be out long before CC12? Lua could come in handy with a gimmick I want to try but I still want plenty of time to work on my level and be able to juggle things like school and irl social life.

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 11:22 pm
by snoruntpyro
Feedback and bug reports!

Ninja Bomberman
- The glide feels really awkward, I think it would be a lot nicer if it was just mapped to the jump key, if that would be possible.
- If you spam the Z key while on a chain/ladder, you can zip into the ceiling.

Mega Man
- this magic
- The Rolling Cutter's colors are wrong (should be gray/white).
- It would probably be better to disable flight and the double jump in favour of Jet Adaptor Mega Man or something.
- The sprites for Atomic Fire and the ice flower should be replaced...they look really out of place compared to everything else.
- I noticed Samus' bombs are limited to 3 onscreen at a time, so why not Mega Man's shots? I'd like it to be true to the original game.
- Your cursor always starts on the Mega Buster when you pause, but your special weapon isn't reset.
- If you just press down instead of down + jump, Mega Man goes into the slide sprite but doesn't slide.
- You can't jump out of a slide, which is really awkward for a seasoned Mega Man player.
- No SFX on the pause screen? I can provide SFX/code this stuff in myself, since I have a mountain of Mega Man sfx.

Samus
- You can zip really easily with the Morph Ball.
- Coding doesn't load the INIs properly outside of Return to Zebes, I think. I went into samus.lua and fixed it myself by adding ../ before the character ini files.
- The SMW Ice Flower wasn't replaced with the Ice Beam.
- I'd like to see the Leaf and Tanooki Suit have some sort of difference beyond sprites, although there might be one and I didn't notice.
- Nitpicky thing, it says "Reserve Tanks" instead of "Energy Tanks".
- Samus can't climb down on ladders because of the morph ball.
- Morph ball doesn't change with powerups.
- You can go into the morph ball and lay bombs whenever you pause.
- Samus turns invisible with shadowstar on.
- Morph ball state is saved through character blocks.
- Samus and her bullets can collect Mouser's bombs.
- Samus can't go down downwards pipes.
- Samus feels a bit too slow...though I'm not sure how you guys could fix this. Not sure if you can change player speed like that with Lua.

Re: SMBX 2.0 Open Beta

Posted: Fri Dec 11, 2015 11:34 pm
by ZIkeRIT
1 question...Who made this?