Natsu wrote:It's not the same. Clash and spam are aesthetic-wise unappealing. Level design is more related to the way the level is presented to you, go there, do that, it's like in-between gameplay and aesthetics.
I'm sorry but "aesthetic-wise unappealing" is the fancy way to say "ugly".
So? My point remains.
No, it doesn't
Re: Blocks Below Hell (Update--Extended)
Posted: Fri Dec 25, 2015 12:35 pm
by Fuyu
And why is that? Do you mind explaining it to me? And preferably via PM since this conversation has driven out of topic way too far. We're here to talk about PixelPest's level, now how he refers to levels.
Re: Blocks Below Hell (Update--Extended)
Posted: Fri Dec 25, 2015 2:11 pm
by PixelPest
I think you should take a look closer at my first post. I never said ALL other Kaizo levels are full of clash and spam, I just said "other". Mivixion's Kaizo levels are great. Do they have copious amounts of clash and spam? No. Do a lot of Kaizo levels? Yes. I think what Natsu is referring to is the overall level design (aesthetics) vs. graphically appealing (it's pretty). Two completely different things you seem to get mixed up. Now lets be done talking about my wording as I think this is far enough.
Re: Blocks Below Hell (Update--Extended)
Posted: Thu Apr 07, 2016 8:03 am
by glitch4
Title: Blocks Below Hell (new version) Designer: PixelPest
This is a cave level that requires extremely good skills at playing and also timing in some parts, which is kinda a bit of a pain. The level was based around blocks, much what the tile says. There are many gimminicks and most of them are pretty creative in this level, such as with flying block gimminick, which I really liked it. The level has no midpoint, but the length was short, so I don't have a problem with that. The graphics and music were good here. I don't have anything to say more about this short level, it's full of block gimminicks and I only recommend to experienced players to try this out.