Screenshot thread number NEIN (9)

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Sewpah
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Re: Screenshot thread number NEIN (9)

Postby Sewpah » Sat Nov 07, 2015 6:19 pm

@glich4: SMG4? I like the shade of blue, though.

@Wohlstand: I see. Well, thanks for the information. I'm going to fix it right away.
Last edited by Sewpah on Sat Nov 07, 2015 6:20 pm, edited 1 time in total.

Enchlore
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Re: SCREENSHOTS THREAD NUMBER NEIN (9)

Postby Enchlore » Sat Nov 07, 2015 6:19 pm

GameClip477 wrote:Image
I especially like how you used the bridge tileset.

Lx Xzit
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Re: Screenshot thread number NEIN (9)

Postby Lx Xzit » Sat Nov 07, 2015 7:35 pm

TheKingOfBoos wrote:Nice shells! Those look really great! You should release those to the public :P
Thank you and yes I will do! That tileset will be included on my GFX pack, today, I got make good advances so I should release the second version very soon!
Ludwig Von Koopa wrote:DarkMecha: That tileset looks very nice!, good work!
Thank you very much for the comment!
lighthouse64 wrote:Lol how'd those snail shells get stuck in there? :p Anyways, nice gfx :)
Thank you too! makes these shells to fix in a 32x32 block was a bit hard, but I finally did it. :P
GameClip477 wrote:Damm! :o
I would love to use those graphic's. I especially like the detail shading of the ground tiles.
Thank you and I'm glad you liked it! I will release this and more GFXs very soon, so you will be able to use this. ;)

And your level looks good! I like the ambience and the graphical choices. I think the bushes looks a bit strange, isn't the recolor it is okay, the bushes looks kinda weird, and I'm seeing a mistake in the shadow of the tileset, the "block-m" isn't correct there (if you want to find it use a lighter background and you will can see the error what I'm referring), I suggest to you fix that. Keep the good work, I'm liking your work so far!

glitch4
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Re: Screenshot thread number NEIN (9)

Postby glitch4 » Sun Nov 08, 2015 2:09 am

Sewpah wrote:@glich4: SMG4?
Correct, it's him.

Waddle
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Re: Screenshot thread number NEIN (9)

Postby Waddle » Sun Nov 08, 2015 8:14 am

Damnit I wanted this

Mable
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Re: Screenshot thread number NEIN (9)

Postby Mable » Sun Nov 08, 2015 8:35 am

Thread title: Image

Linearity
Spoiler: show
Image

lighthouse64
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Re: Screenshot thread number NEIN (9)

Postby lighthouse64 » Sun Nov 08, 2015 9:24 am

I don't think my level I'm working on would fit any smb gfx styles. And yes, I did forget to make the coins fit my style :mrgreen:

Image

Also, you control gravity in this level by pressing the jump key.

ShadowStarX
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Re: Screenshot thread number NEIN (9)

Postby ShadowStarX » Sun Nov 08, 2015 10:23 am

lighthouse64 wrote:I don't think my level I'm working on would fit any smb gfx styles. And yes, I did forget to make the coins fit my style :mrgreen:

Image

Also, you control gravity in this level by pressing the jump key.
Are you aiming for flash game graphics?

bossedit8
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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Sun Nov 08, 2015 11:03 am

Another wip. Section 1:

Image

Emral
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Re: Screenshot thread number NEIN (9)

Postby Emral » Sun Nov 08, 2015 11:16 am

lighthouse64 wrote:I don't think my level I'm working on would fit any smb gfx styles. And yes, I did forget to make the coins fit my style :mrgreen:



Also, you control gravity in this level by pressing the jump key.
I mean yeah I didn't want to keep my eyesight for any longer anyways.

Erik
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Re: Screenshot thread number NEIN (9)

Postby Erik » Sun Nov 08, 2015 11:18 am

bossedit8 wrote:Another wip. Section 1:
Spoiler: show
Image
That looks pretty "cool", I like the tileset mixing

RudeGuy
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Re: Screenshot thread number NEIN (9)

Postby RudeGuy » Sun Nov 08, 2015 12:06 pm

Image

Cacazk
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Re: SCREENSHOTS THREAD NUMBER NEIN (9)

Postby Cacazk » Sun Nov 08, 2015 12:15 pm

DarkMecha wrote:Testing GFX's:
Spoiler: show
Image
This tileset is too good :!:!! You Intended to put downloadable?

MrPunchia
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Re: Screenshot thread number NEIN (9)

Postby MrPunchia » Sun Nov 08, 2015 12:58 pm

Spoiler: show
Image

litchh
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Re: Screenshot thread number NEIN (9)

Postby litchh » Sun Nov 08, 2015 2:12 pm

Link before playing Halloween Hypnosis
Spoiler: show
Image
And after
Spoiler: show
Image

Emral
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Re: Screenshot thread number NEIN (9)

Postby Emral » Sun Nov 08, 2015 2:14 pm

litchh wrote:Link before playing Halloween Hypnosis
Spoiler: show
Image
And after
Spoiler: show
Image
I've already reported this bug to the lua guys. It's also listed in the list of acknowledged bugs in the first post of the episode. It's nothing obscure if you think about it.

Witchking666
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Re: Screenshot thread number NEIN (9)

Postby Witchking666 » Sun Nov 08, 2015 2:30 pm

MrPunchia wrote:
Spoiler: show
Image

Nice smb1 styled world-map you have got there
good work!!!

Snowburger
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Re: Screenshot thread number NEIN (9)

Postby Snowburger » Sun Nov 08, 2015 3:07 pm

RudeGuy07 wrote:Image
Looks nice.

bossedit8
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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Sun Nov 08, 2015 4:18 pm

3rd Section:

Image

PixelPest
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Re: Screenshot thread number NEIN (9)

Postby PixelPest » Sun Nov 08, 2015 4:22 pm

bossedit8 wrote:3rd Section:

Image
Wow. That looks really amazing. The colour scheme is really great. I like the overall blue and gray mix along with the compliments of red from the wheels and the Bob-ombs' feet. Can't wait to play this, the layout looks quite appealing as well. Great work!


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